Sorry, way too late this time ~_~
I did some modelling, animating and added some vn frames.
On Saturday, i needed a new transport platform (automated) since the machine which was used after the drive with the hover bike (last post) was way too big tro fit onto it so... i build another thingy (and animated it)
On sunday, i implemented it into the game and added some VN events fo...
2024-02-14 08:31:42 +0000 UTC
View Post
This weekend was dedicated to modify this .. ahm.. Hover bike so for a story scene and also implement the scene into the game.
ON Saturday , i took one of the asset in the asset store (the bike) and modified it for th usage in my game as well as generated some animations to go along with it.
And.. i am not sure if i ever built in a vehicle into the game that can actually be driven by ...
2024-02-05 23:43:59 +0000 UTC
View Post
So.. the first closed alpha version for the people who want to really see bug infected software :)
As always, alpha versions are only in Windows (but if you ask nicely i can also compile to linux/mac on request)
Download Plink win 64
2024-01-29 16:16:10 +0000 UTC
View Post
This weekend i quickly added some VN frames to the main story (not many) and then i had to calculate occlusion for the alpha version.
The alpha version post will come after this one (takes time to Zip/Upload)
ON saturday i added some more story (about 50 frames.. so not much) as well as a new machine (look at the GIF) for the story as well as a little bit level design for the new devi...
2024-01-29 15:39:38 +0000 UTC
View Post
This weekend was a little bit of level design and mostly machine invention. The wearable device is next on the list.
ON saturday i started to develop a new machine (shower) as seen above in the gif. You can see two robot arms.. and the rest is for your imagination.
ON sunday, i added animations for the device and implemented it into the game. (Currently not used in the story , thi...
2024-01-22 23:14:42 +0000 UTC
View Post
This weekend i finished the events for the new machine which will detach things that Luca did not detach before and i also continued with level design.
ON saturday, i continued with the VN events for the new machine (please look at my last post) So that at least Kyra (that is the player character) can built and use it to... get rid of... things on her body. Lewd things >_>
(And ...
2024-01-15 15:33:36 +0000 UTC
View Post
This weekend i continued with Debugging and i also started to create a machine for the detachment of... devices which could not be detached before. (mostly because i forgot to include the dialog option with Luca)
On Saturday i returned to debugging and fixed some issues like colliders and the fact that the save game workaround was not useable anymore (now it should work again in my dev v...
2024-01-08 16:50:55 +0000 UTC
View Post
I have to admit that i enjoyed the new years eve and just did some little debugging for the game (dev version)
I just did some light debugging and otherwise i enjoyed new years eve. Next weekend i will resume my normal game development workload.
(I hope you all can understand)
2024-01-02 08:38:35 +0000 UTC
View Post
I am very sorry for the bugged 0.12/0.14 releases. It took my quite a while to figure out what it was, but hopefully i fixed them all now. (or at least most of them)
So.. here i present the hopefully working 0.16 Public release.
(MY pcloud account has barely any traffic left for the month, so I uploaded the win version somewhere else too)
2023-12-24 14:42:54 +0000 UTC
View Post
PLEASE DOWNLOAD THE VERSIONS UNDER : https://www.patreon.com/posts/95218696
The old ones are bad and i am bad at game development :D
Important : this is somewhat a "see if it works" release because one of the few pre.alpha testers I had been not able to play the game properly. The game speed was...
2023-12-18 19:12:27 +0000 UTC
View Post
This weekend i tried to compile to windows to see if it actually works, and it worked but... AHM.. well... it kind of worked.
On Saturday i did a play through of the game in the editor to see if i can play it from start to finish (encountered some minor bugs) and it was okay-ish. Fixed some sentences from the characters here and there and changed something in the VN frame scripts. ...
2023-12-11 16:41:41 +0000 UTC
View Post
So , this weekend i added the last optional event on Saturday and on Sunday i wanted to tackle my spelling problem with the help from Neural networks.
ON saturday , i implemented the last optional event and.. well not much to say here. I just added a bunch of VN frames (about 50 or so). Business as usual.
Sunday i wanted to polish my writing a little bit and for that i imple...
2023-12-04 19:15:56 +0000 UTC
View Post
… Because I am actually afraid of having not enough content for the first release >_<.
(But it was a very productive weekend i have to say)
On Saturday i added several new optional events into the game, mostly after you free the first girl from the prison. I think i added about 3 events with her and also 3 with Luca (the station gynoid)
On sunday i added two more costum...
2023-11-27 17:51:40 +0000 UTC
View Post
Still working on the optional content but wasn't able to put as much time into the game this weekend as i would love to. (Damaged heating system in our home)
ON saturday i added about 50 VN frames for the optional content, my idea is that the player can find gift cards ( which i somehow need a way to make them respawn) and then the player can go to a massage parlor and... do things.
<...
2023-11-20 22:44:44 +0000 UTC
View Post
This weekend I finished the creation of the animation i talked about last weekend and i implemented a new character (as seen in the GIF)
ON saturday i finished the animations for the old device from AATOFL. and i also implemented it into the game. Then i thought about a new side character into the game.
Sunday i decided that i will use an old one i have commissioned about 4 years ...
2023-11-13 23:20:22 +0000 UTC
View Post
This weekend i concentrated on the main story line, added a few new outfits and started to create a new animation for an old machine from AATOFL.
