SamuZai
timetravelbeard

timetravelbeard

patreon


timetravelbeard posts

Icarus Shaders - August Updates!

Early Access shader Updates!

-last known compatibiliy: iris, occulus, nvidia, amd;

-Not working in: optifine, intel, mac

version 9-2 (tested on iris in 1.20.6)

-almost finalized beach wave behavior & menus

version 8-30 (tested on iris in 1.20.6)

-following yesterday's theme, I am breaking down my c...

View Post

July Shader Updates

Versions:

7-29:

  • fixed presets

  • fixed ghosting in POM

  • fixed ghosting with hand held lights

  • defaulted PTX in POM Off until i can make it less buggy and more consistent

7-28: (Choose a Preset, default is broken)

  • greatly improved clouds and sky visu...

    View Post

New Shaders Update: Icarus Shaders & Simply Upscaled Shaders

So I've been debating a name for the new shaders for a while, and I am calling them Icarus Shaders, since they are going for a realistic/fantasy feel and are all about pushing the limits.

Part of the timing is that I also just made 'Simply Upscaled' which is an even newer new shader. You should check it out! It is a highly performative shader with a subtly enhanced vanill...

View Post

How to make Minecraft Shaders

This tutorial series is free on YouTube.

  I am really trying to make it easy to get into even with no programming knowledge.

  It's linked here because I will probably dump the versions here as reference as we go, in case anyone wants to start at anything other than episode one.

  Discussion is welcome here and on discord, but as always I will re...

View Post

June Shader Updates!

please report bugs and share screenshots on discord!

*Iris recommended, there is broken stuff in optifine at the moment

*Please start by selecting a Preset, the default is kind of broken rn

version 6-20:

  • Normal map generator is in testing

  • fixed bugged shadows on newer iris versions

  • Working on compatibility for...

    View Post

May Shader Updates!

Please report bugs and share screenshots on discord!

versions:

-2024-6-1:

  -Fixed thunderstorms (they broke when trying to make optifine work)

  -try out the off screen lighting by turning 'testing/jank_tracing' to 12, but this breaks torch light shadows , under 1080p won't work with this yet. Soon.

  -sky reflections...

View Post

Who would be interested in helping test my new shader?

I am hoping that I will be able to get the last few big problems I and aware of taken care of in the next week or so, and would like to then start a limited test of the shader with people willing to give feedback and report bugs and errors.

Anyone willing to help test and send bugs and errors back please respond. Don't expect a perfect experience. My to-do list is like 1,000 lines long, b...

View Post

chat?

Patreon started a new optional chat thing. If anyone wants me to enable it, let me know, but the discord already exists and I don't think this is as feature rich as discord.

View Post

April Shader Updates!

please report bugs or share screenshots on discord!

versions:

4-26-2024: (iris only for now) *recommended preset: 'Medium_Subtle'

-better auto exposure defaults: less blow out and over-saturation

-restored the main cloud layer, it's been missing since i added algae

-fixed default moon brightness being too dark last time

*wo...

View Post

resource pack debugging

this is some technical updates to the resource pack to try to fix some errors loading it in on certain hardware. there's no reason to update if it's working fine for you.

the borders do NOT work in iris for 1.20.4, there was a change in indium / sodium that is going to be fixed at some point but it created an incompatibility. Optifine should work fine, and iris for 1.19.2 works fine, and ...

View Post

March Shader Updates

This is March's shader updates! Early access has bugs, but you can still tell me about anything on discord, and I'll move it up the to-do list.


versions:

4-1-2024: (iris only for now)

-reworking puddles, rain and water

-new puddle system

-more cloud variation

-biome specific sky coloration

-biome specific rai...

View Post

Shader Updates: February Part 2

The other thread got too cluttered. Here's the new spot for rolling Updates. I got presets and defaults mostly fixed, but there are still bugs. And the menus are mostly a cluttered mess. But no more recommended configs!

there is a readme file here that tells what things do, i am working on fixing the tool tips


VERSIONS:

v202...

View Post

State of the Shader: February

This is a full walkthrough video of bugs, features, and settings as of right now. Early access is available to Patrons as a thank you for supporting my projects!

That link is here: https://...

View Post

Fixed grass for 1.20.4

Grass was renamed in 1.20.3 or 1.20.4 to "short grass", which broke the textures. This update to part 1 of the resource pack fixes it. 

Here are 2 versions. 

version 026b does not replace the 3d grass model, use this if you use this pack over another pack with a fancier grass model that you like. 

version 026 LOWERS the grass model so that it do...

View Post

Rolling Updates to Early Access Shader

This post is going to be where I stick updates to the buggy new shader until it gets to a point that I feel like it's actually fully gameplay ready and deserves a new post.

Included are test configurations.

You can keep track of more granular progress and see screenshots on discord: https://discord.gg/S6F4r6K5yU View Post

I'm back! and here's a small update to the buggy early access shader

This is mostly distant horizons compatibility stuff. To use it turn on shader settings/rendering options/distant horizons mode. Nothing is automatic yet, but it will be.

