3 months ago I posted a preview of Max, after that, I kept working on the character, then started all the rigging stuff that's breaking my balls, the gun... but I actually never posted on the updated character, I was waiting to finish the animation and avoiding posting images directly from Blender since it always looks different than in-game
So for this update, I ported the character to U...
2020-11-28 19:41:09 +0000 UTC
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Last month I said that I was going to publish the changes in a few days, what I had in mind was the character on the sofa, there were some issues(skin weights, deformations), and some details to fix, I thought: "Hmm, maybe an add-on for rigging will make my life easier", Auto-rig pro, so I ported the character and used it for weeks, learned how to use it and realized after some time that some t...
2020-10-30 01:46:28 +0000 UTC
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The end of the month has come but I'm still working on stuff related to the 3D model of Max, on rigging and body deformations to be precise, so I'm pausing the patreon and publishing the changes in a few days
I was expecting not only to finish this one but also start the next character, but without completely understand how it works this stuff, there's no point on moving forward, I have t...
2020-09-28 11:33:24 +0000 UTC
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This is the first character I'm making in 3D for the game, it could be better in many ways but currently, this is the best I've been able to do, I'm still working on it and learning at the same time, there are some details pending and then I'll get into the poses, facial expressions...
The scenario will need some tweaking to adjust the general scale/objects but you get the idea of how wil...
2020-08-27 23:03:18 +0000 UTC
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I've been focused on learning basic 3D modelling for characters during this month, no progress on the game itself, slowly I'm working my way to be able to create the characters for the game in 3D, I don't have anything show(yet) but yeah, the game it's definitely going that way, I still don't know how will end up but I feel way more confident about it now than one month ago, even if the charact...
2020-07-22 17:37:31 +0000 UTC
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The navigation map was something pending to do, the one used till now has been this placeholder:

Here's the current work-in-progress:

The thing about this is that those buildings(except the dummy o...
2020-06-25 22:08:57 +0000 UTC
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Recently, I've been able to come back to the office as restrictions are being lifted, this month of June I'm back to my usual routine
See ya soon :)
-BudaCoca
2020-05-26 18:49:44 +0000 UTC
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I hope you guys are doing well during this weird times we're living, on my side the quarantine still active but there's hope that next month some movement restrictions will be lifted. Like I said last month, the Patreon will be resumed when things go back to normal, so this month will be also paused.
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About the progress, there's not much to report, I focused on improving...
2020-04-23 08:03:58 +0000 UTC
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On a daily basis, I go to a shared office, which it's in the near city using public transport(bus). Here in Spain, like in other places at the world, we're isolated at home due to the virus outbreak, we can only go outside to buy food, some people go to work but the public transport has been removed.
I wish I could say that I'm going to continue from home, but I get distracted quite...
2020-03-24 05:29:25 +0000 UTC
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During this month I took the ideas and conclusions from the last two posts and started to work on it, for the story/content the existing events are being distributed to different days. The day will start, events will directly happen and at the end of the day, the game will auto-save the progress, then start the next day.
The text-based events will follow up once everything is working ...
2020-02-26 17:56:02 +0000 UTC
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Lately, I've been at home disconnected from the game's work, thinking what I was going to do to next, trying to get some motivation back, so I'm pausing the Patreon billing cycle for February
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As Cubiack pointed out in a post comment, the game really needs to increase the content, it's a well know issue I even mention in the game, I didn't address that in the post "C...
2020-01-27 04:04:01 +0000 UTC
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WARNING: Spoilers about future content
Edit: Finished
-BudaCoca
2020-01-21 22:24:08 +0000 UTC
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Hi, In this post, I'm going to write about the changes in how the game works(gameplay) and how the story develops.
Yellow Family has been in development for a while, during this time many things changed but the story and mechanics not so much. The 3D scenario came up as an alternative to drawn backgrounds, I draw really bad, so that was my workaround. Then added the navigation system, the...
2020-01-20 23:39:52 +0000 UTC
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During the next 2 hours, he will be working on art for the game :)
WARNING: Spoilers about future content
Edit: Finished
-BudaCoca
2020-01-07 00:39:13 +0000 UTC
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Merry Xmas & Happy new year :)
The past month I've talked about the new menu, here it is:

