SamuZai
FlashShifter

FlashShifter

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FlashShifter posts

The Future

Hey everyone! It's been a month since my last post here and I have a lot to update you all on. I've been hard at work polishing and refining Stardew Valley Expanded 1.15. There have been 150 patch notes since 1.15.6's release today. I've fine-tuned all the content, balanced everything via feedback from the community, fixed many bugs and crashes, and added touches here and there that I felt were...

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SVE 1.15.1

Hey everyone! Over the past couple weeks I've been closely monitoring bug reports and taking in various feedback from the community. This update is pretty much good to go but I do want some playtests for a day or two before making it public. I've made some significant monster spawn changes in the Crimson Badlands, Forbidden Maze, and Highlands Cavern.

EDIT: Files are now public! I recom...

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End of the 1.15 beta

Hello everyone,

Today marks the conclusion of the SVE 1.15 beta. Thank you for participating in it and helping me find numerous bugs and glitches. All of your feedback and findings this past month have helped polish this update for the public release. I'm looking forward to seeing the community play through SVE 1.15! I highly recommend updating the beta files to the public release either ...

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SVE 1.15 Beta Update

Hey everyone, the SVE beta has been updated with some new content and a whole bunch of bug fixes. You can download the update >>here (link is removed. 1.15 is now public)<<. The update patch notes are included in the download folder. Thank you for all the reports! I estimate the late September release is still on track. Existing SVE 1.15 save files can update.

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Stardew Valley Expanded 1.15 Beta

Greetings, and welcome to the Stardew Valley Expanded 1.15 beta! I began working on this update about two years ago, though development had to be paused a few times along the way. Between working on the official SDV 1.6 update and ensuring SVE's compatibility, it took a lot of time. Over the past three months, I've been completely focused on bringing SVE 1.15 to life. It feels almost surreal th...

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New Dark Shrines

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POLL: Default layout for 'Frontier Farm'

Hey everyone,

I have a question for you all today! I'm unable to decide whether or not the default layout of Frontier Farm should be pre-built or sandbox. The pre-built layout contains paved roads and pre-made fenced animal areas and is similar to how Grandpa's Farm and Immersive Farm 2 Remastered are structured. The sandbox layout is more in line with vanilla farms where anything goes i...

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Frontier Farm - full view

"An expansive plot of land bordering the 'Ferngill Republic Frontier'. Many different wild trees are rooted here and there's secrets to discover. You start with one pear tree."

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An update

I haven't posted anything in a while so I wanted to communicate a little bit on what I've been up to for the past five weeks since SDV 1.6 launched and prospects on SVE 1.15. I am still working on the official 1.6.x updates and SVE 1.14.x. There are a bunch of bugs to sort out still but I feel like it's all starting to wrap up. As of SVE 1.14.43 there have been over 200 bug fixes. Some of these...

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An important announcement and 1.6 compatibility

Hey everyone, today is a very big day as it marks the long awaited release of Stardew Valley 1.6 and also the day where I am publicly revealing I helped develop the update with ConcernedApe and the Stardew team. I've been keeping this a secret for quite some time now. Working on Stardew Valley officially has been a dream of mine ever since I started modding the game, which at this point was hal...

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Revisiting old SVE assets

I've been looking back at my old artwork and decided to redraw some things. I wanted to show you all the new refurbished exterior of Grandpa's Shed. It actually looks... refurbished now! I feel like I have improved my pixel art over the years and that it was time to polish up some old designs.

It looks like the official Stardew Valley 1.6 update is in the final phases of its polishing an...

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Lovely Day (developed)

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Another update

Hey everyone, I've been super busy these past couple months working on content. I'm trying not to share too much... but here's an image of a new location! There still isn't any news when SDV 1.6 is releasing. SVE 1.15 is kind of in limbo because it won't work without the modder tools and frameworks coming with the official update + SMAPI. It's sort of a waiting game right now for me, but I'm st...

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SVE 1.15's new marriage candidate


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Lovely Day - Scarlett's Theme

An original composition on my Yamaha keyboard. This is an unedited take and I still need to develop it in FL Studio

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An update

I know it's been a while since I've posted anything and I felt like it was important to give you all an update. The primary reason why I didn't post anything this month is because I've been working on a lot of things lately that I can't exactly share with anyone. Part of this reason is to avoid spoilers and that I want everyone to experience these additions in-game instead of a post here on Pat...

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Forbidden Maze (OST)

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Gideon's Slime Ranch

(And yeah, he does have a slime charmer ring of course!)

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New Food and Recipes

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New Furniture

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Six new trees coming in SVE 1.15

from top to bottom: fir tree, birch tree, pear tree, persimmon tree, nectarine tree, and money tree.

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Witch Swamp Expansion

Hey everyone,


SVE 1.15 will have an expansion to the witch swamp featuring new monsters, new forage, new fish, a new soundtrack, some character events with the Witch's Henchman, and a new unique vendor that'll sell "odd" buildings. I don't want to spoil the entire map since it is a maze and part of the fun is the initial exploration (It is a very large map). This added location is geo...

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New World Maps

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Ferngill Republic Frontier

This is the location across the bridge of SVE 1.15's farm map I showcased a month ago, which I'm calling "Frontier Farm". I think these two names are very fitting given just how large the maps are. Players have enough space to do anything they want here! The image showcased is the "clean version" of the map. The actual in-game area will have a lot of debris to clean up and wild trees everywhere...

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Stardust (piano soundtrack)


A unedited recording on my Yamaha keyboard. This song will be used for some character events in SVE 2.0. This is just the piano recording! It'll be developed more in the future.

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SVE 1.15 Teaser

Hey everyone,

Here's an in-game screenshot of what's coming in the next huge SVE update: new farm animals, buildings, machines, items, crops, trees, and of course the new farm map! This update is shaping up to be pretty cool and I can't wait for you guys to play it once it's ready.

I've taken a break from 2.0 development for the time being to focus working on 1.15. Don't worry tho...

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In-game screenshot of the new farm

I wonder what'll be across that bridge once it's repaired?

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Enchanted Waltz Improvision

A recording of me playing an improvised version of one of Camilla's themes for the fun of it on a grand piano (unedited).

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Preview of SVE 1.15's new farm map

Hey everyone,

Lately I've been working on a new huge farm map which is the successor to Immersive Farm 2 Remastered. I haven't come up with a name yet but I'm sure one will come to me eventually as I'm designing it.

The gameplay mechanic of this map is orchards! Players will start the game with a couple fruit trees and the produce from all fruit trees while playing on this farm ar...

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Stardew Valley Expanded 1.14.19 Beta

Hello everyone,

SVE has been rewritten from the ground up to support i18n - an important feature for translators to more easily and reliably translate the mod for players of other languages. It used to be the case where translators would take the entirety of SVE's files, code and all, to translate the mod. This would cause a slew of bugs and issues down the line as SVE pushed out updates...

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