  Thank you everyone for the support! I hope to get the water and stuff fixed soon but I need to pace myself.

  I also want to add a yearly subscription for VERY cheap, as I think that's a better...

View Post

I am taking 3 weeks off to recover from a brain injury

I had a mysterious fall and got a brain bleed and am expected to need 2-3 weeks of recovery. Scans looked good so far, but my health can be complicated and could affect this. I feel present but everything is mentally exhausting and I just need to focus on rest and then recovery.

I hope you all enjoy what I've been trying to make over here, and thank you again for the interest and support!...

View Post

My Shader: Early Access Buggy Version

This is where progress is so far on the new shader. It's very buggy and very incomplete, but I'm making it available to Patrons in case anyone wants to play with it or help test, because I said somewhere I would release whatever I had done on new years. I don't feel like it's ready for a pubic release yet.

I need to take a few days off and then will try to get more progress done on it. View Post

My Shader: An Introduction

This is where progress is so far on the new shader. It's very buggy and very incomplete, but I'm making it available to Patrons in case anyone wants to play with it or help test, because I said somewhere I would release whatever I had done on new years. I don't feel like it's ready for a pubic release yet.

I need to take a few days off and then will try to get more progress done on it. View Post

Here's the Resource Pack in one Spot

The partial updates got a bit scattered, so here it is together, with the small addition of the updated obituary graphic from the last episode. it has a few unused variations in the 'mods' zip, -which replaces the 'bop' part.

You can combine the parts together, they are just separate because of the upload size limit.

FEATURES and SETUP:

You can use this resource pack in any sh...

View Post

new textures, sorry about the last grass

New BOP textures, and this reverts the grass sides, i think optifine or my brain was broken when i was testing the grass sides before. shown are almost all the BOP textures, mahogony and the dead grasses are new.

View Post

Updated Grass & Dirt

This update to parts 1 and 'borders' of the resource pack features improved pbr values for dirt, and fixes grass blocks to properly show biome tinting on the sides. The dirt is generally rougher and less shiny, but still has some flecks in it. On the right side of the image you can see where it's kind of wet and muddy after a small rain shower. All dirt transitions  and borders have pbr va...

View Post

Now in 1.20.2 for Iris or Optifine

This is a Technical Update to make the resource pack work in Iris and Optifine for newer Minecraft versions. In my testing it now works in Optifine, and in Iris with Continuity, for both 1.19.2 and 1.20.2.  I plan on releasing more textures soon. I have more done for biomes o plenty, and some almost done for vanilla. As always, you can see what's done by watching my youtube videos, and see...

View Post

In case you aren't on discord

In case you aren't on discord, I have been focusing a lot on shader code for the last 2 months or so. Pictured above is the CTMPOMFIX shader, which is an edit of Chocapic13's shaders. It is and always will be free.

I started editing it to have an easy way for people to be able to play with my better 3d texture techniques without having to patch a shader themselves, then I...

View Post

Links and info:

Patreon seems to have changed how things work a little, and there is now the option for free followers too. While I'm checking this out, I just want to make sure everyone knows what's where since there are a few followers ( hi! ) and I'm not sure who came from where.

WHAT DO YOU GET AS A PATRON:

As a patron you get access to all of the things I'm working on. They ar...

View Post

3D Sand Prototype 256x Download

This is an update of part 3 of the 256x version of the resource pack. It can be used alone or with the other parts available here. Other resolutions for everything coming soon. Ask if you would like them. The shader shown is bliss with CTMPOMFIX patch. Links in the video.

View Post

3D Sand Prototype for Minecraft

This is available in an update to part 3 of the HD 256x version of the Resource Pack from the Future. The shader shown is bliss with the CTMPOMFIX patch. Links in the video.

View Post

Updated 32x 3D Textures Demo

This is an update of the free 32x version of the Resource Pack from the future for Minecraft, with seamless 3D texture variations. It has better transitions and edges than the old update, and a few more blocks. To clarify this is a low resolution alpha version.

Use the 2023-09-09 23:09:22 +0000 UTC View Post

First Taste of Proper 3D Textures, Updated 256x with transitions and edges

This is a few updated 256x textures with new 3D transitions and edges. Load part 1 "p1" on bottom, then the rest on top. The borders file is the edges and transitions. the "bop" file is optional textures for the 'biomes o plenty' mod.

This is still very early in development, so I still recommend stacking this on top of your favorite pack, and it requires a 2023-08-24 00:26:20 +0000 UTC View Post

32x Demo of a few textures

As seen on YouTube, Here's a few blocks to give a general idea of what I'm going for, and better showcase the Seamless POM technique. This is a low resolution alpha test version.

I am going to add better block borders and material transitions which will greatly improve visuals. (Like dirt between stones and grass growing onto neighboring blocks.)  And everything is p...

View Post