The awesome Taboolicious did a painting of Meridiana, and its up for sale as a poster!
When he does these, he goes all out on details, so check it out!
You can also check him out on patreon:
https://www.patreon.com/taboolicious&nbs...
2017-10-09 21:07:55 +0000 UTC
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This week I did a some more modelling, as well as finished off retopologizing a character.

The goblin witch doctor dude is all painted and retopo'd, so all he needs is a rig and he's ready to go.
This dude is going to be a magic guy, and will have exclusively ranged at...
2017-10-08 00:57:32 +0000 UTC
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I'm not feeling super well today, so this will kinda be a quick one. This week I did more model work that I don't want to show off quite yet, as well as implement the spell casting part of my combat system updates.
The general idea of how the system is supposed to work can be found here:
2017-09-30 17:53:22 +0000 UTC
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This week I worked on a few things!
First I put together an actual design doc for how I want to make future changes to the combat system, I'll show off more of that in the future.
I also put together a little bit more efficient and final version of Meridiana's Garden area. I also built a few additional props for it. As it stands in editor it ho...
2017-09-23 17:09:42 +0000 UTC
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I've been putting together thoughts on the more complete combat system I want to do.
Instead of implementing everything right away, I though I'd post the doc here for feedback.
Please let me know what you think, and if you have suggestions for something you think would be a better idea, I'd love to hear it!
2017-09-20 05:50:52 +0000 UTC
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I took some more time this week to work on some characters.
I made some small adjustments to the incubus lady, I'm gonna be making a few more, so I'm not gonna show her off yet.
I wanted a magic enemy of some sort, so I put together another goblin dude. This guy will be using magic attacks to keep you moving around a bit.
Witch Doctor G...
2017-09-16 17:09:46 +0000 UTC
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This week, I did a little tree optimization, as well as worked on a new character.
While I only had a few reported framerate issues, I still want to optimize everything as much as possible. I look at games like the Witcher 3, and get jealous of their environments.
I looked at how I can get the trees to be a little more optimized.
I use speed tree, which is a ...
2017-09-09 17:26:00 +0000 UTC
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This minotaur dude is a character that will appear in the game at sometime in the future( I started modelling his head to relax, and got a little too into it).
I know there are people who would like to see a little dick variety, so should he have a human donger, or a more animal like donger. I've ...
2017-09-07 07:46:09 +0000 UTC
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As I work on things, I'm slowly making small adjustments to Meridiana's model here and there. I learn things as I go, and I want to make sure that the heroine is the best model in the game.
One of the big things that I've been mulling over is how big her chest is. I initially didn't m...
2017-09-05 21:39:35 +0000 UTC
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This week I worked on building the forest entrance level environment, so that I could put out a demo to the $5+ patrons.
I had to build new trees, as well as some rocks in order to get items low enough to not have terrible frame drops. I succeeded somewhat, but there is still some more optimization to be done!
2017-09-02 17:28:35 +0000 UTC
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Hey guys, thanks a lot for your support!
Here is a build of the new level environment. This area is intended to be the tutorial kinda area, and a secret exit(not implemented yet, but see if you can guess where it will be) will take you from this area to the enemy camp once everything is done!
None of the events or interactivity of the level is active yet, but I wanted to show it to ...
2017-09-02 05:13:48 +0000 UTC
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This week I mocked up the general flow of the demo level, focusing on how it would be set up vs how it would look. I was able to get a general layout for how the level would play out, and identify some good spots for secrets.

2017-08-26 18:58:58 +0000 UTC
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This week I put together a threesome animation for the bird goblin dudes and Meridiana. Gifs are available to patrons in a post I made a few minutes before this.
I also added in a few features that have been requested.
The player's graphics settings now save. Any changes you make sure immediately save and be correct when you restart the stage or restart the game...
2017-08-19 18:09:02 +0000 UTC
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edit - opened this post up to all patrons
2017-08-18 04:23:21 +0000 UTC
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This work I finally got to work on some animations, as well as a few smaller props.
It was nice to go back and do an animation after just making props for a while, and I put together a threesome pigro- I mean spitroast animation. I think it looks pretty fun. I can't post pictures here, cause its NSFW, but some gifs should have been uploaded for patrons already!
<...
2017-08-12 17:19:58 +0000 UTC
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This week I did some random props, but also an animation. I'll go over most of it in a public update, but I wanted to show off some gifs here.
NSFW stuff isn't supposed to be in public posts according to TOS.

