Progress Update - 25 September
Hey everybody!
Monster Charmer 0.10.2 is now ready for General Access Tier+ patrons! It includes the latest changes from Monster Charmer 0.10.0, including authentication improvements.
Hey everybody!
Monster Charmer 0.10.2 is now ready for General Access Tier+ patrons! It includes the latest changes from Monster Charmer 0.10.0, including authentication improvements.
Hi all! I'm still working hard on the core gameplay systems; sweeping changes to the balance and overall game flow are on the way. All good things, but they're taking time to get right. I've completed a few rounds of bug fixes/general polish tasks and a big Unity update, so I'm releasing them as an interim build for newer players. Besides that, I've snuck a new teaser animation into the Guild H...
2023-08-21 21:36:27 +0000 UTC View Post
Hey everybody! This fortnight has been a hectic one, but Monster Charmer 0.9.0 is finally ready to go :)
Please check it out and let me know what you think! Download and build notes below!
Rout...
2023-07-23 07:59:15 +0000 UTC View Post
Hey everyone!
We've successfully weathered a whirlwind of doom over the past two months, during which free time for focused Monster Charmer development has been sporadic at best. Things are back on track now, and regular development updates will resume in the coming weeks.
I've tweaked and improved the island testbed from mid-2022 to release as a public demo. If you're a newer patro...
2023-04-11 22:50:21 +0000 UTC View Post
Hey everybody,
We hope you’re having a safe and happy November!
Work continues on the game, with many new exciting features and additions to the gameplay loop. We’re deep in the thick of it now but just wanted to post to update you and let you know it’s travelling well.
More news and hopefully some more specifics to show you very soon!
... 2022-11-29 16:43:55 +0000 UTC View Post



Hey everyone,
Happy October, we hope you're all doing well and excited for the spooky season ahead!
We've continued work on the new and improved player hub - reintroducing the 3D person player character and explorable environment. We've set up camp in an impressive stone tower, which will be fully equipped with sleeping quarters, alchemy lab, blacksmi...
2022-10-18 21:10:47 +0000 UTC View Post
Hey everyone,
The latest General Access build is up! We're also checking in with another quick progress update as October's going to be a massive month for us 😁
Download here
We've also switched to Patreon's fancy new subscription billing process, so no more getting dou...
Hey everyone,
We've hit another pretty big milestone for the game's development; the base UI framework is now finished. We're really happy with the way it looks and feels, and there is so much further we can take it. The tooltip system will serve as an interactive tutorial and an easy way for players to get the information they need in-game. We're especially excited for the next stage of ...
2022-08-29 20:43:05 +0000 UTC View Post
Hey everyone! Welcome to our new patrons, and thanks again to our existing followers for your continued support.
For those who aren't aware, we've also reopened our Discord server!
Come by and say hi to the devs, ask any questions and provide feedback!
Since the release of 0.4...
2022-08-14 20:12:29 +0000 UTC View Post
Happy August! We've got another fresh build ready to play with new Charm encounters, an expanded and more replayable map, and our Charm mechanic's first iteration. We wanted to get our Charm mechanic's first iteration into your hands as soon as possible, so any and all feedback is appreciated. We've got a load of polish, balance and game-feel improvements coming in the next build, which will la...
2022-07-31 21:28:30 +0000 UTC View Post
We're already hammering away at improvements for 0.4.0, getting combat VFX and audio set up, as well as general game-feel improvements. We're also aiming for at least one extra enemy charm encounter and to bring our first NPC encounter back into the game.
The next General Access release, 0.3.1, with a handful of mi...
2022-07-17 21:33:14 +0000 UTC View Post
Hey everyone! The latest update for Monster Charmer is here!
We've finished a heap of work and are excited to finally share the first playable version of our card combat gameplay. We made a pivotal decision to switch from a 3rd person island hub to a 2d world map, a decision we are so happy we made. This change has helped us scope the project's size and resulted in a far more engaging and...
2022-07-12 21:37:29 +0000 UTC View Post
All core features, except the shop and card upgrades, are now implemented. We've finally moved into our new environment, and the game is now playable from start to finish. It's already both hot and FUN! We're still working on final content (enemies, animations, quest encounters) and which class/deck to ship first. Things are looking really good :) The sneak peek ...
2022-06-18 04:41:14 +0000 UTC View Post
Hi everyone! Following straight up from last week! Our production-ready female rig is now ready for action. There's a mysterious new Succubus performing a lewd spell at the ritual site which you should probably investigate. This release is the final iteration of the island scene in its current form with its simple tasks, interactions & basic animations. Our core game loop has finally mature...
