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Last Quest Complete - Finishing Up

Greetings! I'm still not done, but earlier today I finished the last quest, so all that's left now is tying up loose ends, playtesting, and polishing. So it's really, finally almost done.

I'm fairly pleased with how the last quest turned out, and I'm glad I didn't drop it. It involves a minigame similar to one you've seen before, but I think this iteration is much more fun than the one th...

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It's Not Done Yet (And I'm Very Sorry)

Greetings!

I'm very sorry, but I have not yet finished the release. I'd really wanted to have it out by the end of the month, and thought it was possible, but I did not finish. Since I'd said it would be released this month and it was not, I'll be sending out a link for the release to everyone who was a $5+ patron this month (via Patreon's messaging system), so you won't have to stay a su...

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Update: Inferno Edition

Greetings! I think many of you are, like me, on the US West Coast, so I hope you're all staying safe out there! For those of you who don't know, pretty much the whole western United States is on fire right now, because of course it is - it's 2020. Hopefully the wildfires haven't affected you, but if you're in the area, I'd highly recommend packing your essentials to prepare for an evacuation. P...

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Tentative Release: Late September

Greetings! I'm still at work on the long quest, but the end is in sight. I think I'll be done with it by next week, and then I can start the final quest, which I figure will probably take a week, maybe a week and a half. Then there's some finishing touches, testing, and then I should finally be done. So, I'm going to go out on a limb and say 0.9 will be released in September. Late September, bu...

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The MZ Port

Greetings! This is the second part of the MZ post, and I ended the last one talking about a partial revamp. I want to make clear that I'm just looking to fix a few (big) things, and only some of the things that need fixing in this game will be fixed in the port/revamp. The rest will come later, and will likely be spread over several releases. The whole reason for writing this post was that I wa...

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RPG Maker MZ

Greetings! I'm still at work on 0.9's long quest, but I do have some other stuff to share. I wrote a post (with some pictures) to both inform you and work through my own thoughts, but it ended up being over 3,000 words long so I've decided to break it up into two posts. I'll post the second in a few days, likely Sunday. Unfortunately that's the one with all the pictures :/ The first post will b...

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A Long Quest (And Maps!)

Greetings! I'm still at work on the main plot quest for 0.9. I mentioned last time that it would probably be big, and it's definitely shaping up to be that way. It's on track to be the largest one I've made so far. I finished all the mapping and character sprites, and I've been at work writing dialogue and events. I also revised the quest's plot a bit; I liked it before, but I'm much happier wi...

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Development Update

Greetings! I've decided to reassign one of the remaining quests for this release to 0.10. This means I have 2 quests remaining for 0.9, one of which I'm working on right now. The reason I put off the other one is pretty straightforward: the quest I'm currently working on is shaping up to be larger than I'd originally planned. 

This quest accomplishes the plot goal of this release, wh...

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Update - And Game Performance

Greetings!

This week I finally completed the Ned Danger quest I've been talking about, and I'm now at work on one of the remaining 3 quests. One reason it took so long was my usual underestimating of tasks, but another is that this quest takes Alex back somewhere they (and I) haven't been in a while. I wanted to get a fresh sense of what that area was like the first time (among other reas...

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Sami's Playthings

Greetings!

I finished up the dungeon and the rest of the Lake Spear quest, and I'm currently working on the rest of the Ned Danger quest line. This quest line will form a pretty good chunk of the content available in this update (I'm guessing around 20-25%), so please make sure you get it!

For those who don't know what I'm talking about, in the Dark Pits, before you go to fight the ...

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We're Gonna Need a Bigger Pole

Fishing pole, that is.

Greetings!

I'm sorry about the delay in posting - I wanted to have something cool to show you, and I didn't get really finished with it until today. I've spent most of my time working on the Ned Danger quest, and as part of this quest I created a mini-dungeon. It's pretty small - it doesn't have any minigames, and it's nothing like the Dark Pits in either size...

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A Quick Update

Greetings!

It's a pretty crazy time, and I hope you're all staying safe out there! At the rate 2020 is going, I'm expecting an extraterrestrial invasion by Thanksgiving (do you think they'll want turkey or ham?) But I'll carry on regardless, perhaps adding a quirky, adorable alien sidekick to let our new overlords know I'm not at all unhappy about their benevolent rule.

I don't have...

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Quests, Combat and Equipment

Greetings!

I've been at work on a number of things since I last checked in, but before I get to that, I wanted to share another image from the upcoming H-scenes. Like I imagine most of us would be, poor Alex isn't too happy about getting a facial. Ana says it's good for the skin, but that's exactly what she would say, isn't it?

Quest Progress

I fini...

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I Can Resist Anything Except Temptation

Greetings! This post is fairly long, but before we get into the updates I figured I'd start off with another pic from the forthcoming scene with Ana, Alex and Sami. Alex already knows not to trust a succubus, but it looks like Ana might have to learn the hard way!

Clothing States

Since I last checked in, I've been working mostly on quests, but I did have to take a...

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Perpendicular Expression of a Horizontal Desire

Greetings! I hope you've been staying safe out there and enjoying your time in lockdown - and if not, I hope it's at least not driving you stir-crazy. I've been headed that way myself, but at least I've managed to channel it toward getting things done on the game. Last time I floated the idea of shrinking Ana's er, package to slightly more realistic proportions, and many of you chimed ...

