There are two more new characters in the digital version of Yomi 2, available to our gold patrons. This post is public, so we won't say which characters they are right now, but our patrons will soon find out!
Patrons: if you can't seem to access new characters, click on the 4th item on the main menu and that should do the trick.
Feel free to discuss the character in the #patrons cha...
2023-10-21 04:19:01 +0000 UTC
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A new, 11th character is now available in the digital version of Yomi 2, to our gold patrons. This post is public, so we won't say which character that is right now, but our patrons will soon find out!
Feel free to discuss the character in the #patrons channel on our discord.
Enjoy!
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To play the patrons-only ve...
2023-09-15 07:26:32 +0000 UTC
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Lum the Gambling Panda is now available in the digital version of Yomi 2, to our gold patrons. Some of Lum's move summon random items from his extra item deck. This makes him quite a bit different from all out other characters.
Try out Lum and let us know what you think. To access him, follow the directions below.
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T...
2023-08-25 05:39:31 +0000 UTC
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We've added a new feature to the digital version of Yomi 2 that shows you the "known cards" at at any given time. This lets you see the cards in the opponent's hand that you should know they have, if you were paying attention. It also lets you see the cards in your own hand that the opponent knows you have.
This is especially useful to see which card they exchanged for (a key feature of t...
2023-08-02 22:51:30 +0000 UTC
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We've updated Yomi 2's digital version to have a bit more in career mode. Now, if you qualify for the tournament at Lou's Card Shop, you can actually enter it. Tournaments are single elimination, best 2 out of 3.
Also, the Event Hall now has four tournaments available too. Each tournament at the Event Hall has a different "wacky" ruleset.
Normally, winning the tournament at Lou's Ca...
2023-06-11 04:31:32 +0000 UTC
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First Launch Features
--The first time you launch the game, there is now a menu of three things. You can play the tutorial, you can read 5 pages of quick rules, or you can skip to the main menu. The screen tells you that you can still play the tutorial later and still see the quick rules later too. You can also resume any part of the tutorial at any time (don't have to re...
2023-05-18 04:08:11 +0000 UTC
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There's now a training mode, like in a fighting game! Try it out.
New Features
--There's now a Combo Practice mode, just like in a fighting game. In this mode, you can play against a bot who by default always loses combat so you can try out combos and get a feel for different characters. You can do these extra things any time in this mode:
* Draw a card
...
2023-04-27 20:33:31 +0000 UTC
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New Feature
--Character deck viewer screen. You can see all the cards of a given character without having to start a game. You can click on any card to turn it face down, for fun. You can also view super move animations by highlighting one of the super move cards and pressing the PS4 square button, or equivalent.
To access the character deck viewer, you can either g...
2023-04-08 02:06:00 +0000 UTC
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Our big news is that Midori is now playable in the digital version and there is an in-game tutorial.
Tutorial
--The game now automatically starts you in the tutorial when you launch it for the first time. The tutorial teaches you the various rules of the game piece by piece, through a series of choreographed fights with missions and unlocking more gameplay features ...
2023-03-25 05:45:05 +0000 UTC
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Here are the new things in Yomi 2's digital version, playable right now by gold tier patrons.
Artwork
--Setsuki and Degrey now have real artwork for all their normal moves.
--DeGrey has real artwork for his knockdown.
Steam Deck and Linux
Linux builds of the game are now available, which means the game now runs natively ...
2022-12-22 03:40:05 +0000 UTC
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Here are the new things in Yomi 2's digital version, playable right now by gold tier patrons.
Online Features
--Friend match is now implemented. You now have an in-game friends list that lets you directly challenge anyone to an online match!
--The friends list has several features. You can send/accept friend requests. You can see a list of recent players. You ...
2022-12-13 21:10:28 +0000 UTC
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Here are the new things in Yomi 2's digital version, playable right now by gold tier patrons.
Graphics and Sound
--Jaina Dragon's Breath super now has a real animation.
--Grave and Jaina now have real sound effects for their moves.
--The wooden table in the middle of the screen has been replaced with a higher res version for 4K.
Balance Cha...
2022-11-10 20:29:22 +0000 UTC
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This update is for our gold patrons who are supporting the digital version of Yomi 2. We've added our first pass of online play to the game! Here is a list of other changes to the build:
Online Play
A first pass of online play is now available. You must get in the queue and be matched with other people in the queue (no direct matches are available yet). You can “q...
2022-10-29 05:52:55 +0000 UTC
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For the last four and a half years, I've been working on a sequel to Yomi. Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept.

I've also been working on a high production value...
