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Party Management Tank

Back during December we shared an incomplete set of sprites to be used with the key visual poster, more are now available and Kryska can now be brought into the fold.

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Party Management Cleric

Back during December we shared an incomplete set of sprites to be used with the key visual poster, more are now available and Claude can now be brought into the fold.

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Party Management Tactical Support

Back during December we shared an incomplete set of sprites to be used with the key visual poster, more are now available and Ava can now be brought into the fold.

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Pre-Heating the Gallery

One of the systems planned for Legends is the Bakery, this diagram shows our early planning for linking initial food items together. With a little bit of planning and preparation you will be able to build up a stash of useful effects that will help you with some of the more challenging scenarios.

The current vision for this mechanic will see the player be is able to offer up to five ingre...

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Backtracking A Stretch of Kingdom

At the time we were originally posting about this background the in progress version hadn't been available to share, it now is. This is the design for a Japanese themed castle interior.

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Backtracking Working Man's Playground - Refurbishment

At the time we were originally posting about this background the in progress version hadn't been available to share, it now is. This is the revised design for the Cera Tavern.

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Backtracking Working Man's Playground

At the time we were originally posting about this background the in progress version hadn't been available to share, it now is. This is the original design for the Cera Tavern.

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Weekly Company Updates - 4th Week of January (2024)

Hello everyone! We're now all back and development of Legends has now resumed formally. We hope despite already feeling like an age ago that you were all able to get some well deserved rest and/or all your festive plans paid off and resulting in you having an enjoyable season. As for us we want to now hit the ground running towards our initial start of year milestones and make up some of the lo...

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Party Management Command

An all backer's seasonal treat, Season's Greetings and Happy Holidays from the team and see you in 2024!

This is the key visual poster design for Kayto cleaned up, should no further revisions be raised then this will be the design that you will come to know when we start sharing visibility of Legends more widely.

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Party Management Ranged

An all backer's seasonal treat, Season's Greetings and Happy Holidays from the team and see you in 2024!

This is the key visual poster design for Sola cleaned up, should no further revisions be raised then this will be the design that you will come to know when we start sharing visibility of Legends more widely.

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Party Management Speed

An all backer's seasonal treat, Season's Greetings and Happy Holidays from the team and see you in 2024!

This is the key visual poster design for Icari cleaned up, should no further revisions be raised then this will be the design that you will come to know when we start sharing visibility of Legends more widely.

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Party Management Technical

An all backer's seasonal treat, Season's Greetings and Happy Holidays from the team and see you in 2024!

This is the key visual poster design for Chigara cleaned up, should no further revisions be raised then this will be the design that you will come to know when we start sharing visibility of Legends more widely.

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Party Management All Rounder

An all backer's seasonal treat, Season's Greetings and Happy Holidays from the team and see you in 2024!

This is the key visual poster design for Asaga cleaned up, should no further revisions be raised then this will be the design that you will come to know when we start sharing visibility of Legends more widely.

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Weekly Company Updates - 2nd Week of December (2023)

This week is likely the team's last full week before breaking for Christmas and therefore we're mostly looking for a good parking point that will allow for a quick pickup as we go into 2024. We aren't planning any major reveals over Christmas, however any smaller bits of progress or parts of the game that become available despite the time of year we'll continue to share with you all. From all o...

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Weekly Company Updates - 1st Week of December (2023)

Completed

  • CGs and Backgrounds: Cera Tavern BG.
  • CGs and Backgrounds: Cera Bathhouse BG.
  • CGs and Backgrounds: Cera Elder's house BG.
  • CGs and Backgrounds: Sunrider Bridge (Night Time) BG.
  • CGs and Backgrounds: Boarded Ship BG.

Inte...

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Weekly Company Updates - 4th Week of November (2023)

Completed

  • N/A

Internal - In Progress

  • Fourth Internal Build Version Tinkering Continued: Ongoing resourcing towards addressing the legacy issues as well as the bug list from early playtesting. This will likely remain the main focus until the team break for the Christmas period.
  • Fourth Internal...

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Weekly Company Updates - 3rd Week of November (2023)

Completed

  • N/A

Internal - In Progress

  • Fourth Internal Build Version Tinkering: Addressing legacy issues inherited from Sunrider 4 in the current implementation of our GameMaker framework. Also includes a fresh round of setting an internal focus around identifying new bugs that have emerged and challenges in ea...

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Guild Assembly

The initial design planned for the key art visual poster of the game.

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Battle Stance

An assorted of promotional character sketches designed for implementation into a key art visual poster for the game.

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Weekly Company Updates - 2nd Week of November (2023)

Completed

  • Fourth Internal Build Version: Introduces orders and the Vanguard Cannon as mechanics.

  • CGs and Backgrounds: Vanguard Cannon Firing.

Internal - In Progress

  • Sound: Continued assessment and tweaking of the game's soundtrack.

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Weekly Company Updates - 4th Week of October / 1st Week of November (2023)

Completed

  • N/A: Love in Space was closed again this week due to a new matter. We're aiming to have progress resume in the coming week.

Internal - In Progress

  • Sound: Continued assessment and tweaking of the game's soundtrack.
  • CGs and Backgrounds: Cera Tavern BG.
  • <...

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New Battlefronts

In the RPG battle test recently shown we revealed one of its land based backgrounds out of the blue, for those curious for how this was initially proposed as a concept to the final result but without the gameplay elements you need look no further. Unfortunately there is no time to settle down for the Sunrider farming simulator spin off, there is still far much more for the crew to do.

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Immortal Leadership

The initial design proposal with some additional clean ups that is being explored for Arcadius in Sunrider Legends.

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Sit Down Boy, This Here is Volaris

The initial design proposal with some additional clean ups that is being explored for Admiral Grey in Sunrider Legends.

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Weekly Company Updates - 3rd Week of October (2023)

Completed

  • N/A: Love in Space was closed this week.

Internal - In Progress

  • Sound: Research and planning into game's soundtrack. [The majority of these are now selected, however there are still theme gaps that we're not yet at the point where we have a complete decision on and therefore samplin...

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Pre-Alpha Preview: RPG Battle Test

The following exists as early tech demo for the first iteration for the ground force based combat scenarios and what we will be building up from. The current vision when implemented is to see both naval combat and ground combat progressing simultaneously through mirrored screens where one scenario plays out alone or they both are happening simultaneously with one primary and the other popping u...

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Weekly Company Updates - 2nd Week of October (2023)

Completed

  • Third Internal Build Version: While the third internal build version was completed last week this week has mostly been used for further experimenting with ideas around the ground combat RPG mechanics framework and trying lock in more of the details so there is a consistent vision when designing the in-game scenarios.

In...

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Weekly Company Updates - 1st Week of October (2023)

Completed

  • Third Internal Build Version: Further fixes and adjustments to the AI. Adds the initial framework for the second layer of the gameplay that uses the chibi battle animations that have been shown over the prior months. Legends is planned to feature two types of battle mechanics that will be used together to clear a scenario, one where you pr...

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Second Term of a Tin Soldier

A cleaned up version of the initial design proposal that is being explored for Kryska in Sunrider Legends.

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Weekly Company Updates - 4th Week of September / 1st Week of October (2023)

Completed

  • N/A

Internal - In Progress

  • Sound: Research and planning into game's soundtrack. [The majority of these are now selected, however there are still theme gaps that we're not yet at the point where we have a complete decision on and therefore sampling will continue].
  • CGs and Backgrounds...

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