SamuZai
Shark

Shark

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Shark posts

Timeline for First Godot Build and Radio Silence

Hey everyone! First of all, sorry for the protracted radio silence. Hope you all had a good new year and holidays.

I planned to post an update to the game's progress before or right after the new year. But I ended up getting sick around the new year, missed the year change and didn't party at all. I'm honestly still feeling under the weather, but I'm more or less back in the saddle.

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November Godot Progress

Alright, so we are making steady progress. Here's where we are at with the remake.

What's in?

The most important parts of the Ui have been implemented. The basic functions of the game are also in: room logic, world movement logic, and event scenes logic.

What was done last month?

I mostly did the grueling, boring, and looong task of impo...

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Update on Godot Remake

Alright, so things are proceeding with the Godot remake. It's slow-going, but we are on our way. 

I'm not directly importing the C# classes from Unity, even though I could. Instead, I am carefully transferring them while working out some of the dumb logic that I used to create the base of the game waaay back. (It's mostly the way I did the buttons)

Now, let me give you somethin...

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Where are we? The Unity Kerfuffle and a Poll

Alright, so sorry about going radio silence there. I have a lot to say, so be ready. If you don't read it all, at least read the last topic. It's relevant to everyone.

What got Done

First off, let's talk about how much I got done for the game this month. The short of it is: not a lot. I have two drafts of new events: the conclusion to Bersa's stor...

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Work on the Game has Resumed

Quick update regarding what I mentioned previously. I have enough space now to resume working on the game. Not sure on when I'll be able to get the update out, though. It might be better to bundle it with this month's update, I'll see how thing proceed.

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Heavy Delay to this Month's Update

Hey everyone, got some good news in the long run, but also some bad ones in the short run. This month's update is being delayed by a week, if not more.

It's been about a week since I've been able to work on the game, and that may continue for a while yet. You see, currently I have a time sensitive opportunity regarding a new job that I have to focus on right now.

Currently, I have n...

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(Public) PtA 3.7 - Bersa's Quest and Two New Companions!

Alright, so I couldn't do any work during the weekend, which meant this got delayed. I should also mention both companion don't have any skills, and the new enemy is using a placeholder vine because I didn't have enough time to bug test any of that, and those are the things that reaaally need that. So expect those things to come on later down the line.

Changelog:

Conte...

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New Content Incoming!

Alright, so quick update on what's happening. Also, a question at the end that I want you guys to weight in, if you could.

Bug fixes are on hold for a bit. We had very little actual content this year, so I wanted to amend that. This update is going to be chunkier than usual as such. We have the last two companions being added, alongside a new creature enemy (with a sex scene) for the beac...

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(Public) PtA 3.62a - Bug Spray Edition!

Alright, so surprise! Turns out I got more free time than expected, so I finished this update much earlier than expected. As always, my time predictions are very not on point. Thankfully, it was for the better this time.

Now, I am sure more bugs will be uncovered from beneath the carcass of the old ones, but I implemented a lot of stuff in the backend that should make it easier to pinpoin...

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Quick Update!

Alright, so first off, welcome to the new patrons! We had a few pop up this month.

Anyway, the automatic bug reporting future is a huge success! I had 19,197 error reports to sift through. Now, of course, a lot of those are repeat, and thank the gods that Backtrace helps a lot in organizing it all. In total, the unique bug reports are more like 400, but e...

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(Public) PtA 3.61 - Mc Hammer Bugs

Alright, so a kind soul sent me a thorough bug list in itch. Since it was time for a public release, I thought I might as well couple it with a patch with fixes for everything they listed.

As a reminder, as of last update, the game now sends automatic bug reports to me using Backtrace, as long as you have internet of course! No private info is sent, only game stuff. This will make it much...

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PtA 3.6 - Swingers and Automatic Bug Reports!

Alright, so we got quite a bit of new content this time around, atop some revision of old shit. But by far the most important change is the fact that: THE GAME NOW SENDS AUTOMATIC BUG REPORTS AFTER EVERY ERROR, EXCEPTION AND CRASH. So, if you haven't been playing, now is the time, so that I can get all those sweet, sweet bug reports, and get to fix this game.

Pat...

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Are Your Saves Getting Deleted?

Hey, everyone. 

So I am trying to pin down this specific bug that some people seem to have with saves being deleted. I wanted to know if any of you guys are having this issue. Please, DM me or just comment below if your saves are disappearing right after you create them.

Thanks a bunch!

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(Public) PtA 3.5 - Whitewood Forest Done!

Alright, so this month I managed to get quite a lot of revisions done. These are taking so long, can't believe I thought this would be quick. But to be fair, the game more than a hundred thousand words by this point I think. It might have more than a couple hundred thousands, actually, since last time I check was around the first year of the game, I think.

Anyways! But this time we actual...

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(Public) PtA 3.4a - Whitewood Merchants Redux!

Alright, so here it is. You know, I am really enjoying making these text revisions a lot! It lets me really see how far I've come and how far I still can go! So glad the game's finally getting into a playable shape. It's a marathon, not a sprint, but fuck do I like seeing the milestones!

