SamuZai
basemental

basemental

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basemental posts

Basemental Drugs v1.08.4

 First edition of the cocaine dealing skill!

Changelog

Weed

  • Added whimset when high

Cocaine Dealing Skill

  • 5 new skill levels
  • Unlock new interactions for each level

Headshop

  • Order Weed Paraphernalia online

This is the start of how I envision that the Drug Dealer career should ...

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Whats new?

Just wanted to give you guys a rundown on what is new with the mod, progress and all that jazz.

First of all, thanks a bunch to Maid Molly who informed me that Necrodog had started making a cigarette Mod with smoke FX added to the animation. I got in touch with him last night and we will be collaborating on finishing the mod. I will, among other things, implement something along the lines o...

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Basemental Drugs v1.08.3

Some more (much needed) fixes!

Changelog

Weed

  • Less chance of "Smoked Too Much" buff when Stoner
  • Increased autonomy to smoke first blunts or joints

Cocaine

  • Added whimset when high
  • Added occasional additional buffs while high
  • New icons for the extra buffs

Amphetamine

  • Added whi...

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Poll for you Stoners ;)

I have just had a couple days away from the computer, hanging out with some friends and all that. I will however get a new version up and running by tomorrow (if all goes according to plan). For the most part, lately, I have been focusing on cleaning up on glitches you guys have reported on, as I really want to "finish" at least the basic features of the different drugs now so I can start working ...

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Basemental Drugs v1.08.2

A bunch of hot-fixes...

Changelog

Settings

  • New Icons
  • Turn Off/On Customer Phone Calls
  • Turn Off/On Parental Reactions for Teens

MDMA

  • Disabled more pill popping with non-fatal OD
  • Standing is now preferred posture

Cocaine

  • Standing is now preferred posture

Amphetamin...

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Poll Time! Dealing and phone calls

I get that it can be a nuisance with the constant phone calls/messages from customers when you have one of the drug dealer traits. There is two obvious solutions on how to sort this out, so I decided to make a poll to see what you guys would prefer.

This poll has ended. Even though most people voted for option #2, there was a lot of you that wanted both functions. So I implemented b...

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Basemental Drugs v1.08.1

Major weed upgrade!

Changelog

Weed

  • Weed Addiction
  • Stronger effects when smoking more
  • "Smoked Too Much" chance
  • A bunch of new Icons
  • Prices on individual buds tuned down
  • Notification dialog for curing buds

MDMA

  • Hangover is now Sad Buff

Exchange Sex for Drugs

  • Fix...

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Progress Update

Just wanted to give all of you a little status report on how the upcoming version is coming along.

For this version I am focusing primarily on getting Weed addiction and different effects the more you smoke into place. Work-wise it is an extensive and time-consuming task, due to the different ways to smoke (blunt, joint and bong) and the fact that there are three different strains of weed....

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Basemental Drugs v1.07.7.3

Turn off autonomy, and share them lines!

Changelog

Cocaine

  • Share cocaine with...

Amphetamine

  • Share amphetamine with...

Weed

  • Fixed glitch where tense buffs got boosted instead of reduced
  • Set preferred posture to standing while smoking

Buy Drugs

  • Autonomy for buying drugs...

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Basemental Drugs v1.07.6

Roll it up, light it up, smoke it up!

Changelog

Weed

  • Giggles - Finally Happy Buff
  • Decay on Uncomfortable, Stressed and Angry Buffs
  • Rollable Smoking Papers added
  • Rollable Philly Blunts added
  • Removed option to smoke straight from buds
  • New and longer smoking animation

First things first. This is a ...

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Basemental Drugs v1.07.5

Get your Sims hooked on MDMA!

Changelog

MDMA

  • Chance for addiction
  • Chance for fatal and non-fatal OD
  • New icons to all buffs
  • Idle animations added when rolling hard
  • Whimset for rolling

Buy Drugs

  • Ask to exchange sex for MDMA when addicted

Sell Drugs

  • Added time constraint ...

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Need Your Input

I thought I'd do a little quick poll as to what I am going to work on on the Mod tonight.

I set the end time to 12:15 AM CEST, as I will start working after that. I reckon it might be fun to let you guys decide which part of the Mod that I will focus on tonight.


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Basemental Drugs v1.07.4

Ready to sell some harder drugs and make a profit?