2017-08-12 17:09:10 +0000 UTC
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I just wanted to show off a few random things I've been working on that I might not have shown off in the weekly updates. Some of this stuff isn't super new, but its not stuff I regularly show off.
Some Crystal meshes. Can't be magic without crystals!

Some Potions. The material i...
2017-08-08 20:22:47 +0000 UTC
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Last month, I hit my 3000k goal, and then promptly dropped back below. This month, I've hit it and stayed there!
I want to say thank you so much for the support I've gotten! The community has been overwhelmingly positive, and I am constantly surprised by your patience and excitement.
Now I've originally set up a lot of my goals around supporting the community...
2017-08-08 19:58:12 +0000 UTC
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I got this awesome art from, Esther yesterday!
He's doing his own project, if you want to check it out!
2017-08-06 16:52:28 +0000 UTC
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This week I had planned to do some animations, but I got sidetracked with some more environmental stuff.
First, I wanted a kinda entry way into the forest, so I made a few trees to kinda act as a door way. I'm not very experienced with making trees, and they have their own challenges. These turned out okay, but I will likely tweak them in the future!
2017-08-05 19:35:22 +0000 UTC
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Continued working on environmental stuff this week, I don't want to show too much of it off, cause I'd like to leave a bit of a surprise. I did have some trouble with making things fit aesthetically. My first pass certainly didn't look photo realistic, but it did look more detailed and rendered then I liked.
Over rendered:
2017-07-29 19:24:33 +0000 UTC
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This week, I did focus on building a landscape shader, as well as a few additional props for the environment.
With a little help, I was able to build a modular landscape material, that is easy to change and adjust layers for. In addition, it has settings for tessellation and height maps, as well as allows me to paint puddles onto the landscape.
Instead of adding textures d...
2017-07-22 18:01:21 +0000 UTC
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This week was a big focus on materials, and making some assets to build a new level.
While there are certainly a lot of assets I want to make on my own, there are quite a few environmental assets I've found that fit really well, so of course I want to use those as well.
For Example, I came across a great grass pack that is super efficient compared to the other ones I've tried, a...
2017-07-15 18:43:32 +0000 UTC
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This week I started doing some landscape work, as well as made some material adjustments.
In order to get the environment stuff rolling, I started putting together a special area that the player will come back to occasionally. Its sort of a little garden area with a tent. It will act as a sort of sanctuary for the player, and end up being the place where you can change out abili...
2017-07-08 19:25:26 +0000 UTC
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This week I started making more environmental assets, as well as did some tests, and cleaned up some current assets.
I started with finishing the textures for the new monsters, so now they shouldn't be as plastic looking. They should also be a little more dirty.
I did some more tests now that there are new versions of substance painter. Still not ex...
2017-07-01 19:34:48 +0000 UTC
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Here is the latest game build. Nothing too exciting has been added since the last one. Just some attack animations. I've turned up the lighting a bit, but perhaps too much.
Read me has controls.
EDIT - There seems to be a bug if you try to lock on an enemy, and then aim an attack, you can't attack anymore. I've been notified and corrected it for ...
2017-06-30 22:35:54 +0000 UTC
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This week I did some AI tweaks, then started working on some more environmental stuff.
For enemies, I've set up an attack ticket system. This allows me to limit the number of enemies that attack all at once. Currently, enemies stand around when it isn't their turn, but that's something that can be fixed in the future. I hope this will make things a little bit easier, a...
2017-06-25 04:00:01 +0000 UTC
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This week I finished off the Bird Goblin sex animation. I also put together attacks for the goblins with and without weapons.
The bigger goblins can now sometimes carry clubs, and the small goblins can now sometimes carry little wooden swords. Getting hit with these attacks do more damage, and will knock you back.
These enemies can be disarmed, howe...
2017-06-18 04:00:00 +0000 UTC
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This week I worked on a few things, that were fairly spread out. I did some material experiments, put together some targeting updates, and added a sex animation for the bird Goblin.
After getting some feedback, I went in and reactivated the targeting mode. Now the right mouse button will cause Meridiana to stay focused on and strafe around what ever enemy was targeted unti...
2017-06-11 04:42:21 +0000 UTC
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I like to take a little time to experiment with some stuff each week to see if it would work or be useful for the game.
I found a really nice material for a frozen effect, and so I did some experiments with freezing enemies in place.
It ended up being kinda complex, as in order to freeze them in whatever pose they were in, I need to make a duplicate of the mesh(or meshes)...
2017-06-06 18:24:17 +0000 UTC
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