SamuZai
Mithos56

Mithos56

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Mithos56 posts

Updated Build

I've corrected a few bugs, and updated the build that I released a few days ago.  

I'm going to delete that post, but don't worry, I HAVE saved the comments and feedback!

Fixed for this build:

Sexing goblins SHOULD no longer result in falling through the world.  I don't know why it happens, but I found a fix that seems to stop it from happening to me at all.

Spamming...

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June 4th Weekly Update

This week I put together a system for enemies to have different weapons, set up a sex animation, and finally got Unreal Engine to give me reasonable file sizes for my game build.


I wanted to try to find a way to add a little enemy variety, and to that end I added a little system so that any enemy can grab or carry a weapon.  They can be disarmed with various abilities as well. &n...

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May 28th Weekly Update

So this week, I took some time to get the default attacks and abilities all set.  This is what I'm going to be going with for now, adding new stuff as we go.

For the spells, I chose 4 of them.  Two are new, and two were already existing.  I built the new spells, added effects and animations to them.  The two older spells already had animations and effects, so those were ...

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This is only a test.

It was suggested that xrays would be nice, and since that is a thing I like, I did a little test.  

There are a few problems I'd have to solve first.  Specifically how would it be displayed.  I can't just use a one sided texture, as that would give you a strange cutaway.  I'd likely have to model each half as a seperate object, and hide the half closest to the camera, but the...

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May 21st Weekly Update

This week i focused on simplifying the spell system, and redoing the way charming works.


I've streamlined the spell system.  Instead of having a lot of spells at once, I'm going to instead initially focus on having a few spells the player can cycle through, giving the player access to maybe 3-4 spells at one time.   There will be a chance to swap these spells out when n...

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May 14th Weekly Update

Happy Mother's day to people in the U.S.!


This week i focused on getting most of the animations for the two new goblins done.  This means their walks, runs, death, hit, knockdown, flailing around on fire, and idles taken care of.  


I also made a couple weapons f...

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May 7th Update

This week I busted butt, and I managed to get the models I did last week completely retopologized, and rigged.  

While I'm sure they'll end up needing small adjustments here and there, they are ready to go, and next week I'll work on some animation for them.



I'll be ...

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Downloads for new models

These links contain the zip files to download the 2 new monsters I made.  The downloads include the model, textures, skinned FBX both nude and clothed, as well as the rigs in maya.  

You can do what you want with them besides resell them, just be sure to credit me, and show me if you make anything cool!

Pig Goblin:

2017-05-07 00:33:41 +0000 UTC View Post

April 30th Weekly Update

While I've been working hard to get an interesting combat mechanic included, I do feel bad for not producing a lot of new interesting content.  So this week I focused on pumping out some additional characters.  

I managed to get the pig goblin model done, and the bird goblin almost done(he needs paint!)

They would both need weathering, but that's something I do in substance pain...

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Pig Goblin preview

I realize not everyone has discord, so I thought I'd post this here too.   

Kinda been working hard this week to get this guy's model done!   

He also has no weathering on him, I usually do that in substance painter.

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April 23rd Weekly Update

This week I stayed pretty busy, so let's get right into a few things I wanted to talk about.


Obviously from above, I'm starting to fill in some of the goblins missing animations, trying to make him look a bit more alive. I'll be continuing to do this slowly.


I tried something different with the spells, and made a spell ability that combines a few other spells, dependi...

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Adjusting Charm ability feedback

I'm currently going through the spells, and making some adjustments to streamline things, and make them easier to understand.  As part of this I'll be making some adjustments to the charm ability.


I do plan on making the range a little longer, and making it take less time to cast.  

I was also toying with the idea of enemies responding differently depending on how horn...

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April 16th Weekly Update

As I mentioned last week, I was out of town for half the week, but I did manage to get a few things done.


I added a spell that allows the player to great magic balls that can be flung at the enemy and then return like a boomerang.


I also fixed a couple bugs around horny charmed enemies trying to gang up on Meridiana. 

I did also add the animation above for ...

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April 9th Weekly Update

Sorry, no pictures this week as I'm gonna be out of office this afternoon!


I implemented the goblin getting grabby in the game.  Once you charm then, when they reach about 50% horniness, A goblin will grab Meridiana's leg, and start humping away.  The player will be locked in this animation until they win a mini game that basically consists of tapping space bar as fast as th...

