SamuZai
Mithos56

Mithos56

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Mithos56 posts

Just a model shot

The more or less completed village girl, minus clothes( and maybe pubic hair?  Should I add that?)

Can't post publically, but this is one of the things I spent time on finishing up this week.  Once I have her clothing done, I'll work on getting her retopologized and actually into Unreal Engine.

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Febuary Mini Build to All Patrons

This is the build that was available to $5+ Patrons in February.

This is a small build similar to what I put out in November.  It is mainly to look at the animation for the Hobgoblin, but you get a peak of some of the other stuff I've been working on as well.

64 bit build:

2019-03-30 18:59:28 +0000 UTC View Post

March 24th Weekly Update

Getting back on track,  I got some suggestions from the $10 patrons as to what pose for the animation with 2 hobgoblins should be, and got the first part of that completed.


I decided that one of the powers I wanted Meridiana to have it to conjure a Zelda like bomb.  This week I put together all the logic for that.  Just to make sure it felt alright.   S...

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Poll has spoken!

Just the first stage, but only one loop.  The animation has the loop repeating a few times, with some slight secondary motion so the standing hobgoblin isn't so still, and there is a bit of motion on the laying goblin's feet.

2019-03-23 23:15:54 +0000 UTC View Post

Position for Hobgoblin threesome

I can't decide between them, so I'll take your input.  If you have a different threesome position that you think will be even better, post in the comments (You just need to post the name, I can look it up!)

This will be a quick poll because I want to get this started!  So just a couple days!

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March 17th Weekly Update

This week was a rough one, and I don't have anything interesting to report.  

I've been dealing with some personal issues over the last month or so, and the biggest and most time consuming issue has resolved this week.  It was extremely stressful, and upsetting, but its done now, and without those distractions, I should be able to get back on schedule and focus more.

...

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Chubb Enough?


Does she need a little more chubb, or is she chubb enough?  I don't want to make her outright fat, but more of like a regular old plump village girl.

If you have a difference of opinion, lemme know in the comments!

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March 10th Weekly Update

I have a few spells that I want to spawn actual objects, and it occurred to me that being able to hold things was something I need to get working again.   

To that end, I worked to get that implemented again.  The plan is to have heavier objects slow movement, but lighter objects still allow you to run.  

I would like to replace the animations, as the current an...

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March 3rd Weekly Update

This week, my big focus was getting a new mini build out, once that was done, I took a little time to upgrade the version of unreal.

A new mini build was released for the $5+ patrons.  It contains the sex scene between Meridiana and the Hobgoblin, as well as the changes I've been making recently.  Its a mini build, just to keep the file size down, so its not super exciting as f...

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February Mini build

This is a small build similar to what I put out in November.  It is mainly to look at the animation for the Hobgoblin, but you get a peak of some of the other stuff I've been working on as well.

64 bit build:

https://mega.nz/#!uMIFESIR!AjoD2xxcBbzMmYEGgGYJ4sAmwF8lqtgnhJWzx...

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February 24th Weekly Update

This week I was able to finish the interactive animation for the hobgoblin enemy.


I've also worked on the village girl a bit, but don't have progress that I want to show.


I've also been wanting to make the way enemies attack in more interesting ways, and I've taken a bit of time to learn more about AI.  Hopefully I can make enemies that don't just run at t...

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Preview of New interactive animations in engine

No sound, just a video preview of the hobgoblin animation all in engine.  I tried to have the different stages flow into each other like I did with the previous animation I put together for the hobgoblins.

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February 17th Weekly Update

I unfortunately got set back a bit this week dealing with a few issues( Family member birthdays, House issues, etc).  I did manage to get a little bit done.

The big thing is I got my trap system working.  Right now its just a few different falling logs, but I've got all sorts of devices in mind, and one way to set them off is with a trip wire(Which itself can be a trap).  ...

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Nothing to see here

I got more animation done, just need to finish it up!

Previous stages:



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February 10th Weekly Update

This week was another good week!  

First thing I did was get the knife mesh into the game, so Meridiana will finally have a consistent melee weapon.   Its not the most impressive physical weapon, but I think its appropriate for a sorceress.


