SamuZai
amemoryofeternity

amemoryofeternity

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amemoryofeternity posts

Demo guide and first patch

Hi everyone! I've released the first patch for the demo to fix some typos and bugs (mostly sequence skipping). It should be perfectly compatible with your old saves, but let me know if new issues come up. 

Additionally, I promised a short guide for the demo, as there are a few different ways to complete the first quest. 


Demo guide (slight spoilers below...

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Demo releasing this week

Hi patrons!

Just a head's up that the demo will be available for patrons at the Guild Member tier and above. I will be sending out steam keys shortly.

This is a demo from a very early stage in development, so please forgive a little bit of roughness and the occasional bug (especially as I have implemented a few last minute changes). 

I will also be releasing a short guide...

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Devlog: NSFW Content in the demo

I realize I haven't been the most informative regarding the type and style of NSFW content in Memoirs. This is due mostly to being in the early stages of development (having a demo after only four months of active development) and me currently figuring out how the sex scenes work as development continues. 

For those wondering what the NSFW stuff looks like, I'll borrow this answer I ...

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Demo sneak peek: screenshot dump

Just some screenshots from the demo to be released at the end of January. I've decided to add a bit more content to the first demo, including some optional battles and one small bonus sex scene.

It's an Alpha demo, so it'll be rough around the edges, but I'm excited for feedback.


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Devlog: upcoming demo

Hi everyone,


I will be releasing a demo for PC later in January.  It will be mostly introductory stuff with one battle and one (rather complex) sex scene. 

At this point, how I'm seeing demos working is that Patrons at the $5 tier and above will receive keys for the most up-to-date build on Steam or Itch.io, a month ahead of everyone else. The demo will be expan...

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Semi-overt references to Berserk


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Day/Night cycle added

Just added a natural Day/Night cycle at about 20x real time (slower than the gif, which just demonstrates the time system in general). Players earn passive income every day through the running of the guild hall, and certain things are only available during nighttime/daytime. 

Also, nearly up to 50 patrons! Will start running polls once we get there. 

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Devlog: You’ve heard of dialogue trees, but what about sex trees?

We’re well on our way to a demo. The bulk of my dev time is split between four things: creating/editing assets, writing content, generating maps and nailing down gameplay systems. Of these, altering assets to fit the new 3D perspective is by far the most tedious, but also has the clearest indication of progress. 

Another headache is creating maps suited for 3D and isometric, which ...

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Devblog: switching from 2D only to 3D optional

To state the obvious, switching from 2D to three different perspective modes (3D overhead, isometric, 2D overhead) is a tremendous undertaking. The greatest difficulty of which is converting 2D sprites meant to be seen from above into 3D models. For now the game will have a Paper Mario-esque look in 3D, while it will look perfectly fine in isometric or 2D. Certain models I have already begun co...

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Seamless Isometric/3D overhead/2D overhead

 

Hi everyone,

I'm currently tinkering around with a feature few games have: seamless transitions between isometric view, 3D overhead and 2D overhead. I’m only capable of doing this thanks to some genius-level code (shoutout to Dread Nyanak). 

A few things to note: it’s not set in stone that the game will have this feature, any number of things can come up thatâ€...

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Isometric testing

Big things are coming soon :D

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DevBlog: Getting started

I'm excited to announce that as the other game I'm working on, Singularity: Tactics Arena is now 100% content complete, I will be diverting my attention to Memoirs, which means that development can get started in earnest. I'm currently tackling the game in a way that will produce a demo soon, hopefully released to my patrons here in January, and everywhere else in February. A lot of mechanics w...

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Character Backgrounds

One of the first steps in generating your character for Memoirs of a Battle Brothel is choosing your background. Your background will determine the amount of starting funds you get, whether your character gets stat bonuses as a result of previous experiences, and even affinity with certain factions. Some backgrounds will also have unique dialogue choices or encounters. 

Small update about patron tiers

Hi all,

I've added an additional benefit to the $5 and $10 tiers: a credit in the full game and also the demo when it's released. Currently, I'm considering additional benefits depending on the length of time people have been supporting me/total amount spent. It never made much sense that patrons don't get bonuses based on that, so look for that in the future. 

I've also added ...

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Short-term Roadmap


Hi all,

Thanks again for following and supporting me. I just wanted to lay out a short-term road map for the development of Memoirs of A Battle Brothel as we approach 2020. My priority right now is building the community and gathering funds for development. Although development will go ahead regardless of the results of the Kickstarter or Patreon, funding will decide how much c...

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What is Memoirs of a Battle Brothel?

TLDR; It’s like Battle Brothers but with hookers in a cyberpunk setting. Also relationships, character building, skill checks, animated waifu humping, lots of moddable guns/battleaxes, long ass story, big hub locations, diplomacy, brothel-base building, kickass synthwave music, permanent trauma statuses, classes and subclasses, and deep stats-based stuff for people who a...

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Patreon now live!

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