SamuZai
proxxie

proxxie

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proxxie posts

High Rez Sample

Greetings!

I'm currently in the process of re-rendering most of the scenes at a higher level of detail in order to make the Picture Pack for 0.4. I'll probably also tweak a few of them in terms of poses and composition - there were a few I wasn't 100% happy with. It's going to take a good week or so to finish rendering them all (this one took about 8.5 hours, for instance), but after that, I'll ...

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The Proteus Effect 0.3.1 is Now Free to the Public!

Greetings!

I am pleased to announce that the Proteus Effect 0.3.1 is now free to the public! I just put out a new ($5+) patron release, and since public releases are one major update behind patron ones, that means it's now time to share 0.3.1 with everyone!

I hope you enjoy it!

...

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Hotfix 0.4.1

0.4 had a game-crashing bug that manifested fairly early into the new update. Some of you sent the crash messages, and using these I was fortunately able to pretty much instantly diagnose the problem. 

I'll be updating 0.4's page directly after I post this.

I doubt there are any other terrible bugs hiding, but I'll be monitoring the patreon page pretty closely for the next several hou...

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The Proteus Effect 0.4 is Here!

Greetings,

It's finally here!

Changelog 0.4:

New city

3 new quests (But it's really like a single long one)

3 new H-scenes with 50+ renders

Lots of new dialogue

You'll probably get around 0:45 - 1:15 additional playtime (counting H-scenes), depending on how you play. Most of the content this patch (aside from the H-scenes) is related to a single, rather long (...

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Revised ETA: This Weekend

Come on. You knew this was coming.

I wanted to let you guys know that 0.4 won't be out today, though I do promise I'll have it out this weekend. (I'll stay up all night Saturday if I have to.) The large amount of renders this release have been a huge bottleneck - I still have some rendering, and there's a lot of postwork yet to do - but I really am close.

I know it probably seems like I sa...

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ETA: Friday

Greetings!

Once again, I spent most of this week on renders. As I'd said in the previous update, 0.4 has more renders than all the previous updates combined! It's taking me a long time, but I'm pretty happy with how they've turned out so far. I expect I'll be working on them for a couple more days, then I can devote myself to wrapping things up and polishing a bit.

Fortunately, I've been a...

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Sunday Sexy Time

Greetings!

It's been a while since I've included a render in one of my updates, so I figured I'd go ahead and include one this time. This isn't from one of 0.4's h-scenes, by the way, so I haven't spoiled any surprises. I've been working on 0.4's renders a lot lately, and I decided to have a little fun. Hopefully you like it!

Renders are the big thing I've been working on this wee...

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Development Journal 1/21

Greetings!

It's been a pretty busy week, and I've managed to get most of the mapping done for 0.4. I've started writing events and dialogue, and I expect that process will continue well into this coming week. I'll probably take a break from it midway through the week and begin work on H-scene visuals, since those will probably end up taking several days to render.

My goal is to have 0.4 ou...

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Development Journal 1/14

Greetings!

This was a fairly productive week as far as game work goes. I read a couple of relevant books, which helped sort out my own thoughts on plot and theme-related matters. There's still a lot of plot work to be done, but I now have a much clearer idea of where I want this game to end up and how - more or less - it's going to get there.

I also did work on mapping. There are a number ...

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Development Journal 1/7

Greetings!

I've nearly completed the planning for 0.4; I expect I'll start actually creating stuff early next week (I'll probably start with maps). For the journal today, I want to give you a peek at a couple of things that are on my mind.

1. More H-scenes: I've been averaging around 2 per update lately, and I think that's probably a bit low. My target for 0.4 is going to ...

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A Quick Update

Greetings!

I figured I should probably post an update before my usual Sunday, so here it is. I've been spending the last few days putting together a reference resource (for my use) that will help me keep track of everything as the project continues to grow larger and more complex. It contains detailed summaries of the releases, summaries and notes on the plot, characters, places, relationships, ...

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The Proteus Effect 0.3.1 is Released!

Greetings!

I've just finished 0.3.1, which (unless there are more serious bugs hiding) should be the last incarnation of 0.3. Now that that's out of the way, I'll be devoting all my development effort to 0.4!

Changelog 0.3.1:

Added feature: easy modes. Each dungeon (and also Celie's healing event) includes a torch near the entrance that can be used to toggle between ...

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Merry Christmas!

Merry Christmas!

I hope Santa was good to you this year, and that you were able to spend some quality time with family and friends, or maybe just relax with a good book.

I’m currently working on 0.3.1, which I expect to have out in a few days, then it’s full steam ahead to 0.4! 

As always, thank you for your support, and I hope you enjoy the holiday season!

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Poll: Boss Fight

Greetings,

Thanks for the bug reports, everyone! I'm glad to see they weren't that bad this time; I was kinda terrified that some awful one would rear its head, but thankfully that hasn't happened yet.

One of my design goals, all the way back from when I first started thinking about the project, was to create interesting, challenging, and maybe fun boss fights. 

The boss fight i...

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The Proteus Effect v0.3 is Here!

Greetings!

Version 0.3 is finally out! It's a bit later than I'd hoped, but the extra time definitely helped the game.

Changelog:

  • New town
  • New quests
  • New dungeon
  • 2 new H-scenes
  • Lots of skits, dialogues, and NPCs

I'm not aware of any serious bugs in this release, but there will probably be minor ones. One feature I didn't ...

