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Basemental Drugs v1.2.6

Get busted for using drugs!

Changelog

Police Arrests

  • Cops might show up on drug use other places than home lots

Ayahuasca

  • Added VFX around Sims that are tripping
  • Added tooltip to Ayahuasca Drink
  • Excluded Shamans from being able to be Drug Dealers
  • Turned off reading autonomy

Cocaine Dealing<...

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Basemental Drugs v1.2.5.02

Bouncers and Fake ID's!

Changelog

Bouncer Lot Trait

  • New Bouncer Lot Trait
  • Fake ID item available from Drug Dealers
  • Teens might get carded when drinking at bars
  • Wasted/Messed Up guests might get kicked out of bars
  • Several new interactions linked to the bouncer

Other

  • Harder to get drunk/wasted/m...

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Happy Easter (status report)

Hey guys!

Just thought I'd give you all a little update on what is going on, as I have been a bit quiet the last few days.

I am still working on the upcoming version, with the main focus on the whole Teens drinking in clubs and getting thrown out of there by Bouncers if they don't have a Fake ID bit. I ran into a huge obstacle with it code-wise in terms of checking for the Fake ID in...

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Basemental Drugs v1.2.4.03

5 more levels of MDMA Dealing!

Changelog

MDMA Dealing

  • 5 new skill levels
  • New selling interactions
  • New buying interactions
  • Packable ziplock bags
  • Read below for the level rewards

Glitches Fixed

  • Parents should be able to yell at drunk teens this time
  • Fixed a spelling error in the Speed z...

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Hey-oh! It's Poll-Time!

Alright. Now I am pleased to say that the 5 next levels of the MDMA Dealing Skill is soon to be finished, and if all goes according to plan I will have the next version uploaded during the day. Just some tidying up of the pie-menus that remain.

That being said, I am torn between two implementations for the next update after that one. On one hand I would like to finish up on the next 5 level...

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Basemental Drugs v1.2.3.03

Share bongs with your buddies!

Changelog

Weed & Weed Dealing

  • The bong is now sharable
  • Weed Dealers will now receive phone calls from customers

MDMA Dealing

  • MDMA Ingredients is only available to lvl 5 MDMA Dealers

Glitches Fixed

  • Temple Guardians blacklisted from Druggie Interactions
  • F...

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Basemental Drugs v1.2.2

Say hello to Ayahuasca!

Changelog

Pickpocket

  • Speed and Coke addicts can now pickpocket other Sims

Ayahuasca

  • New drug implemented
  • New situation with a modern day Shaman
  • Shaman works as a "trip sitter"
  • The Ayahuasca trip may take unexpected turns
  • Bunch of new icons and buffs/debuffs

...

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Basemental Drugs v1.2

Weed Dealing Skill implemented!

Changelog

General

  • Hotfixed for the latest patch

Alcohol

  • Hair of the Dog (Drinking cures your Hangover)
  • Added alcohol induced Whims

Weed

  • Ziplock bags now contains 10 buds
  • Increased uncured buds requirement to 15 for curing
  • Increased prices to ziplo...

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Basemental Drugs v1.1.9.2

Get drunk with Basemental Drugs!

Changelog

Alcohol

  • Altered moods
  • Stronger effects the more you drink
  • Bunch of new buffs
  • Bunch of new icons to go with those buffs
  • Altered walkstyles
  • Addiction chance
  • Different hangovers depending on how much you drank
  • Chance of puking when drinking too much View Post

Basemental Drugs v1.1.8.2

 Rehab up in this!

Changelog

Rehab and Parental Reactions

  • Massive overhaul to the Parental Reactions
  • Forced rehab for teens by guardians
  • New autonomous interactions by guardians
  • Rehab option for all addicts

Glitches Fixed

  • Edibles should now work with other Custom Food Mods
  • Craving Weed bu...

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Small Progression Update

I thought I'd share with you all how the next version is coming along, seeing that it is taking a bit longer than i anticipated. My initial plan was to have it out by this week, but there are still a bunch of things to be sorted out, so it will most likely be postponed a few days. I am, however, working to get it ready ASAP, but I don't want to upload it until I feel it is good enough.

I also th...

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Basemental Drugs v1.1.7

A bunch of bug-fixes

Changelog

Glitches Fixed

  • Fixed issue where Sims that died of OD still existed
  • Made sure Hangovers still work after last patch
  • Big shot Cocaine Dealer can't call to buy drugs anymore
  • Retail prices on Weed Brownies increased
  • Fixed glitch in name for single Weed Brownie
  • Changed name on mult...

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Basemental Drugs v1.1.6

Edibles up and running! *munch-munch*

Changelog

Cannabis Edibles

  • Added Weed Brownies Single Serving
  • Added Weed Brownies Group Serving
  • Call to Meal works with Group Serving
  • Custom Interactions tied to Stoves

Glitches Fixed

  • Fixed Sims placement in front of Pill Presser
  • MDMA Manufacturing Ingredi...

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New WickedWhims public version out now!

Turbodriver just released a new and huge WickedWhims update (public version).

This has loads of cross-functionalities with Basemental Drugs. Stuff like potential miscarriages if your pregnant Sim does drugs amongst other things.  

Get it at:
http://wickedwhims.tumblr.com/p...

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Poll Time!

That is right! It is that time again! This time around the poll is only limited to you Silver and Gold Pledge Patrons as it is important for me that you guys get what you want.

