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Rouny's Marine Corps 14

Rouny's Marine Corps 14

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Rouny's Marine Corps 14 posts

New update: Close air support, second floor Almayer, Scout specialist, Boiler neurotoxin gas

Close Air Support (CAS)

Pilots now have a way to directly assist marines on the ground by firing on any targets that they designate. This is done with signal flares and laser designators, which SLs and FTLs get for free, but any squad role can buy for points.

Communicate on the JTAC (:j) channel when firing, or risk getting "good hits"! And remember that the offset does not change...

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First month of release statistics

One of the Patrons, @DiRaven, has collected some statistics for the first month since RMC-14's release, see below!

It's been over a month since the game was made publicly accessible. Some random stats and insights over this period:

The game has a pretty solid core of dedicated players that seem to like it a lot

  • There were 5764 unique players in total. View Post

New update: Overwatch console, squad armor colors, Crusher defensive shield, SL/FTL kits

This is a smaller update focused on implementing some missing but crucial content.

The Overwatch Console

Command can now quickly see the status of every squad and view the battlefield through the camera installed into the helmet of every squad member! Make sure to communicate with your staff officer, as you will typically have one assigned to your squad on Overwatch.

...

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New update: T3 Boiler, SADAR and 2 new planet maps

As voted on in the Patreon feature priority poll, the Boiler has been added to the game!

It is a tier 3 xenonid that sieges marines with long-range globs of corrosive acid.

It and the Spitter share two common abilities: Acid Spray and Corrosive Tail Stab.

Acid Spray will damage and knock down any marines hit if they were recently hit with a charged acid spit. In the case of th...

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New update: The SU-6 Smart Pistol

Contributed by Dutch-VanDerLinde

It has IFF, letting it shoot through marines like the smart gun. Get it in your equipment or gear rack for points if it's available for your role!

Alongside this, the MK80 pistol has had its magazines fixed, vastly increasing its damage to 45 and AP to 30, allowing it ...

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Feature Priority Poll: Tier 3 xenos

The Smart Gun Operator update is now done, which was the winner of the first community-wide feature priority poll on Discord.

Few things to note:

  • These alternate between community-wide, and Patreon only.

  • All of these will eventually be implemented (this is not a Minecraft mob vote), but the winner will be implemented first. Alongside it, the Spitter and Crushe...

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New Update: The Smart Gun Operator

1 per squad, they can wield the ML66A Smart Gun, which rapidly fires standard or armor-piercing rounds past friendly targets, with 0 recoil.

Remember to carry extra batteries and magazines, each one holds 500 bullets!

Other changes, taken from the #changelog channel:

DrSmugleaf updated:

🐛 - Fixed Patron figurines not being able to fit in...

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Round replays are now publicly available

You can download them by clicking here.

Most replays will be under alamo, as in the link above.

Normandy is the old second server that we temporarily had online, so it only has a handful of replays.

Simyon also hosts a third-party replay viewer, which you can use to find different repl...

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New Update: Solaris, attachments and many bug fixes

New planet map: Solaris! Contributed by Tunguso4ka

This is our second planet map, which will be randomly picked each round.

It features a large cave system for the xenonids to build their hive in, with an open space where the marines start pushing from.

This will also allow us to implement survivors in the future, who will have to defend themselves from the xenonids until th...

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