There is a bug in CE's scan routine that causes it to fail on 2GB+ memoryregions when doing an unknown initial value scan. (Signed size variable)
Normally games don't allocate chunks of memory in that size, but some emulators, and ported games (that likely have an emulator built-in) do, in which case when you do an unknown initial value scan, it won't find the value
For t...
2020-06-15 09:08:42 +0000 UTC
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A few tables (usually huge one where you can't really oversee what is going on) have an issue with executing scripts, because of a small bug in CE where the description of a memoryrecord takes precedence over internal keywords like '(float)' and '(double'), which causes some code like mov eax,(float)12 to be executed as mov eax,addressofmemrecnamedfloat12 which is very likely not what you...
2020-05-30 08:47:30 +0000 UTC
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Something that now works as well (again) Not fully finished but perhaps next month it'll be available
Note though that Cloaked memory will likely not work on AMD's like it does on Intel
2020-04-28 13:13:35 +0000 UTC
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I'm glad to announce the release of Cheat Engine 7.1 for windows.
Additions and changes:
- Added support for il2cpp (mono)
- Added support for .NET dll plugins
- Change register on breakpoint now also affects FP and XMM registers
- Added CEShare, a way to share your tables with other people
- Improved disassembling
- copy bytes...
2020-04-08 21:54:39 +0000 UTC
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It has taken a while, but here is the release version of Cheat Engine 7.2 for Mac
Changes:
- Commonality scanner now also compares the base address. (handy in case it's more than one register)
- translation support for ceshare
- smartedit now also deals with isPointer and isOffset memrecs
- referencedfunctions ...
2020-04-08 21:26:18 +0000 UTC
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For those that want to give the most recent version of CE's source a go, you can do so here.
Most of these new features and fixes have been made possible by people's requests and bugreports, so if you want to see more, please give feedback
Keep in mind this is a beta build and not an official build yet, so watch out when sharing tables with other people that don't have th...
2020-02-06 00:27:56 +0000 UTC
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As some of you may know I used to have a crappy OSX port of CE based on an old version of CE ( 6.1 )
Lately i've spend some of my time moving over the latest CE sourcecode into the OSX version and making improvements here and there.
So hereby I present you the first alpha test build of CE 7.1 (64-bit) for OSX. (Tested on Catalina myself on a mac mini 2014)
Ple...
2020-01-16 19:43:06 +0000 UTC
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I'm wishing everyone a happy 2020 , and let's hope it's not going to be the year of hindsight, and make it the year of looking into the future
As a progress update:
I'm almost finished merging the old mac build with the main Github version so most changes to the official build will also make it to the mac build , and after this I can continue with going through the bugrep...
2019-12-31 13:16:22 +0000 UTC
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This extension is on github as well, and will be in the next ce version, but i'm also putting it here in an easy to extract zip file so you can test it and give feedback
What is it:
CEShare is an extension that adds an online database of tables to CE. You can find and publish cheat tables on there , make requests and rate tables.
It also adds a new proce...
2019-11-26 10:08:23 +0000 UTC
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I've added some tiers for people to join including some that add discord support.
Apparently Patreon doesn't assign members to the appropriate tier when creating them and I can't do that either, so you'll have to pick a tier yourself if you like.
Right now the discord isn't that active but it's one extra way to contact me and to talk to other people that have the sa...
2019-10-27 11:26:44 +0000 UTC
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Everyone can compile CE themselves, but as a patreon extra I'll occasionally build an inbetween version of CE with the latest commits
There's not that much as i've been working on the mac version and the ceshare project again (online community built into CE using an extension), but here's a list:
- Expand tree when dragging addresses into the addresslist
- Debu...
2019-09-26 19:26:59 +0000 UTC
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Normally CE will use CreateRemoteThread or CreateAPC (for those with custom ce builds) to quickly run something in the target process, this plugin adds another way to execute code by redirecting the main thread's execution path and make it go to the specified code.
This is handy when thread creation is blocked but you do have access to the existing threads. (Tip: the patch scanner c...
2019-09-13 12:44:30 +0000 UTC
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Just a screenshot of what I am currently screwing around with. Most people will likely have no use for this, but some people might
December 10: Added a screenshot of the Mac pointerscanner.
2019-08-25 20:30:24 +0000 UTC
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Additions and changes:
- Icons
- Added a way to dissect and show a function's working using a diagram
- Auto repeat option for unchanged value scans
- Added lua formula scans
- Moved the compare to first/saved from scan type to a checkbox
- Added a scanner that can detect and undo memory changes in the target process code sections (p...
2019-08-19 17:26:00 +0000 UTC
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This post is only available for patrons, so hereby my thanks
2019-08-13 22:24:20 +0000 UTC
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Welcome to the first post on the CE Patreon page. Let's see how this thing goes.
Right now there's not much here, but in the future I might add special benefits , but not sure what those will be .
perhaps an installer without advertisement
Or custom titles in the forum.
Or perhaps priority in the forum when asking questions. (I can't answer all questions...
2019-08-13 22:21:41 +0000 UTC
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