Versions:
7-29:
fixed presets
fixed ghosting in POM
fixed ghosting with hand held lights
defaulted PTX in POM Off until i can make it less buggy and more consistent
7-28: (Choose a Preset, default is broken)
greatly improved clouds and sky visuals
some more TA improvements
removed broken presets, until i fix them
7-27: Choose a Preset, default is broken)
Better Temporary Accumulation interactivity with fresnel, mobs, and waving plants
7-26: Choose a Preset, default is broken)
special handling of temporal accumulation with PBR materials
*Need to do a little more on entities (they are noisey) and waving plants (smearing) but almost done with TA
7-25: (Choose a Preset, default is broken)
Big improvements to visuals:
added temporal accumulation & reprojection
added animated randomness in rays to work with the Temporal Accumulation
basically it looks like a lot more rays for better visuals at less of a performance cost then they would cost running each frame
*improvements to come: pbr specific handling of the TA for less sticky reflections and ghosting, removal of static it introduces on entities and DH, reworking the presets for performance
This is all in 'Testing/Onion/temporal accumulation' but the menus are a debug-minded mess
*'Testing/Recess POM in PTX' is probably broken on other Resource Packs, i need to revisit this
7-8:
Colored and directional block light. These are screen space versions, there will be voxel lighting versions later that will be much better (Turn it on in Testing/Fancy Block light/Colored light=2)
Cave light leak fixes
AMD Compatibility
Effects for: blindness, darkness, warden
7-17:
Better pbr material handling with off screen lighting (things don't look wet anymore)
7-19:
enough improvements to colored block light to default it on
cached sky improvements
fps optimizations,
hd 360-PTGI improvements
360-PTGI off screen capture now fades when you travel distance to prevent 'sticky ' buggy reflections and lighting from off screen
* started voxel capture, and fixing bugs, broken things, and performance
Older versions here: https://www.patreon.com/posts/june-shader-105459888?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link