OK, the next logical step for me right now is to make 5 more dealing skills (most likely for MDMA) as I want to add 10 dealing skills for all drugs, but there is also a bunch of other things I want to do, and I know that ...

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Basemental Drugs v1.1.5.3

5 more Cocaine Dealing Skill Levels!

Changelog

Cocaine Dealing

  • 5 more Skill Levels Added
  • New Functionalities per level

MDMA Dealing

  • Finetuned Sims placement in front of Pill Presser

Share Weed

  • Blunts are now shareable

Glitches Fixed

  • Snort From Sinks fixed (again)
  • ...

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Merry X-Mas!

New version of the mod will be uploaded tomorrow.

The plan was initially to have it ready for today as a Christmas-gift, but a couple of days ago I came down with a bad case of the stomach flu, which rendered me incapable of getting any work done what so ever. Either way, I am back on my feet again now, but seeing that it is Christmas Eve and all, realistically speaking I need to wait unti...

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Minor Announcement

Thought I'd let you know how the next version is coming along.

First of all, the upcoming version will feature 5 more Cocaine Dealing Skill Levels. The plan was initially to have it out by this week, but seeing that it is turning into something a lot more intricate than the 5 first levels of the skill, it will be delayed until next week. I am also going to sort out a few glitches and minor ...

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Join the Discord Server!

Just a heads-up if you did not already know.

I recently created a Discord server with two channels. One for just chatting and hanging out, and the other channel for support - in case you have any issues or problems with the mod. As long as I am online you can get a hold of me there, and you will most likely get a quicker response than if you write to me on any other platform.

Hope to see ...

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Basemental Drugs v1.1.4

Smoke FX and sharable joints!

Changelog

Cannabis

  • Smoke FX added to the animations
  • Joints are now sharable

Glitches Fixed

  • Standing posture preferred when doing Cocaine
  • Standing posture preferred when doing Amphetamine
  • Standing posture preferred on selling interactions
  • Fixed glitch with OD Death...

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Basemental Drugs v1.1.3

Fine-tuning of police busts!

Changelog

Settings

  • Toggle Police Busts ON/OFF
  • 3 Difficulty Settings for Police Busts

Glitches Fixed

  • Fixed glitch with confiscation

Cocaine Dealing Skill

  • Harder to level up

Amphetamine Dealing Skill

  • Harder to level up

This update is ...

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Some updates on what's to come.

First things first, I just finished up on helping out necrodog with his smoking mod and implemented an addiction system to it, as well as tidying it up a bit. He will in return help me out with smoke fx to the joint/blunt/bong animations for my mod, so hopefully we'll get to see that quite soon.

Simultaneously with this I have been working on updating the next version of Basemental Drugs, w...

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Poll Time - Police Busts

It is time for a quick poll related to the recently added police busts. First things first, I have finally figured out a way to make sure that the Sim busted gets his or her stuff confiscated and not the Sim that is targeted at the time of the bust. This will obviously be included in the new version of the mod that will come out sometime during the upcoming week.

But, over to the poll. Now ...

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Basemental Drugs v1.1.2.02

The introduction of police arrests!

Changelog

Glitches fixed

  • Parental Reactions fixed
  • Exchange sex for drugs interactions fixed
  • Removed Basemental Drugs menu from pets
  • OG Kush joint fixed

Police Busts

  • Added chance of getting busted while dealing

I went through your suggestions in the sugges...

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New update tonight!

Ready for a new version?
I have been working tirelessly on this one all week. Really looking forward to share it with you all.

Right now I am just going through some last minute tweaks and checking that everything works. It will however be uploaded tonight (by tonight I mean CET-timezone-tonight)...

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Basemental Drugs v1.1.1

MDMA Dealing Skill and hotfixes!

Changelog

Hotfixes

  • Clubber Trait works again
  • Fixed glitch in coke addiction and OD
  • Fixed glitch in speed addiction and OD
  • Fixed glitch in snort from Sink interaction
  • Drastically increased drug-using autonomy for addicts

Dark Web

  • Added 6 more items in relation t...

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Basemental Drugs v1.1

Repaired and fixed!

Changelog

Patched

  • Repaired mod so it works with the latest game patch

Headshop

  • Fixed glitch where paraphernalia didn't arrive by mail

Amphetamine Dealing Skill

  • 5 new skill levels
  • Unlock new interactions for each level

Other

  • Fixed a few minor glitche...

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Important announcement regarding todays patch - PC 1.36.99.1020 / Mac 1.36.99.1220

Update: I am happy to say that this has gone a lot smoother than I expected, and if all goes according to plan I'll have an updated version up and running by tonight.


Original Post:

So! There was a new patch out today. Bad news is that the patch has broken the Mod completely. Good news is that I am on it and will have a new version uploaded as soon as humanly possible.

Ba...

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PSA: Download WickedWhims 3.2.4.119

Turbodriver just released a new version of WickedWhims with a bunch of cross functionalities with Basemental Drugs. I urge you all to (if you have not already) pledge to his Patreon page and download it, as these two Mods are starting to synergise in a really cool way.

Here are some of the implementations of his newest release:
Made Basemental Drugs Weed help with cramps...

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Suggestion Thread!

Hey guys!

Instead of adding a poll with limited choices, I thought I'd ask you guys for some suggestions for the upcoming version.

My thoughts is to add 5 levels for MDMA and Amphetamine Dealing first and foremost, to make it consistent with the Cocaine Dealing, but I would love to hear some suggestions from you guys for the next 5 levels to be added after that. What would you like to see ...

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