Anyone remembers the shaky camera in the last Gif ?
i made it more smooth. So people do not get seasick.
Anyway… This weekend as a mixture of optimization and story creation.
ON saturday i tried my hands on some optimizations , namely LODs. First i tried it with "Imposters" which did not work out and made the game load.. slow >_<.
Then i tried Automatic LODs and.. o...
2023-07-24 14:45:20 +0000 UTC
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With the story generation comes animation work (as always) and of course writing the story with my.. engrish.. >_<
So.. on Saturday i created some animations for a device which will be used relatively early in the game (nothing lewd.. except if you find *** on the ship) and i also made some additional animations for the ship.
On Sunday i added some Vn event to the story and ...
2023-07-17 15:09:35 +0000 UTC
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ON Saturday i wrote some additional scripts for the game flow (story) and on Sunday i continued with the actual story.
soo... on Saturday i added so more functionality for the story i know i needed. Several little things like displaying a button on the screen dynamically (not tied to a specific script) then a tinmer function to continue with the next framer after X seconds.. etc.. etc..<...
2023-07-10 22:15:58 +0000 UTC
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So.. This weekend can be described as the weekend I created the character creator GUI. (tldr version)
On Saturdays, i reused most of the script i had for milky ways (the one you already know) and extended it to accommodate more parameters. I guess i will also built in some limiters since i know my clients. (and some extreme blend shapes are.. Well.. they do not quite look good with all c...
2023-07-03 15:05:34 +0000 UTC
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Slowly but steady towards a playable game.
On saturday i finally found a new 3d model for the repair robot since the old one was to large to fit into tight spaces where the play could place mines to disable the robots. I refitted it a little bit and gave it some logic and animations.
(I keep the big one in mind , i will use it for later)
ON sunday i continued with the story dev...
2023-06-26 16:58:11 +0000 UTC
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This weekend I could not wait anymore and started my first venture into main menu, story and all the animations that comes within the first 5 min of the game.
On saturday i started to create the start of the story (the GIF above is literary the main menu without buttons). Then i actually scripted the main menu as well as some more graphical options (AA for Deferred and forward rendering)...
2023-06-19 17:18:12 +0000 UTC
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This time only a picture, but i guess everyone knows what this thing will do… And... it can hover and the indents on the seat are... not objects i have hidden due to XXX stuff.
Anyway, this Saturday i continued with the animation creation for some of the AI life events for the patrol bots. (would be a little bit too boring if they just walk around, do nothing else)
And on sunday...
2023-06-12 17:05:03 +0000 UTC
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I did not want to spoil the level so much, so i created a.. Different gif xD
Anyway, as the title already suggests, I did level design.
ON Saturday well.. i added some more stuff to the scene so that i can later add some story elements to these places.
Sunday was mostly the same but i also started to change the patrol routine of the enemy AI a little bit (this is WIP) and i...
2023-06-05 18:20:33 +0000 UTC
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Do not (yet) put your hopes too high about the many tentacles on the repair drone in the GIF. I do not think i have time to create game logic and animations for it in the first release.
Anyway...
On Saturday i bought yet another drone from the store and edited it to fit the narrative. (see GIF above) Then i created animations for it and a special script for it to only mo...
2023-05-29 17:27:55 +0000 UTC
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This weekend i added the mine against the enemy drones as well as a new enemy type.
On Saturday i added the mine with the script needed to disable the enemy drone. So , you can actually place it and wait for an enemy to be disabled. But be careful ,there is yet another enemy which will come and repair the drone.
ON Sunday i also added a new enemy type , a humanoid gynoid, Currentl...
2023-05-22 16:05:15 +0000 UTC
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This weekend i added a few more animations to the enemy hover bot as well as the patrol script.
ON saturday i added a few more animations for the one enemy i have in the game so far , the hover drone, now i have animations for :
-Play dead, open necessary clothing items on the player, attach vibrators , mouth plugs and (as seen last weekend) the handcuffs.
And then Sunday i ...
2023-05-15 15:54:41 +0000 UTC
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As you can see in the GIF, I added the first enemy and one animation.
On Saturday, i bought an enemy (drone in this case) from the unity asset store and changed a little bit of.. The design... we need arms :D
Then i started to create animations for it.
Sunday i quickly finished the animations and built them into the game.. the result can be seen above.
Unfortunatel...
2023-05-08 15:58:22 +0000 UTC
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(low resolution GIF this time , sorry ^^)
Anyway, as you can see, the game "slowly" takes shape. I have rewritten some scripts on Saturday and added some clothes on Sunday.
Saturday was (as usual) the day for scripting, i finally brought most of my old scripts back and i think most of them will work >_<.
I also took care of the map, so this time the in game map will also show...
2023-05-01 15:12:29 +0000 UTC
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Okay, as everybody can see in the gif i added some hairs to the game.
ON Saturday it was not much hair but rather (again) getting the old scripts to work with the new game. Boring debugging work >_<
On sunday i added several hairs to the game, i think i added about 6 or 7. As well as the script to actually change them during runtime. I also added the ability to change the ha...
2023-04-24 18:56:50 +0000 UTC
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ON Saturdays, I continued to import all the old scripts back into the game and on sunday i took the time to grab some skins which i will use.
On saturday i grabbed some old scripts and continued to import them back into the new game. Not much to say here.. it is just a tiresome process since if the the script had a GUI i have to rewrite it completely.
