SamuZai
proxxie

proxxie

patreon


proxxie posts

Blender Experiments

Greetings! I apologize for the delay in posting. I kept saying "I'll make a post as soon as this is done," but I kept running into problems and delays. But now it's done (mostly) so I can talk about it! This post is a little long; I apologize in advance! I tried to edit it down, but it's still a little tl;dr. Still, it has pictures, so hopefully that helps keep it interesting!

Blender View Post

Poll Results (and WIP)

Greetings! The poll for the next scene is now complete, and it was a close one. Summing results both here and at the other site, the results are:

  • Alex & Ana: 9 votes
  • Alex & Val: 1 vote (lol)
  • Alex, Ana and Val: 39 votes
  • Alex gets roped into something strange: 28 votes
  • Alex plays dress-up with Val (and maybe Sami): 38 votes

So, i...

View Post

Quest Update and Scene Poll

Greetings! I just wanted to inform you that I'm not quite finished with the Oracle quest. I wanted to wait until I was done to post about it, but it's probably better for everyone (and the project) if I stick to weekly-ish updates, even if I'm not able to report as much progress as I'd like.

I'm working on the last scene for it, and I think I'll probably be done in a couple of days. After...

View Post

Cheesecake

Greetings! I was in the mood to do a sexy render, and Emily seemed like a good subject. I hope you like it!

So... Emily's hair is kinda messed up. It always has been, unfortunately. It's the product of an attempt to make typical Daz hair (which uses 2D strips with clever transparency maps) look a little less Dazzy. It certainly does, but the 2D geometry just looks bad. As I mentioned befo...

View Post

Hall of Portals

Greetings! I've just about finished up the challenge levels for the second trip to the Oracle. I'm putting a few finishing touches on them now, but I expect to finish that up in the next day or two, then I can move on to actually writing dialogue for the quest (which I'm kind of excited about!)

I thought I was done writing code for the mechanic, but it turns out there were a lot of edge c...

View Post

Puzzle Mechanic: Blocks

Greetings! As I mentioned last time, I've been working on designing puzzles for Alex's next trip to The Oracle. I want it to involve portals as before, but I wanted to make it a little more interesting the second time around. Since the control scheme would make a "portal gun"  kinda clunky, I started thinking about other things I could do to add a new wrinkle to the portal mechanic. I sett...

View Post

More Mystery Girl

Greetings! I've been working on some portraits for the new character; I said I wasn't going to go overboard with making too many, but unfortunately I have. There's still a few more to do, but I'm almost done with them!

I also finished character work for the new character and planning for the other quest, so after I'm done with those portraits I'll start the writing and map/minigame work. ...

View Post

Mystery Girl

Greetings! Work continues on the next release, and while it isn't a linear process, it's progressing nonetheless. In my last report I discussed working on The Hell's quest; I thought it was a little lacking, so I went back to the concept for it and came up with some ideas I felt were much more interesting. As part of that, though, I had to switch gears and do some work on the other maj...

View Post

The Proteus Effect 0.9.5

Greetings! This is a bugfix release that addresses the following issues:

  • Game crashes during the flu minigame
  • Equipment problems with the Bunnies (missing and/or excess equipment)

My apologies for not getting it out sooner; both of these ended up being a little tricky to resolve. The first was easy to fix, but people still continued to have problems and it took ...

View Post

Happy Valentine's Day!

First off, Happy Valentine's Day! Hopefully you have a 3D waifu to share it with, but if not, don't feel bad. 2D ones are almost as good! (Bonus: you can save the money you would've spent buying chocolates and instead buy more 2D waifus!) 

Poll Results and Other Housekeeping

A few weeks ago, I posted a poll asking whether Windows/Linux users would rather have t...

View Post

Linux Version

My apologies for the spam! I just discovered that the Linux version actually does work, and so I've updated the 0.9.4 post with links to it. Here's another link, just because:

Linux 

To run the game, you need to execute the 'nw' file, not the 'Game'...

View Post

The Proteus Effect 0.9.4

Greetings! This one is just a hotfix to address a problem with Ana's nightclub conversation that could cause the game to get stuck. This release still contains all the stuff from 0.9.3, which had a number of under-the-hood upgrades, a ton of bugfixes, a few neat little enhancements, and some additional editing of 0.9's dialogue. Check out the 0.9.3 post if you want to know more!

If you ha...

View Post

The Proteus Effect 0.9.3

Greetings! I'm finally done! Before I get into it, here's the links:

Windows 

Mac 

You'll notice there's no Linux release. I'll discuss the L...

View Post

0.9.3 Progress and Save Poll

Greetings! 0.9.3 isn't quite ready yet, but I wanted to share what I've been doing on it and get your input on something! The poll question is at the bottom, so if you're just here for that, feel free to skip ahead.

0.9.3 

Although 0.9.3 is numbered as a bugfix release, it's really more than that. It's meant to be a clean base for the game to move forward from ...

View Post

Is Patreon Charging Sales Tax?

Sorry to bug you guys, but I'm trying to figure out if Patreon is charging you sales tax/VAT. I think maybe they are - and maybe they have to - but if so, I'd obviously like you to pay the least amount possible. I might be able to mess with some settings so that supporters - particularly higher-tier supporters (especially in the US) - would pay less, but I'm afraid to start messing wit...