Kinda basic but more practical, having all the options at the left it's better than going back every time to select another one
-[Android]The game UI and several scenes have been adjusted to ...
2019-12-28 12:15:49 +0000 UTC
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During the next 2 hours, he'll be working on art for the game :)
WARNING: Spoilers about next content
Edit: FINISHED
-BudaCoca
2019-12-18 22:58:21 +0000 UTC
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During the next 2 hours, 34San will be working on art for the game
WARNING: Spoilers about next content
Edit: Finished
-BudaCoca
2019-12-05 01:33:08 +0000 UTC
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The version 0.2.101 was compiled with the last version of Unity Engine, which removed on Windows, Mac and Linux the launcher that allows the player to choose the resolution at the start. That issue became my highest priority so that's what I've been working on, the new menu unifies Save/Load, General settings, Graphic settings, Name Changes, etc. It will also include a Gallery section so the pl...
2019-11-30 19:02:35 +0000 UTC
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During the next 2 hours, he'll be working on art for the game
WARNING: Spoilers about next content
Edit: FINISHED
-BudaCoca
2019-11-26 22:16:53 +0000 UTC
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This version of Yellow Family it's just a quick revision, the game engine version has been upgraded, that solved graphic issues on Android BUT removed the window at the start on Windows/Mac/Linux that let the player choose the resolution, so by default it's set at 1280x720 in those platforms, take that in mind, next version(v.0.3) will add an options menu to choose the screen resolution
<...
2019-11-17 20:38:47 +0000 UTC
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v.0.2.101 will be just a quick bug-fix, to be released this month, will address some graphic issues on Android and solve a couple of bugs on all platforms. I've added a light switch in the corridor for the quick scene of the bedroom
v.0.3 on the other hand, it's a content update, the convenience store won't be added yet because the current efforts are focused on the current characters and...
2019-11-13 19:48:17 +0000 UTC
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Usually unless you use a platform like steam, there's no way of knowing how many people are playing your game, unless you put analytics inside of course, here's the result, a top peak about 1000 users, but almost as fast as it went up, went down, I guess there's no point on keep playing if there's nothing you can really do once you watch the limited content(unless you want to u...
2019-11-09 13:15:47 +0000 UTC
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This version it's a general system & graphic improvement, very much needed for the release at the new platforms. It doesn't add new content except for a tiny event, next version (0.3) will be way more focused on that, might even change the game's dynamic, there's just not enough content to justify the open exploration in its current form. In recent playtests I've seen that not many people r...
2019-10-30 21:27:32 +0000 UTC
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Might be a little overkill for a game with so little content but I think it's good to be present in as many platforms as possible, so next version will also be released for iOS, but there's a catch, the App can't be released in the Appstore for... obvious reasons, and it's unsigned. If you have Jailbreak will be easy as download the .ipa file, copy to an app like "Appcake" and install it. If yo...
2019-09-23 12:07:16 +0000 UTC
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To the date the game had a list of the current patrons that had a tier selected. Next version will have a full list of everyone, present and past patrons, highlighting/categorizing the ones that had a pledge processed since the release of the last version(a.k.a current ones). If anyone doesn't want to be included, please let me know by DM, I'm publishing this ahead of the next release as heads ...
2019-09-16 17:58:28 +0000 UTC
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It was initially planned for 0.3, but since the last blog entry I've been thinking about it, it's a mandatory feature on Android, a platform where the play time it's shorter and the app might be interrupted for many reasons(messages, calls..)
Yellow Family it's developed in Unity combining C# scripting & the visual novel system "Fungus", this last one includes the conversation system ...
2019-08-28 19:15:38 +0000 UTC
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Going back to real-time Illumination:
On April 26 I published a sneak-peak to the Illumination changes that was being implemented, it was "rendered" and while a little bit exaggerated, looked really nice. So, why I'm going back to real-time Illumination? Simply because the other one takes way more developing time, as an example, every time something changes on the scenari...
2019-08-15 17:44:28 +0000 UTC
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With the house thing finished in its base shape, I'm moving to revise the game itself. I'm currently planning next changes and conversations. When everything it's well defined I'll order some commissions to illustrate some events(probably in B/W).
I'm pausing this month as well because I've been mainly testing features(some alpha/preview with no use at this point), reworking parts and por...
2019-07-25 19:22:51 +0000 UTC
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This last month I've been quite busy IRL and some things of the game took me way more time than expected, partially because I wanted to do some testing, so it's only fair that I pause the Patreon for this next month, patrons won't be charged on 1st July
What the heck is taking me so long? Good question, it's quite simple, I've been using separated rooms since the beginning for the scenari...
2019-06-25 20:56:14 +0000 UTC
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The version 0.2.50 of YF was released on May 2018, it was quite different to the current one: B/W images, less locations, more text-based UI... Looking back I'm proud of many improvements over time, I failed in several ways but I also did better on others than I ever thought I could. In part it's because I take this as a learning process, slows down the development but the outcome improves over...
2019-05-26 09:51:24 +0000 UTC
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