ON sunday i searched fo...
2023-04-17 22:17:48 +0000 UTC
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Doesn't look like much , just looks like the good old settings menu from AATOFL and MW but it works. Finally... >_<
So.. As everyone can see, i brought my old framework from MW back to live with the help of the Canvas system from Unity. Took my a while, and currently only the bare minimum is working. The main function which actually triggers the events and the text as well as the s...
2023-04-10 15:29:07 +0000 UTC
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On Saturday i gathered more morphs for the player and NPC model and on sunday i started to include old code into a new project.
ON saturday i added more morphs to the mesh of the main 3D model i want to use and now i am roughly at 95 morphs. I guess this will be enough. (maybe i post a gif of all morphs in the discord in the next days so you can see what morphs are available)
2023-04-03 14:45:34 +0000 UTC
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This weekend was a mixed bag, A tiny little big level design on Saturday and on Sunday i started to gather some morphs for the main base mesh of the game.
On Saturday i did a little bit tiny mini level design on the new map, then i got interrupted by family.
On Sunday, I started to gather some morphs for the new base mesh of the girls, my plan is to gather around 100 morphs (mostly...
2023-03-27 14:43:05 +0000 UTC
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Just as with every game, i create via the Unity 3D engine. The occlusion culling never fails to fail.. Sometimes spectacularly.
On Saturday, I continued with the level design. Kind of… Business as usual. On Sunday, i also continued by also imported a pathfinding into the project (this time provided by A* from the unity 3d asset store.
And on Monday i just started the occlusion c...
2023-03-20 18:57:21 +0000 UTC
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Y..yes.. that thing produces boxes ^_^
Anyway , this weekend was rather boring. I worked on the level design of the new world map. terrain shaping/creating bases and placing stuff.
I guess i need to put more time in next weekend before i can take care of the NPCs and main protagonist.
I would like to have more blendshapes and morphs for the next game so that the player can chan...
2023-03-13 19:03:18 +0000 UTC
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Okay , first things first.
I actually wanted to make a little bit vacation this weekend after the Final release of Milky ways last weekend but... i started with level design for the new game. (more on that next weekend)
I actually just wanted to write a little bit about Milky Ways as a project. Just some meta files data and the realization that I will properly never rise like other g...
2023-03-06 19:14:41 +0000 UTC
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So here it is… After 4 years of development, I call it -done- time to head for new endeavors.
Download WIN 64 (Pcloud)
Download WIN 64 (MEGA)
2023-02-26 19:36:46 +0000 UTC
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Jep, it is time to let it go.
This weekend I added in one last device I had animated months ago, and now it is in the game and can be built after finishing the main story.
On Saturday I was on the hunt for a new level for the next game and my friend gave me what he modified (he used a modified level from the big environmental pack) looks good so far, so "I guess" I will go with this.<...
2023-02-20 16:36:12 +0000 UTC
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I optimized some texture sizes this weekend, Pretty boring work to be honest >_<
So, essentially what I did was using the unity profiler to see what textures were used in the game and what size they have. And… Well… I do not think the cryo pod needs 8k textures (which weights for about 100 MB O.o)
So I was able to scrape about 500 MB of texture size out of the game on Sa...
2023-02-13 15:42:56 +0000 UTC
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Uff.. okay. Finally. Here it is the experimental mini mod release of Milky Ways. After tons of sweat, barely tears and no blood i finally created the build which is actually capable of being stable.
Download Win (Mega)
2023-02-06 18:41:05 +0000 UTC
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(the GIF is old, from before the mini mod times, but I had nothing better >_<)
Even though I rumbled the whole weekend behind Visual Studio, I was not able to compile a functioning version of MW. I am very sorry.
My plan was to release an experimental version, but the version I compiled yesterday had big issues with the file size and the placeable objects from the mini mod e...
2023-01-30 16:07:05 +0000 UTC
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So.. uff.. that was much work done. I am running out of time (kind of)
This weekend i continued with the runtime event creation and pretty much succeeded with all things i wanted to do.
I added nearly all the devices and machines i created to the list of creatable things (dear god.. over 30 devices and i bet i forgot some)
Furthermore you can now add and edit events (as seen...
2023-01-23 17:28:14 +0000 UTC
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This weekend, i implemented the detail view of the VN event generation for the runtime story editor.
On Saturdays i needed to first clean up from files from the other project so i could actually copy the scripts over to MW.
AND... once i implemented them in MW i had to fight.. many.. many.. many.. compiler errors so.. this weekend i am actually glad the the game does not crash onc...
2023-01-16 16:16:00 +0000 UTC
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So.. This title and video needs explanation.
While the friend of mine is still creating the new world for the new game, i thought to myself... hey,.. Barely anyone is touching the story mod framework with a ten-foot pole, i need to change this.
I would love to see some stories made by you guys ~_~
This is why i started to create a runtime implementation of the...
2023-01-09 16:08:51 +0000 UTC
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This weekend was my free weekend. So... didN't do much besides a little debugging and uploading the current public version onto itch.io
And since the friend of mine which is currently working on the new game world is still working on it i think i will do something else next weekend.. but i do not know what so.. mhnn...
We will see , maybe i just add new clothing or something.
<...
2023-01-02 13:16:23 +0000 UTC
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