Trench Crusade is awesome, and has a lot of cool ideas, I'm really into the Iron Sultanate right now, so here is a couple more conversions of their units to D&D.
This release contains two versions of the creature:
one faithful to its Trench Crusade origins, which is as close to the tabletop as possible;
A gilded crown of needles, which drives raw leyline magic straight into the mind, granting visions of impossible truths and communion with things that should never be heard.
Its creator called it enlightenment.
History remembers it as the beginning of their end. M...
Born to serve the whims of weary alchemists, the Crawlkin were made to fetch, to climb, to hold.
Their many limbs scuttled along ceilings and walls, the perfect tool of obedience.
But with the death of their masters, they now steal what they once delivered. Snatching flasks, scalpels, even sacred relics and vanish into the dark with insectile devotion. <...
In the damp silence of forgotten laboratories, the Homunculus Midwife tends to her vats. She hums to the things inside—half-formed, twitching, hungry. Her hands are steady, her voice kind, her purpose monstrous.
Each new creation she delivers is less alive than the last, yet she clings to her work with sacred devotion. To her, the bubbling flesh...
These devotees of the Self-Devouring Snake God have traded their flesh and sanity for arcane powers, for you see, humans of the South were born without the potential for magic.
They took matter in their own hands—and flesh—and act as a womb for an eldritch being, tra...
Update 2.0 to the subclass, now with balanced rez math
This subclass was heavily inspired by Dark Souls
I wanted to capture that relentless undead vibe where death is just a checkpoint, like respawning at bonfires, except modified to fit in grimdark campaigns for D&D.
As the 2nd Eldritch Crusade loomed, the Mercurial Enclave issued a murderous decree, legalising human experiments.
The alchemists took to the streets and dragged screaming citizens in their labs, in a mad quest for the creation Philosopher's Stone. This blood-soaked folly claimed countless lives, but gave birth to the grotesque Homunculi—the first step towards eternal life.2025-09-26 18:15:14 +0000 UTCView Post
I Pulled inspiration from hermetic alchemy and real occult lore for these ones.
From inscribing transmutation arrays on your skin for preternatural dodges to distilling celestial compounds for auditory boosts, these feats are just meant to hammer on the common themes of alchemy.
Something I intend to develop further, as people have asked me to do so.
The Potioned Pugilist are elite alchemists who turned into hulking fighters, chugging potions for frenzy.
Inspired by the Dr. Jekyll and Mr. Hyde trope, I just wanted a different type of alchemical opponent, one that doesn’t use potions the conventional way.
Instead this one has toxic blood, charges at you, and can dose themselves for even more firepower.
Mike Franchina and his team really created something amazing content.
When I saw the Witchburner with his judge’s wig, and ability to set fire to any magic user, I realized that he would make a perfect D&D paladin subclass.
Monk is near impossible to multiclass, let's fix that
These feats are thought to give either a monk touch to another character, with Monastic Warrior, or to allow monks to multiclass with clerics or rangers using Monastic Mage.
The spell slot conversion had to be reworked from the sorcerer, where the spell slots here only last until your next Short Rest.
Today, I'm excited to share a new Ranger subclass I've been working on—the Phantom Escort. It's centered around the theme of being a bodyguard, guiding people and their valuable (often fragile) items through perilous wilderness and threats.
The spark for this came while I've been hammering out some alchemical rules for future content.
Update 2.0: - Added new magical effects for each school of magic - Mild rebalancing of prior effects - new art - In the future I intend to rework their crafting system
Hello Good Hunters,
Here’s something that we are you going to bring to life over the next month or so: Alchemy
And the first step is going to be Alchemical Bullets.
I've received getting some great feedback on Heresy of Steel—especially about people wanting more bite-sized encounters that you can seamlessly plug into your Steinhardt's games without committing to a whole adventure module.
I love that idea, so I whipped up this one as an example, to make use of the new monsters.
I'm excited to share another piece of lore from Steinhardt's Guide to the Eldritch Hunt.
Today, let's talk about the Pyrewalkers—these eerie constructs are the Southern Nations' attempt to replicate the power of the Walking Sacrifices, but with their own twisted alchemical spin.
They're fueled by... well, let's just say some unconventi...
I wanted to share a monster from Steinhardt's that’s a bit on the darker side.
These constructs, known as Walking Sacrifices, are a first look in the Southern Nations’ history. They’re a blend of infernal magic, tragic sacrifice, and body horror.
As I continue to develop the story and the world, I thought it would be interesting to...
First off, a massive thank you to everyone who jumped into the playtesting trenches with us.
Your feedback was gold, and it helped me polish these rules into something I'm super proud of. You’re the real heroes here—seriously, give yourselves a pat on the back (or a healing potion, your choice).
Now, drumroll please…
2025-05-07 19:22:18 +0000 UTCView Post
Prepare to descend into the grim realities of endless war with the Trench War Compendium!
Enter the No Man's Land
Step into a world scarred by endless battle, where the air hangs thick with smoke and the ground trembles with the march of war machines. Amidst the mud and barbed wire, heroes and horrors are forged in the cru...