ON saturday i actually brought the main story line where i wanted it to be for the first release of the game. That means, i am currently done with the main story for now and will concentrate on some optional things for the game.
ON sunda...
2023-11-07 00:36:55 +0000 UTC
View Post
This weekend was also very productive, many VN frames added and even an animation created.
ON Saturday i added about 50 Vn frames to the whole story and started to work on the animation sequence (A part of it is in the gif) for a scene after the rescue from the test subject prison.
ON Sunday I finished the animation and implemented them. Then i fiddled around with the sound settin...
2023-10-30 15:52:44 +0000 UTC
View Post
Very productive weekend, i have to say. Created a few animations for a new machine and added about 100 VN frames.
On Saturday, i created animations for a new machine. A little thing to keep the girl in prison (see gif) occupied.
On Sunday, I added the VN frames for the machine and some other story elements for the little prison i created. Furthermore, i fixed a little lighting is...
2023-10-23 22:31:31 +0000 UTC
View Post
Yes, i know.. It is a rather wobbly leash, but i can not really get it better >_<
So anyway, i added story frames and some new animations from old devices used in MW.
On saturday it was mostly story framer generation , just business as usual. Added about 50 to 70 Vn frames and got the story a bit forward.
ON sunday i needed a new machine. But then i remembered the one...
2023-10-16 15:32:16 +0000 UTC
View Post
This weekend i added more story frames , was kind of an overall story related weekend without much hassle.
On saturday, i added about 50 story frames to the whole story and some minor animations. Sitting and standing etc... simple ones.
And on sunday i continued this and added the tutorial for the 3D printer (just as in MW) and also added some resource spots to steal some resource...
2023-10-09 17:53:31 +0000 UTC
View Post
A very productive weekend, Saturday was animation creation day and Sunday was the implementation of said animations into the game.
Saturday, a very productive day i have to say. I created simple animations for the massage table (very simple and then i also needed some generic sitting animations so i created this.
Further, i also needed animations for the bed (new ones, not the ones f...
2023-10-02 14:50:16 +0000 UTC
View Post
This weekend was mostly -finding out how to do animations on top of another animation while using a navmesh script-. (plus reparenting on top of it)
I calculated that it should be trivial... but my, my... i am bad at math.
On Saturday i was mostly occupied by the transport drone and how to restrain the user while driving. And while being re-parented(bound) to the drone and using the n...
2023-09-25 15:12:56 +0000 UTC
View Post
Finished the creation of the new device and added about 50 story frames to the game. And i also did some modifications to the transport drone/platform.
ON saturday, i finished the creation of the new machine i started last weekend and added a few animations for this. The machine is currently not in the game since i need a new building for this.
Furthermore i added a few story frames t...
2023-09-18 17:23:08 +0000 UTC
View Post
This weekend was (as it is, most of the time) animation work and story development.
On saturday, i added a new set of animations because at a certain point the main character of the story would love to get out of the collar. And of course i need animations for this...>_<
and as you call can see in the gif above, an old machine from Milky ways makes it's return to the story to co...
2023-09-11 15:18:24 +0000 UTC
View Post
So many animations i created this weekend and i can not use one of them for the GIF. Mostly because of skin to skin contact reasons.
ON saturday i created several animations for the game for the story. The whole saturday was just for the creation of the animations and the importing of said animations.
Sunday was more in unity work, i utilized the animations and added about 100 VN ...
2023-09-04 16:58:51 +0000 UTC
View Post
As you can see from the GIF, I created yet another device i need for an in game event. And i also implemented the more... forced transport of unwilling/willing subjects.
ON Saturday i implemented the unwilling part of being transported back to base. If the player is getting caught to often from the enemies she will be transported back to base with a special device. (see a previous post o...
2023-08-28 15:58:29 +0000 UTC
View Post
After i was done with the 3D printer GUI, i had a frightening realization >_>
And then i realized it.
So.. on Saturday i completed the GUI and the functions for the 3D printer. So… Nothing new here and on the same day i realized that i do not have any kind of fast travel in my game. Which is very annoying.
ON Sunday i created what you can see above in the GIF. I am...
2023-08-21 15:59:05 +0000 UTC
View Post
During the week i was able to fix this one bug, bugging out the placement system.
On Saturday i fully added the one machine from last week.
On Sunday i started to work on the GUI for the 3D printer.
And now., the long version.
During the week i was able to fix this one bug with the placement system. (really just a camera issue)
ON Saturday i fully implemented the machine from...
2023-08-14 23:26:41 +0000 UTC
View Post
Honestly, i shifted this one back quite a long time because i knew it would be hard to re-implement it again. But i did it. The hard part was actually the switching between third person and first person. (and still is due to a bug i need to resolve)
On Saturday i added all the scripts back in to make the placement possible... ohh how i love ray casts... >_<
Anyway , it will be j...
2023-08-07 15:21:43 +0000 UTC
View Post
This weekend was mostly debugging old code and i created some basic multiple choice dialogs for the main characters.
ON saturday it was mostly debugging old code (especially the AI life events and navmesh). And while i was gnawing on my tab key during debugging my brain created a quote for me to always remember.
"The greatest mystery of mankind is self written code, laying...
2023-07-31 14:55:15 +0000 UTC
View Post