Changelog

Cocaine

  • Added slight hunger boost on snorting
  • Reduced hunger decay while high
  • Added option to cut high quality cocaine to average quality
  • Fixed issue where snorting did not remove negative addiction buffs
  • Finetuned slower fat-gain when addicted
  • Finetuned ra...

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BasementalDrugs+WickedWhims

Just wanted to give you all a heads up that Turbodriver has now updated his WickedWhims patreon version to work alongside the current version of Basemental Drugs.

These are the changes made to the newest WickedWhims patreon version:

  • Made Basemental Drugs mod drugs affect asking for sex chances
  • Made Basemental Drugs mod supported for...

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Basemental Drugs v1.07.3

Some new fixes for v1.07 - I will still call this a beta as I have not added the addiction part of MDMA yet, but I have finetuned the addiction for speed and coke, as well as added a few other nifty little things.

Changelog

Cocaine

  • Changed appearance and amount in large bag (contains 30 ziplocks)
  • Adjusted the price according to amount in large bags View Post

Basemental Drugs v1.07.2

Disclaimer: If you already downloaded the file titled Basemental Drugs v1.07, reinstall with the file titled Basemental Drugs v1.07.2 as the clubber trait was not included in the first download.

First things first. The reason this is called v1.07(beta) is that I have not yet added the addiction and OD part to any other drugs than Cocaine and Speed. To be quite honest, it has been an imm...

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New Version Soon?

I am sitting here, real early in the morning, trying to stay awake with the aid of 2 cups of coffee in rapid succession. Reason behind me being so sleepy is basically that I have been working on the addiction/OD part until 3 AM for the last 4 nights and had to be up at 7 AM for... well, life, really.

But, I am pleased to say that it is moving along smoothly. I finished up with the addiction and ...

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Progress 21.06.17

Here is a quick little update on how things are moving along.

Initially I wanted to redo all the animations and add new ones for this next update. But I also want to make these as good as possible, because, lets face it, the ones that are already implemented are not that good. They are made by me personally, and I had no prior experience with making animations when I made them, I just knew that ...

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Basemental Drugs v1.06

Finally done with this version! I just tested it (albeit not very extensively) with the patch that came out June 15 2017, if you find some glitches or whatnot that might be caused by the patch, please let me know. But as far as I can see, everything works perfectly.

So, what is new in v1.06?

  • Option to Sell Weed through social interaction when Sim is carrying
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How Would You Prefer to Buy the Drugs?

Alright, there seems to be some differences in opinions about this, so I thought I'd make a poll to check what you guys are thinking.

Some people miss buying drugs directly from buy mode, personally I am all for making the whole buying part as realistic as possible. Obviously the Buy Drugs event still needs a whole lot of fine tuning to be perfect, for starters I want to put all the Buy interact...

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Things To Come

By request, I thought I'd let you in on what I have in store for the next versions of Basemental Drugs. (I do have a lot more than this planned, but this will be a rough estimate of what to expect from version 1.07 - 1.1)

1.07

  • Added option to do lines of coke and speed from Sinks
  • Removed option to sell Weed back to dealer at profit
  • New items View Post

Basemental Drugs v1.05

At last, the plants all work. I have been stress-testing them extensively over the course of the last few days while adding tweaks and touches to things that needed fixing. Hopefully all should be working flawlessly now though.

ChangeLog:

  • New items
  • > Empty Weed Jar (For curing buds)
  • > Full Weed Jars
  • > Large ziplock bags for Weed
  • > Plant...

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Where to take the weed mod next

I thought it would be a good idea to get some inputs from you guys as to how to expand on the weed mod. First things first, I can let you know what my plans are with it, and if you got some cool ideas I could try to expand upon my plan and try to implement them.

What I am working towards is this:

  • Harvestable marihuana plants, with different strains
  • The harvestable crops need...

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Basemental Drugs v1.04


Changelog:

  • Added the early beta of the weed mod
  • Added weed to the drug dealer
  • Finetuned buy drugs event to make the gold medal slightly harder
  • Changed the gold medal rewards
  • Removed option to buy drugs from Buy Mode
  • Added red eyes to high from weed
  • Added smokeable bong
  • Added smokeable buds
  • Ziplock bag f...

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Which drug should I make next?

Let me know which drug you would like me to implement next, after Weed.

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