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Still Working On It

Most folks who have followed comments in the last update thread (currently restricted to patrons) are aware that I'm still working on 0.3, and that's it's taken me a good bit longer than I originally thought it would. I just wanted to issue an update in a more public forum. 0.3 is very near completion. I won't give you an exact day, because I've learned that - at least at this point - I am very ba...

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One More Day!

I'm kind of an optimist, and I always think it will take me less time to do things than it actually does. I'll try to calibrate better for that in the future, but as of right now I think the right choice is to hold off pushing 0.3 out for one more day. I think I could have it out later this evening, but it wouldn't be as polished as I'd like, I couldn't test as many things as I'd like, and there's...

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ETA: Tuesday or Wednesday

Greetings!

I'm getting pretty close to wrapping 0.3 up, and I now feel confident enough to give it a (almost) specific date! Barring any unforeseen catastrophes, you should expect its release Tuesday or Wednesday.

It will include:

  • A new town
  • A new dungeon
  • New quests
  • 2 new H-scenes
  • And lots of dialogue

As I'd posted earlier, 0.3 an...

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0.3: Soon™

Greetings!

This week was a holiday for me (as it was for most Americans), but I still got quite a bit done. I'm currently having fun working on the renders for 0.3's H-scenes. I'm done or mostly done with several tough parts; I've designed the town, and I've finished most of the mechanics for 0.3's boss fight. There's still quite a bit left to do, and it will take a few days for the renders to b...

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H-Scene Poll

Greetings!

By now I imagine most of you have seen the two new H-scenes in 0.2. They were pretty different; in the tent scene, I tried to write erotic fiction (something I haven't really done before). In the school dream scene, I tried to be both funny and sexy. Before I begin work on 0.3's H-scenes, I'd like to know which style you guys would like to see more of.

Considering both the tone ...

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Cheesecake - Also 0.3 Will Be Patrons Only!

Greetings!

I haven't done a cheesecake render in a bit, so I figured I'd give you one this week. It was fun messing around with this one - I'll definitely be experimenting more with pinup-style art. I won't promise you one every week, but I do enjoy doing these things, so you'll probably see them fairly regularly :)

I've done most of the planning for 0.3, so now (starting later today, most...

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Version 0.2.4 Released!

Greetings!

I promised you one more update in the 0.2 family, and here it is. There’s no new content to speak of, it’s mostly gameplay enhancements, bugfixes, and minor tweaks. Good news for you non-Windows players, though: I’m now releasing in macOS and Linux! Oh, and I’ve greatly reduced the file size also! 

Now it’s time to get to work on 0.3!

Changelog:

Second...

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Development Journal 12 Nov

Greetings!

No render today! I might do one for my next development update (no promises, depends on what I’m doing with developing the game). 

It was a busy week for the project; the earlier part of the week was devoted to finding and addressing bugs - 0.2.3 was what 0.2 should have been. 0.2 had more player interaction than 0.1, so there were a lot more things that could go wrong. I...

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Minigame Poll #2: Dungeon Minigame

I hope you don't mind 2 posts within a short period of time! As far as I can tell, Patreon doesn't let you put 2 polls in the same post :/

Anyway, this poll is to find out what you think about the sneaking minigame in the dungeon (sneaking past the flames and minions). So, what did you think?

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Minigame Poll #1: Healing Minigame

Greetings everyone!

I'm getting my plans ready for 0.3, and I wanted to get feedback on several things. I'll ask about H-scene content later, but first I wanted to know what you thought about the minigames.

So, here's the question:

What did you think about the healing minigame (aka the chicken minigame)?

BTW, if you haven't tried it with 0.2.3's visual effects, please check it ...

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Version 0.2.3 is Complete!

Greetings, everyone! 

Version 0.2.3 is now out, which addresses most of the bugs I've been made aware of. I also added some visual effects to the healing minigame, which I think make it more fun.

Here's the link: https://mega.nz/#!ADoDXTCL!uwgg1_2sWzgdTihu9yGZdQav4Ir8DfZzI3f9BE1bE6k

I'll be linking this post on some of the...

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Bugfix 0.2.2

Sorry about the update spam. I think we've found the gamebreaking bugs. They were tough ones to find, since they were ones that literally could not occur for me. They should be fixed now, though.

The downside is that the game file is now much larger (1.03 GB). TL;DR: I told the compiler to exclude unused files, but some of the files it excluded actually were used. Anwyay, at this point ...

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The Proteus Effect: Version 0.2!

Greetings!

It came a bit later than I'd thought, but I'm pleased to present The Proteus Effect v0.2! There's about an hour to 1.5 hours of new content, depending on how you play, and I'm mostly pretty pleased with how it turned out.

I've also revised my patron tiers (don't worry, $5 is still the tier that will get all the latest versions!), and included rewards for the higher tiers based o...

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No, 0.2 isn't out yet, but here's a sample!

I've been putting in a ton of work on this thing, but it still isn't done yet. It's very, very close, though. My apologies for giving you a definite date that I was unable to meet. I'm still learning how much I can really get done within a span of time, and I definitely tried to fit too much into 0.2 (for those who are interested, it was the minigames that ate up an inordinate amount of developmen...

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ETA: Tuesday. Also, a poll!

Greetings!

Hopefully you're out doing something fun on Halloween, but if not, you will be one of the first to enjoy version 0.2 of The Proteus Effect!

There's a possibility I'll have it out tomorrow, but I want to give myself until Tuesday just to make sure it all comes out in a way I'll be happy with.

In the meantime, I'd like to get your input on possible patron rewards. Here's the...

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