Forum Post Link
Hey guys,
I've not been able to code much lately due to a pretty severe pain period, but have at least been able to sort out some things on the theory level. The main problem I think I've solved is how the character constructor class can/should han...
2021-05-02 20:08:21 +0000 UTC
View Post
Forum Post Link
Hey guys,
I decided that the character generation script needs some rethinking, which will be my current goal. I have a working prototype which is roughly 600 lines, and ...
2021-04-16 06:38:03 +0000 UTC
View Post
Forum Post Link
Hey guys,
I've been chipping away at building the interface for presenting new staff applicants. I'm trying to do it in such a way that most GUI elements I build are reusable, both to make creation of new GUI stuff easier and to help maintain a v...
2021-04-03 00:41:57 +0000 UTC
View Post
Forum Post Link
Hey guys,
I've been slowly chipping away at things but sadly the past couple weeks have been exceptionally severe, pain wise, which hasn't given me much room to focus. A lot of red on the chart my pain management doctor advised me to keep. Mo...
2021-03-15 21:50:39 +0000 UTC
View Post
Forum Post Link
Hey guys,
So, character generation is working in its basic form. It's now able to make characters with bodyparts, save them and reload them. After being without computer for a while I've had to spend some time re-acclimatising myself with the cod...
2021-03-02 23:26:34 +0000 UTC
View Post
Forum Post Link
Hey guys,
So I think I've finally arrived at a good model overall for NPC and Player stats/attributes/skills. Part of what made it tough was designing it so that the player and NPC's/Staff had some overlapping functionality while keeping t...
2021-02-16 09:09:39 +0000 UTC
View Post
Forum Post Link
Hey guys,
I'm pretty much all set up again now. The only thing I've not gotten working on the replacement computer is Thunderbird's Mail Merge plugin which I use to send out the update emails, but I'll make sure it's done for next time.
2021-02-01 22:18:47 +0000 UTC
View Post
Forum Post Link
Hey guys,
Thankfully I'm now back online, new machine is here and working. Understandably with the holiday season and covid it took much longer to get here, but at least it now is and arrived undamaged. Praise be to the postal workforce.
...
2021-01-16 23:30:21 +0000 UTC
View Post
Forum Post Link
Hey guys,
Just a quick update to let you guys know what's up. My computer's currently out of action, the cooler stopped working a week ago so I can't keep it on more than five minutes without it cooking itself. Fortunately I was already in th...
2020-12-25 16:41:28 +0000 UTC
View Post
Forum post link
Hey guys,
I'm a little late on this one, had some furniture to put together and install and entered the DIY spiral of fixing/cleaning/reorganising everything in the vicinity. Now my hip is filled with hate.
So, progress. At Goldie's suggesti...
2020-12-03 05:23:38 +0000 UTC
View Post
Forum post link.
Hey guys,
Only a short update today, it's been a difficult month. A friend got covid, my nephew got covid, a pet died, the list goes on. I've not been in a great space mentally, though I have at least gotten the 2020-11-15 14:41:17 +0000 UTC
View Post
Forum Post Link.
Hey guys,
Apologies for missing the last update, I was laid up with an inner ear problem (BPPV for those curious) and there wasn't much I could do aside from sleep. I'm all fine now though, thankfully, but I've had to focus on other things...
2020-10-15 20:59:41 +0000 UTC
View Post
Forum post link.
Hey guys,
I'm gradually figuring out the character generator for Homestead. My prototype had some problems built into it which required some rethinking, but I believe I've come to a good solution. The less wordful version is that...
2020-09-15 19:11:46 +0000 UTC
View Post
Forum Link
Hey guys,
Past weeks have been focused mostly on the conceptual side. Before building the large system that creates characters in all their complexity, I want to be as sure as I can that it's building them how I'll need them to in the future. Some t...
2020-09-01 20:01:54 +0000 UTC
View Post
Forum Post Link
Hey guys,
Progress notes:
- A facility's amenity list is now functional. Did some code cleanup with this, too.
- The basics of NPC generation are working, now using externally-read JSONs as recipes. This should mean that user...
2020-08-15 19:24:43 +0000 UTC
View Post
Forum Post Link
Hey guys,
Past couple weeks I got stuck on trying to figure out how to get amenity inputs working, as well as the tricky custom interface it would need. I think I've managed to rethink it not only for ease of implementation but ease of use. Instead ...
2020-08-02 20:44:57 +0000 UTC
View Post
Hey guys,
Instead of providing a link to the forums, I can instead write the updates themselves here. I only do the former since it means everyone tends to comment in one place, so there's less chance of me missing anything. I can also provide both. Let me know what you'd prefer I go on with. F...
2020-07-15 10:46:14 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Some important information in this one. Hopefully for the better!
2020-07-01 22:46:53 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link
And remember, black lives matter. Keep eachother safe.
2020-06-17 18:26:07 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Please take care of yourselves out there.
2020-05-15 21:26:23 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2020-05-02 11:36:59 +0000 UTC
View Post
Hey guys,
Sadly with things as they are the site's security certificate remains un-renewed. Crimson usually handles that but she's unavailable at the moment. It's nothing to worry about, but in the mean time I'll simply make those posts here on Patreon and by email.
We've made a little progress recently in that my friend and I have made a start on transitioning from the city map to ...
2020-04-16 20:42:19 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2020-03-15 20:42:34 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2020-02-16 20:28:37 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Apologies for missing a week, I was sick as several dogs. Starting to feel better now, though.
2020-02-02 21:38:54 +0000 UTC
View Post
Happy new year, everyone!
You can read this week's bi-weekly update on our forums here: Link!
2020-01-03 08:13:46 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Wishing you all the best over the holidays. Thank you all so much for your continued support.
2019-12-15 13:09:09 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Progress continues at a steadily increasing rate as I, and the new additions, are getting more accustomed to Crimson's code.
2019-12-02 01:16:29 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Development is in a good place and we're making steady progress with the help of Crimson and some very clever, generous friends of mine.
2019-11-15 21:51:54 +0000 UTC
View Post
Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2019-11-02 11:04:57 +0000 UTC
View Post