I've been experimenting...

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Jizz Test

Thanks to a little help from the wonderful team at Wild Life (check em out!), I was tipped off to a different way of doing jizz effects I hadn't thought of before.  I did some tests, and the initial result is super promising.(It obviously needs a lot of refinement)

2019-02-08 07:18:05 +0000 UTC View Post

Don't forget to leave your ideas on the previous post!


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Hobgoblin lovin'

Big mean hobgoblins are going to have more aggressive animations.  I have the first one on one animation chosen, but I'm not sure what I want to do for the other animations.

I'd love to hear your ideas for the different sex animations I can do with these guys.  One on one and groups, give me some of your ideas!

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February 3rd Weekly Update

Another productive week!   

I started by getting the basic hobgoblin implemented with a basic attack.  I still need to focus on some variations of him, but he's basically ready to go. 


I also added a few animations to the enemy command ability, so that its clear what's going on.  Meridiana will now point at the target, and the enemies will nod th...

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January 27th Weekly Update

This week I focused on getting the new Hobgoblin character in game and working.  While there were a few hitches, it worked out very well.

I wanted to have one skeleton that could represent a few different creatures.  This would give me a chance to have a bit of enemy variety but not have to remake 30 animations.  It worked out really well, and I'm surprised how flexible Un...

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January 20th Weekly Update

Similar to last week, lots of animation work was done this week.


I focused mostly on getting the animations done for the the hobgoblins. I plan to try a few different variations for this dude, but the common animations are just about all done!

2019-01-19 21:28:08 +0000 UTC View Post

January 13th Weekly Update

This week was busy, and I got a lot done!


I managed to iron out most of the kinks in the hobgoblin's rig that were left.  Once that was done I was free to start work on his animations.  

With every new enemy, there is a rather lengthy list of animations I need to do. For Example:

2019-01-13 05:00:01 +0000 UTC View Post

Sexy Mini Build for all patrons

This is a build with all the current enemies wandering around blind, so you can seduce them at your pleasure!

Its the same as the the one released to the higher tier patrons at the end of November.

 All you have to do is charm the enemies, then hit "Q"  the seduce power  used to start the sex animations is already queued up to the hotkey.   

If you ru...

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October Build Release for all patron

I apologize, I usually want to put these out a month or so after they are given to the higher tiers, but I completely forgot to!  

I'm sorry and I feel like an ass about it.

 This build has some some new interactions, but its mostly to get some  feedback on the combat abilities.  Let me know how they feel!   I will  probably change them around(exce...

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January 6th Weekly Update

Happy New Year!

I had a wonderful holiday, and I hope everyone else did as well.   

I was excited to get back to work, but got a little sick over the past week.  I'm mostly over it at the moment, so I'll be getting back to things this week.

However, even though I wasn't feeling well, I did take time this week to put together my plan for the new year.

Whil...

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December 23rd Weekly Update

Got the Hobgoblin dude textured and rigged.  He still needs a couple facial morphs, but otherwise he's good to go.  I posted some quick jokey gyrating animations for patrons, but those are a little lewd.  

This is the week that I generally take off, and I do plan to do so.  However, I would like to do at least a quick animation test with this dude, so I should post th...

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Hump Goblin


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December 16th Weekly Update

This week was a lot of work!

I was able to get all of the retopology done for the hobgoblin. (Image above was wip)  Most of the UV mapping is also done, and at this point I just need to do textures and he'll be ready to rig.   I'm hoping to have some animations done with him by the end of the month.

Couple Parts not shown:

2018-12-16 05:00:03 +0000 UTC View Post

December 9th Weekly Update

This week I finished up the model for the hobgoblin dude.  I've got preliminary colors on him, but I want to try to paint a few different textures in substance painter to give him a bit of variety.  


As you can see, he has a few different armor pieces(which need to be weathe...

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December 2nd Weekly Update

This week I stayed kinda busy.   I was able to finish and fully implement the threesome animations with the witch doctors.  I did have a scare where one of the animation stages wouldn't load in maya after I had finished it, but that crisis was averted.

This animation took longer as I was trying some different stuff, and there was a bit of learning.  For this animation, t...

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