2022-05-09 09:29:24 +0000 UTC View Post
Our master female character rig is now in a production-ready state! This is a massive milestone for us as it enables us to create the dozens of characters we require for our core gameplay. We'll be giving it a test run in May's Early Access build with a brand new girl arriving on the island.
May's Early Access buil...
2022-05-01 20:04:34 +0000 UTC View Post
Our current focus is on developing the character rigs and systems to a complete state. This will allow us to have the flexibility to create a huge variety of animations and new characters which are integral to developing our core gameplay systems. This is a massive task, however, we are making great progress and can see the improvements already in effect in our m...
2022-04-25 21:00:05 +0000 UTC View Post
Hail!
We have a big content update for you all this time. Key features are the unlocking of all the existing female characters, a new Orc NPC including dynamic animations with said females, as well as numerous gameplay flow improvements and optimizations. We also have another content update planned for early April as we continue to flesh out the Monster Charming mechanics behind the scene...
2022-03-28 10:34:05 +0000 UTC View Post
Our build this week includes the first implementation of our Monster Charming mechanic, featuring Aeryn and two rogue Orcs. You can access the encounter by speaking to Aeryn once you've completed her first quest. This mechanic is in very early stages but we're excited to show our work and get your feedback as we continue to flesh it out along with the RPG mechanics that it will interface with!<...
2022-03-06 08:32:47 +0000 UTC View Post
Hi everyone,
We hope you're well and having a safe and happy start to 2022.
As you've noticed, we've had to take an extended break over the Christmas/New Year break due to some personal issues.
However, we are back to work on an upcoming build which will be available in March with new gameplay content.
We'll be aiming to return to regular weekly posts, as we know t...
2022-02-27 19:18:18 +0000 UTC View Post
We’ll be taking a break over the Christmas period to catch up with family and have a much-needed rest after an amazing but intense year! We will return in January 2022 with exciting new features and content, ready to kick off the year with a bang.
Due to personal circumstances, we will not be releasing the build ...
2021-12-19 07:47:01 +0000 UTC View Post
We're continuing work on our re-planned release for December, this week focusing on the animation for the holiday special. Aeryn will be our waifu of choice for now, as we really like the way she pairs with the orcs. Our priority for this month is to show an example of the "monster" content you can expect to see in Monster Charmer.
We're still working hard to finish up the first playable combat, though due to some scheduling issues we're going to give it a few extra weeks in the oven. We're now aiming for an early January release for testing and feedback. We do however have some surprise holiday content planned which we'll be finishing up and releasing in time for Christmas.
We've finished the initial implementation of the explore mode. Explore mode is the backbone for the game's combat and progression. There are multiple paths through each explore mode "dungeon", with each node in a path representing one of many possible unique encounters with potential friends and foes.
You'll first be able to explore the Badlands - home to w...
2021-11-28 04:38:08 +0000 UTC View Post
We're making solid progress on the design and implementation of the combat loop and its integration into the main game loop.
We're still on track for an early to mid-December Early Access release.
"Will there be a female protagonist, and if so, when?" 2021-11-21 17:46:40 +0000 UTC View Post
We're hard at work finishing the first playable version of our Monster Charming turn-based combat.
We're on track for an early to mid-December Early Access release.
"Will the player character engage in combat?"
Yes! It is planned for the player c...
2021-11-14 19:52:09 +0000 UTC View Post
This is a general access release containing our Halloween spooktacular along with some additional bug fixes and quality of life improvements. We have exciting plans for the Early access release that will be coming later this month!
Additional changes since...
2021-11-07 05:42:18 +0000 UTC View Post
Just a cute little update with some spooky fun for Halloween - enjoy!
New
Hey everyone,
We hope you’re all well and having a fantastic start to 2021.
Progress on the project has continued, although part-time, but we’ve managed to make some excellent progress.
Our primary focus has been on improving and introducing new characters, with new body types, faces, styles, outfits and genders. We have designed and developed unique and a...
2021-01-28 00:35:44 +0000 UTC View PostTo all our loyal Patrons,
Thank you for your continued support and belief in our project during this trying year.
We just wanted to reach out and acknowledge our absence from posting and communications in the past few months.
We have had significant lifestyle changes which unfortunately had to take precedence over Grimgate, however, this project is still active and production ...
2020-12-28 05:08:27 +0000 UTC View Post