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A Teaser

Greetings!

It's starting to get pretty rough out there. I hope you're all doing okay! Looks like Italy, Spain and New York/New Jersey are all getting hit pretty hard right now, so I especially hope folks in those places are safe. Be careful if you have to go out, and if you're going somewhere crowded wear a mask! (I think the CDC has been BSing us with the whole 'masks don't work' thing; ...

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Stay Safe Out There!

Greetings! 

Looks like this coronavirus thing really is getting bad. I hope you're all staying safe out there! I'd been a little sick lately, and I'm in one of the worst states for it, so I was worried Corona-chan got me! Looks like it was just a mild sinus infection, though, so I think I'm okay (for now?) Luckily I stocked up a while back - hopefully you did, too. It seems ...

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The Nightclub

Greetings!

I hope everyone's managing to stay away from corona-chan! I was really tempted to try my hand at a corona-chan render - I think I could make a pretty decent one! - but I figured it might be in poor taste if this thing actually does get bad. In any case, if you're not a shut-in already, now might be a good time to start!

On to development, I've spent most of my time since ...

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The Season for Love

Greetings!

I hope you had a wonderful Valentine's Day, and someone special to share it with. But if you didn't, don't feel bad - you weren't the only one (Proxxie was right there with you!)

Since I last posted an update, I've completed half the renders for the new H-scene (minus postwork) and completed another quest. I've devoted a bit of thought to the Alex-Ana relationship - it View Post

Sami's Delivery Service

Greetings!

I'm finally done with the first pic from 0.9's second H-scene; I hope you guys like it! I apologize for the delay (and to Hayao Miyazaki for the title.) I vacillated between two different environments (I even did test renders for the other) before finally settling on this one. Then I was like 'this environment's a little boring, maybe I can make it more interesting with lightin...

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Working On Image

Greetings,

Just a quick note to tell you that I'll have a picture to share with you in the next day or two - and this one will be from 0.9's second H-scene. I completed the narrative and shot plans for the scene, and I'm working on getting one image from it done, both to make sure I like the aesthetics of the scene and to give you a bit of a teaser. Talk to you again very soon! :D

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Saturday Cheesecake (And Update)

 

Greetings!

I apologize for not posting for a bit; to help make up for it, I decided to make an image for you guys. I hope you like it! Though 0.9's second H-scene will feature Sami, this image isn't directly related to it. I mostly just wanted to see Sami in a different outfit, and I think this is a good look for her. I don't know where she's going, but I'd probably follow he...

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Update and Character View Poll

Greetings!

I wanted to give you guys an update on where 0.9's development is before the end of the month -  and we're almost there! The biggest development on my end is that writing is back on track after a period of not being so. You may have noticed that I've spent a lot of time on non-writing stuff lately - transmog and character view plugins, art for the new features, hair models...

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Merry Christmas!

I want to wish all of you a Merry Christmas - or whatever else you may celebrate in this wintry, wonderful time of year!

I hope you have good times with family and friends, and I hope you managed to stay off Santa's naughty list (unlike poor Alex and Val!) Here's to a great 2020!

Love,

Proxxie

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Character View Test Build

Greetings!

I'm finally done with the Character View feature, and it's now ready for you to test out!

Well, there are a few issues with the 'Game View' portion which I'll discuss later in the post, but if you want to give it a spin, here's the links!

The Test Build

The Proteus Effect charViewTest1:

2019-12-14 03:33:44 +0000 UTC View Post

Character View Renders

Greetings!

I'm still working on renders for the Character View feature. I thought it would be pretty straightforward, but I forgot I also had to do them for all the Bunnies (as well as Mae!), and I was also forced to do some revision of the Bunnies' character models. I always knew I'd need to do it eventually (since some of them will appear in H-scenes) but I'd hoped to kick the can down ...

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Character View and Early-Game Art Revamp

Greetings!

Sorry I haven't posted for a bit! I kept saying "I'll post an update as soon as I finish this character view thing I'm working on", but finishing it took longer than expected. >_>

Character View Feature

I've spent a good part of the last while working on the character view feature, and I finally got things (mostly) working. To recap, the chara...

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Lighting and Visuals

Greetings!

I've been continuing work on 0.9, which mostly consists of writing and eventing at this point. While I can't really show you what I've been writing yet, I've worked on a few other things I can show you! The first has to do lighting.

Lighting

Lighting is a pretty important thing in games. It helps establish mood, defines the environment, and...

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Game Design, Part 2

 Greetings!

Writing the game design essay was beginning to become a distraction from actually developing the game, so I decided to cut the process short. But writing what I did - including the stuff I didn't publish - helped me refine exactly what problems I was trying to solve, which in turn helped me think about how I would go about solving them. I'm writing this post to lay everyt...

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Game Design, Part 1

Greetings!

Last night I completed postwork on the H-scene renders, so the only thing left is writing. There's a fair bit of it left to go, but one of the larger pieces of this release is finally done. So forward!

I wanted to share this news, but I also wanted to share some of my thoughts about development and describe some of the challenges I've encountered. Developing the game has ...

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