View Post

Bugs, Bugs Everywhere

Greetings! I'd wanted my next post to be "Here's 0.9.3!" but given that it's taking longer than expected, I wanted to let you guys know what I've been up to.

0.9.3

I decided not to go through with the MZ port for reasons discussed previously, but I still wanted to have a new, better base for the project, and that's what 0.9.3 is supposed to be. It's supposed to acco...

View Post

0.10 Plans

Greetings! Before I get started, here's a brief summary of the last post, since not everyone was of the right tier to see it: I will not be going through with the MZ port, mostly because doing so would mean ceding control over the codebase, and thus the ability to maintain the project for as long as need be. It turns out that most of the performance gains I wanted from MZ can actually be achiev...

View Post

Performance Test Version - And Nixing The MZ Port

Greetings! I have a build that I'd like to get some feedback on. There's no new story content of any sort, and it's also not the RPG Maker MZ version of the game. Instead, this build should offer significantly improved performance, and possibly compatibility - particularly with MacOS. I borrowed an M1 MacBook Air and the old version of the game was crashing left and right. This one see...

View Post

Merry Christmas!

Greetings!

At long last 2020 is almost over! I want to wish all of you a Merry Christmas, Jolly Yule, Happy Hanukkah, or whatever else it is you may observe in this wintry, wonderful time of year! Hopefully Santa was better to you than he was to Val, and hopefully you enjoyed time with your loved ones (even if only by Zoom!)

Congratulations on making it through 2020 - here's to a gr...

View Post

Conversion Progress

Greetings! Progress continues on the MZ port, though it's proving to be a slightly bigger job than originally anticipated. Because of that, and because the retrospectives made me realize I shouldn't spend too long away from the story, I've decided to do the combat revamp later, so the next release will only contain the MZ port and a new H-scene.

I finished the conversion tool that did a l...

View Post

0.9 Retrospective, Part 2

Greetings! Last post I discussed why the release took so long, but now I'd like to talk about what I wanted 0.9 to be, what it ended up being, and what the differences were. It's another pretty long post, but I wanted to finish saying everything I have to say about 0.9.

Features

First - the features. The game up to this point had been a bit thin on rewards, cool stu...

View Post

The Proteus Effect 0.9.2

Greetings!

0.9.1 introduced a bug that prevented pre-0.9 saves from being able to load, and this release fixes that. If you have any more bug reports, please let me know. I hope you enjoy it - and thank you for your support!

Windows 

2020-12-08 09:27:20 +0000 UTC View Post

0.9 Retrospective, Part 1

Greetings! Progress continues on the MZ conversion; I've finished the part of my tool that will convert the bulk of the plugin commands; I'm now at work on the part that will convert scripts (it's much shorter.) There's a lot of little stuff to fix by hand after that, but that will be done in MZ, which I'm excited about, honestly. I'll put out a test version once I get everything worked out and...

View Post

0.10 Plans

Now that 0.9 is done, I want to take a few moments to discuss plans for 0.10. 0.10 is all about giving the project a much better base to build on in the future. It will have very little new content, but it should have a short release cycle. I don't want to fully commit to a timeframe at this point, but I'm hoping around two months.

I want to accomplish 3 things in 0.10:

1. Port the ...

View Post

The Proteus Effect 0.9.1 is Released!

Greetings! Before I get started, here's the links:

Windows 

Mac 

2020-11-24 04:19:13 +0000 UTC View Post

The Proteus Effect 0.9 is Released!

Greetings!

Well, it's finally here. It's been a long, long time - and I'll talk more about the development in a future post - but now it's finally done. Expectations are probably high, so I want to take a moment to temper them: I really like this release for a number of different reasons, but if you're expecting it to be the greatest thing since sliced bread you may be disappointed. Havin...

View Post

The Proteus Effect 0.8 Public Release

Greetings!

I'm in the process of uploading 0.9 for supporters, which means 0.8 is now available to the public! (Note: if you were a $5+ supporter in either September or October but no longer are, and you didn't get a link to 0.9, please contact me and I'll get you one!) Here's a quick rundown of the changes:

  • 6 new areas with 31+ new maps
  • 7 new quests<...

    View Post

End of Month Message

Before the month ends, I want to let you know that anyone who was a $5+ supporter during this month (or the previous one) will receive a link to 0.9 when it's released (in your Patreon messages.) You don't have to keep supporting next month to get it.

I've still not finished the nightclub dialogue I spoke about earlier, though I've gotten a lot of it done. There's quite a bit of dialogue ...

View Post

Missed Some Dialogue

This is a quick note to let you know that I'm working on dialogue for the nightclub. For some reason I was thinking I'd finished it, but as I started playing through I discovered there's quite a bit that wasn't. I'm working to get it finished as soon as I can! Sorry about this, the release will be out very soon!

View Post

Almost There

This is just a quick note to let you know that the release won't be out today, but I still think I'll have it out this weekend. I'll be starting my playtesting sometime today, and I want to make sure I have enough time to rewrite some things if need be. Talk to you soon!

View Post