Content

  • Revamped the texts in a few events. I've begun trying ...

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Update on the next... well, update!

Alright, so I'm going to hold off on the next update a bit. Let me get you guys up to speed on what's been happening.

Last month wasn't great for progress. This year in general is being a bit of a hassle. Keep having to deal with some personal things, some good and some bad, that are keeping the time I can invest in the game at a bare minimum. I expect things will still be a bit slow this...

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PtA 3.3 - What Time is it? Bug Fixing Time!

Hey, here's the promised update! I think we might be getting to a functionable game, finally!

Content:

  • Revamped the following events: Meet Lyssa, Whitewood Village First Visit (Missed a couple things last pass).
  • Added an option to not have sex with Grimwood during their last event, if the options available to you aren't to your pleasure.
  • ...

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January Update!

Alright, so hope you all had a good start to your years. As mentioned previously, January was a half work month, since I took the first two weeks off. So the update that will be coming this week will not be anything big. It's mostly more bug fixing, rework of old stuff, and a few new small additions that I have been meaning to put in the game for some time.

I would actually have gotten th...

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(Public) PtA 3.2 - Revisions and Pesky Bugs!

Alright, so first off: HAPPY HOLIDAYS Y'ALL! Hope you are all having a truly wonderful end of the year. I know I am, we have quite a few new patrons, which is pretty swell! Thank you everyone for your continued support! Gotta say, though, I honestly can't wait to take a break, I am exhausted. Anyways! Let's talk about this update.

So, this update is the work of two months. One month dedic...

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Unity Reached out, and Delay on the Next Update

Alright, so I was planning on making this next update a major bug fix one. I was going to play test the game from beginning to end. Try to find some of the hard to replicate bugs that people on that one forum informed me of.

Btw, if you have found any major bugs or crashes, PLEASE do reach out to me. It truly helps a ton. Either reach out here or using the bug report feature insid...

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PtA 3.1 - The Paladin

Alright, hello people! First off, happy Halloween! Careful with those ghouls and goblins sneaking around trying to bite your ankles. Now, this month's update was a fairly simple ordeal to make, thank the gods. I am fairly happy with what's in here.

So, our content this time is all about the paladin! Feels like it was so long ago that we saw him. Mostly because it was! Two years ago, I thi...

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Heads up on some changes!

Hello, people!

Just a small head up that I will finally get to do the changes I mentioned I wanted to do to the details on this Patreon.

I will be updating the wording on the perks and release schedule of builds. Not removing anything, but bringing them more in line with how I am usually doing things, like that builds might take more than a month, and that polls will be done not eve...

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PtA 3.0 - Allurgard's Main Story’s End!

Alright! Fuck! The endings are done! Still some placeholder things here, but I will be coming back to these after Allurgard is properly done! High time we get back to those content pools, I think. Here it is, folks:

Content

  • Added the last event for the path where you kill both gods. Not much here in comparison to the others, honestly. There will be a ...

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PtA 2.9 - Friendship Ending!

Alright, so I apologize for the lack of anything substantial this month. Some personal issues popped up that I had to resolve. These issues also ate away my developing time, meaning that I got shit done (a twelve page event, to be exact), but not the amount I wanted, sadly. 

Allugard's full working ending is still going to last another update, then. If you guys want something else fo...

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PtA 2.8 - End Pt.1.5

Alright, so I thought I could get the last events into the game in just a month. I was wrong. Turns out that creating 3 different sex scenes, each with a variation depending on both the player and the corresponding god's sexual organs, was a lot to do in that time frame. Still, I managed to get both the last event from the Whitewood and Grimwood routes in. The event for the Partnership route (m...

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PtA 2.6 - End Pt.1

Alright, so I got this done just in time for the end of the month! Wow, I am tired. Organizing this was kind of a nightmare, but I finally managed to get a flow that I liked with the story. Now, this update is a bit weird. This is more a preview to you guys of my progress on the endings of Allurgard than a real update.

Three things are still missing for the endings to be done: the last ev...

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A Delay Prediction

Alright, so hi everybody. Hope your month is going well and all. 

Progress on the latest build is undergoing a bit of a bump. There is some error going on with Unity that is related to their new UI system that I have been using that has thrown a wrench to the progress of this month's update. That is not to mention the fact that this month I have been working on the ending events for ...

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May Content Poll

Alright, so time for that content poll we skipped! Let's go!

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PtA 2.5 - Threesome, Blaze it! - Now Public!

Alright, so hi everyone! Hi and welcome to the new patrons, most importantly! I was so swamped with work on all sides that I didn't even see we had four newcomers. One of the things we skipped this month due to that was the content poll, so we are going to have two next month to compensate. 

Anyways, this update only has one new event. But that because this is a big event. Not becaus...

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PtA 2.4 - Whitewood in the Flesh, or Bark

In the eternal words of Sojiro, hoo-boy! This is a long one! I am pretty tired, so I will just let the changelog speak for itself. See y'all next month, which is now, so fuck me.

Content

  • Changed the image to Whitewood village and added an image to the swamp areas.
  • Portal in the Lair Entrance works, but the full functionality of portals in the...

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