2022-10-13 01:10:19 +0000 UTC
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Registration closes May 30th, so sign up now.
And our discount on hotel rooms runs out May 20th (four days from now!) so book your hotel room fast to get the new $110/night discounted rate. To get the discount, just click the registration link above and then "Book Hotel" at the top...
2017-05-16 21:30:31 +0000 UTC
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Hey everyone, our fifth (!) annual Fantasy Strike Expo is coming up. It's always been in San Francisco, and now it's moved a short distance to Oakland, California (fly into OAK airport this time).
The dates are June 2nd - 4th, 2017.
The event will have tournaments for Yomi, Pandante and Codex tabletop games as well as for Fantasy Strike, our in-development fighting game. If you aren't inte...
2017-03-07 14:08:53 +0000 UTC
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PAX South went really well for us! Here's a long writeup about it. (Click the image at the top to get to it.)
2017-02-09 10:38:28 +0000 UTC
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We attended the PlayStation Experience 2016 trade show where we exhibited Fantasy Strike. We explained to everyone that it's a fighting game that captures the strategy and decision-making of other fighting games, but that is designed from the ground up to be very easy to control.
The response to the game was overwhelmingly positive. This was a relief because we really did not know if people woul...
2016-12-07 04:13:19 +0000 UTC
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http://www.sirlin.net/posts/sirlin-on-game-design-ep-18-fantasy-strike
This podcast episode is about our own recently announced fighting game, Fantasy Strike. We talk about how its designed, why it's cool, and explain the crowdfunding method on Patreon.
Thanks to all our patrons w...
2016-11-16 00:20:58 +0000 UTC
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Thank you for joining us on the journey of making Fantasy Strike.
As of today, it's ok to post pics and video of the game. The more hype we build, the more patrons we can get on board. That will dramatically help our ability to fund more polish and features for the game.
If you're looking for the latest build, as of this moment it's here:
2016-11-14 21:12:41 +0000 UTC
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Fantasy Strike now has a Discord chat server. You can meet other and hangout there if you want. It's for text chat by the way, similar to Slack chat or a modernized IRC, if you happen to know what those are.
You can access the chat on the web, on mobile phones, and in native apps on Mac and Windows. (They have a Linux app coming soon too.)
Here's the link: 2016-10-20 04:53:17 +0000 UTC
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http://www.sirlin.net/posts/sirlin-on-game-design-ep-17-shipping-kickstarters-on-time
Kickstarter projects are so often late that I wanted to give people some advice on best practices of about how to prepare for a Kickstarter. It's mostly about board game kickstarters...
2016-10-17 21:35:44 +0000 UTC
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https://boardgamegeek.com/geeklist/198728/item/4697623#item4697623
Codex will be at GenCon, though I (Sirlin) won't be there myself this time. Leontes will be running the event, so stop by if you're at the show. Big thank you to those volunteering to demo Codex at the booth as well!
2016-08-03 00:58:22 +0000 UTC
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http://www.sirlin.net/posts/sirlin-on-game-design-ep-15-overwatch
Have any of you been playing Overwatch? I have, and since Aphotix and I have such different tastes in shooters, we try to figure out how Overwatch manages to appeal to both of us (and about 10 million other people too).
2016-07-22 20:38:19 +0000 UTC
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Hey everyone, here's your chance to give us some creative ideas. In a fighting game, if you don't touch anything, your character plays their "idle" animation. It's usually some kind of "ready to fight" pose. It can be completely different for each character, to help express their personal style and all.
From a production standpoint, the idle is very different than everything else. If we anim...
2016-04-19 03:12:08 +0000 UTC
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http://www.sirlin.net/posts/sirlin-on-game-design-ep-14-codex
This covers some reasons why Codex is designed the way it is and what advantages that has. I also discuss some of the history of the design, and how it got to be where it is today.
Thank you to all patrons for your s...
2016-02-09 21:46:12 +0000 UTC
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http://www.sirlin.net/posts/sirlin-on-game-design-ep-13-starcraft-2
Here's thoughts about Starcraft 2, including the good and the bad. Leontes is in the mix this time as a co-host. This one is a bit longer than usual. Enjoy!
And thank you to all patrons for your support.<...
2016-01-06 23:59:14 +0000 UTC
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Reply here if you want your fantasystrike.com forum title to change to 'Patreon Supporter'! Make sure to give your fs.com username so we know who is who.
Also, happy new year everyone! Sorry the latest podcast is taking us forever to edit. It's longer than usual. Codex stuff and fighting game stuff still in the works too, stay tuned.
2016-01-04 00:19:51 +0000 UTC
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