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April 2nd Weekly Update

This week I made the switch over to Unreal Engine 4.15.  After seeing some of the upcoming 4.16 features I'm going to really want to use, I knew I'd have to deal with the changed Tonemapping and Post Processing at some point, so I went ahead and did it now.


I also set up so that when a charmed enemy starts getting frisky, as in the above image, it will eventually lead to sex.  ...

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March 26th Weekly Update

This week, outside of playing with motion capture, I did some updating and addition to some of the systems I've done.


I made it much easier to change or modify player stats on the fly, and added the ability for temporary stat boosts to be absorbed when Meridiana sleeps with an enemy.


I broke down and redid Meridiana's physic asset, making it easier to have her ragdoll...

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Game build for all patrons

This is the build that I released to the $5+ patrons at the beginning of the month.

64 bit build:

 https://mega.nz/#!rFwknKTC!rs99shrDadWFsO5d0rDpsbOITtkMkwrI5erbLSnQRqg  

32 bit build:

 2017-03-24 19:03:17 +0000 UTC View Post

March 19th Weekly Update

This one isn't super exciting, as it was all a lot of set up and prep work.  No pictures today :(


Looked into updating to lastest version of Unreal:

With the release of Unreal Engine version 4.15, there are a few animation features that I would like to use, and I've been wanting to upgrade.  When I first made a copy of my project for that version of Un...

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Rapid Button press component

I made this simple little self contained button press component this week, and since it self contained, its safe to give out if anyone wants it.

Basically you attach this component to your main player blueprint, and it will give you a little button mash event.

To use it all you need to do is call the Button Pressed function whenever a button is pressed.  This function will return a b...

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Charmed enemies getting randy, baby! Yeah!

So this week I've been working on entering a system where enemies that you've charmed will get more horny over time.  I already had this kinda in place, but now I've kinda turned it on.  

Some of the changes I've implemented not only have the enemies jump Meridiana when they max out their horniness, but gives me the ability to have them take some lesser actions as they get closer ...

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March 12th Update

This week I focused on fire.

Believe it or not, this wasn't Zelda inspired, as I had been planning this stuff for a while.  Seeing how wonderfully it worked in BotW, I decided to flesh it out a bit more.


First I made some changes to Meridiana's fire breath spell.  This spell now breathes fire in an arc in front of her, with an altered animation.  It attacks kinda ...

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March 5th Update

This week was mostly a preparation of releasing my current build to the $5+ patrons.   However, I did take some time to add a really cool plugin, as well as get some work done on dynamic props.

I've released a new build for the $5+ patrons.  

I've only gotten a few comments and bits of feedback, but what I have gotten is a bit critical of the changes I made to the comb...

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New Game Build

I put together a new build really quick so you guys have something to see what's going on.  

There isn't much at all new as far as sexy stuff goes, but this does kinda show off the combat a little.

There are probably a couple bugs here and there.  I think there is one with the incubus animation not playing correctly depending on which animation is chooses.  

I als...

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February 26th Update

This week I did a few things, mostly programming and shader related.


Starting off kinda boring, I started finalizing the controls, and adding controller support.  The run button now needs to be held down, instead of being a toggle, and over all the controller should work to play the game.


I also worked on some stuff with materials.  I was looking at a way of...

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Standing Trib

Snizzelfit mentioned having something "pop" out during the trib animation, and I loved the idea, but not the pose for that.  So I made a standing trib pose that will transition really nicely into some straight up standing fucking.

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February 19th Weekly Update

This week I primarily worked on getting a couple of animations done, but also did a couple bug fixes on the side.


I did a couple animations between Meridiana and the Incubus based on some feedback from the $10+ patrons.



I also did a couple bug fixes, and replaced the effects on another spell.


I also did a little work on some other things I ...

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Couple of GIFs for this weeks update!

Attached are two gifs from the animations I did this week.  Thought you guys would like to see them!

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Scissor me timbers!

I think scissoring was the most common answer!

Don't worry, I think we'll still get a BJ in at some point!

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What animations?

I want to do a couple more interactions for these two.  What would you guys like to see most?

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February 12th Update

This week, I did a few tweaks to make sure the spell casting stuff is easy to understand,  I got a combo spell set up(still not super happy on the animations), and tried to get started on some lewd animations.      

Along with some general bug fixes.

The spell ring now has some icons to show what each element is what direction, and some visual and audio feedba...

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