SamuZai
Mithos56

Mithos56

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Mithos56 posts

Sexy Mini build

Here is a smaller build that's just a room with the various enemies, who can't see or hear you until you attack them.   This will give you the chance to charm them and try the various animations, including the new one with two witchdoctors.

All you have to do is charm the enemies, then hit "Q"  the seduce power used to start the sex animations is already queued up to the hotk...

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Banner Images

Someone had asked for my banner image. This zip includes some pictures and turnaround videos of this older zbrush scene I had set up.

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End of the animation

This is the final part of the Witch doctor threesome animation.  I've got the animation in game now, and just need to add sound effects to it.

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November 25th Weekly Update

I hope all my American friends had a wonderful Thanksgiving.  The holiday (and other work) kinda cut my week a bit short, but I did manage to finish the third part of the two witch doctor animation(which I posted earlier in the week).  I also was able to get away from family for a little bit to do some concepts for some additional NPC characters, just some face stuff, nothing too excitin...

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Witchdoctor threesome Preview 3

Third stage of the animation with two witch doctors.  Trying to animate actual transitions between then different stages.

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November 18th Weekly Update

This week I was finally able to start nailing down the new goblin character I wanted to add, so I got a lot of his modelling done.   I eventually want to do a little more with this dude, use him as a base to make several different looking dudes, but for now he'll do.

The HobGoblin base model dude:

2018-11-18 05:01:00 +0000 UTC View Post

November 11th Weekly Update

Again this week, not an exciting update!

I've continued working on the latest love animation between two witchdoctors and Meridiana.  I'm posting samples of this animation for patreons only due to its content.  With this animation, I'm adding transitions between the different states, something I haven't done before, so I'm taking it a little more slowly.


I've also star...

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More witchdoctor threesome!

I've been kinda taking my time with this one, and trying to do something a little different. I don't think it will end up making the animation amazingly better(I think its at least a little better though), but it will help me in future animations!

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November 4th Weekly Update

This week I began work on some new love scene animations.  This one might take a little longer then usual, as I'm trying a few different things as I create it.  

I'm also looking to add maybe another monster to the game, as well as some actual NPCs.  You guys have been very patient with me putting together all the game play stuff, so I'm going to take a little break from that...

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New Animation in Progress

Can't make this public, but I wanted to show off that I'm working on new animations now.  You guys have been very patient with me while I try to get some other stuff together, so for at least a little while, I'm shifting most of my energy to new monsters/characters, and animations.

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October 28th Weekly Update

This weekly update is going to be a bit brief, as I just released a new build that I spent a lot of time on, I decided to take it a bit easy this week.  

I transfered over all the spells to the new ability system, and made some adjustments so now if you have an empty ability slot, and pick up a weapon or ability, it will auto equip.


With that done, the next thing I want to f...

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October 21st Weekly Update

This week I put out a new build for the $5+ patrons, so testing that build was a big part of my week.  

To that effect, I corrected the problems with animations not aligning properly.

I also took a little time to adjust how knocking enemies down, and enemies getting back up works, as it tended to be a bit extreme.  I've toned it down, and now have some enemies getting up a little...

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October Game Build Happy Halloween!!!

This build has some some new interactions, but its mostly to get some feedback on the combat abilities.  Let me know how they feel!   I will probably change them around(except the rock, its purposely kinda bad, but has a use!).


Updates:

Bird Goblin added. Has two different animations.

Halloween Area added (its not impressive, don't get super excited)

P...

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October 14th Weekly Update

This week I did a little animation work, and then worked on adding a little Halloween area.  This is nothing super deep or exciting, but I wanted to do something seasonal, and I found some assets that worked out.

I also worked on some effects for the other abilities Meridiana can steal from enemies.  I haven't nailed anything down yet, but I'm sorting them out.  

With ...

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Nothing Exciting

This is nothing too exciting, but I can't put it in a public post!

Little Jiggle




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October 7th Weekly Update

This week I spent time finishing up putting together a usable version of the weapon system, and even worked on some of the spell interactions.


Now that its in game, part of my plan is to have the player absorb abilities from different monsters.  These abilities cost little magic to use, but have limited charges.  

Furthermore, some of them can combo with other abiliti...

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September 30th Weekly Update

This week I finished up a few things with the Bird Goblin dude, just updated some stuff with his rig, and gave him an attack.

Besides doing that I spent most of the week rewiring the attack stuff, and moving a few spells over to attack abilities.  

People had asked to have a few hotkeys, so they can quickly use the most common attacks and abilities more quickly.

How I'm g...

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Latest Game Test Build to ALL patrons

This is the build that I released to all patrons in August.  If you've already downloaded it as a $5+ patron, there isn't anything new here.

This is a build of the forest area as I have it thus far.  I plan to add  more level pieces, but I think I've got enough to kinda give you a bit  to explore.

Instructions are in the readme.  The controls haven't changed from...

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September 23rd Weekly Update

I'm writing this update a bit earlier then usual, although it won't go live until the usual time.  It will also be a bit brief.


I did spend the beginning of the week taking it a bit easy after recovering from being sick.  But I was able to finish the animations I was working on this week, and now the bird goblin is in the game.  He still needs his attacks implemented, b...

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September 16th Weekly Update

This is gonna be super brief, as about half way through the week, I experienced a medical issue that has put me into a great deal of pain( Its nothing life threatening! ).  I ended up not getting much done for half the week because I was either in intense pain, or on enough painkillers that I can't really focus.

I'm feeling a bit better now, but am gonna spend the weekend resting.

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September 9th Weekly Update

Now that I had some area out, I wanted to start working on making some of the comment changes based on feedback that I've gotten.  

For some reason, I had a really hard time visualizing what I wanted to do, so in the meantime, I tried to address a few pieces of feedback that I had gotten.


First I added a simple options menu, so now you can make some broad adjustments to th...

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September 2nd Weekly Update

This week I was primarily focused on getting a test build showing off the forest level set.

To get this done, I added an end section to the level, as well as got all the enemies placed in game.

The test build is available to all $5+ patrons here: 2018-09-02 04:00:06 +0000 UTC View Post

August Test Build

This is a build of the forest area as I have it thus far.  I plan to add more level pieces, but I think I've got enough to kinda give you a bit to explore.


Instructions are in the readme.  The controls haven't changed from previous builds.   


Please not there are not really any changed to the combat in this build, but there are a few additional sce...

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August 26th Weekly Update

Not a lot that I want to mention this week, so it will be pretty brief.  I spent the week working on some stuff, including adding some additional level sections.  I HOPE to put another build out before the end of the month, so look forward to that.

This update is a bit brief cause there are a few things I did that I don't want to show!

I'm trying to think of how I can make ...

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August 19th Weekly Update

I focused on just getting the Witchdoctor goblin done this week, and he's now in game.  


I had quite a few animations to knock out to get him ready, but I powered through them, so I can have him in game sooner then later.  I really want to be adding more enemies, and he was next on ...

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Dirty cross Section tests

This is something I've been working on and off for a while, and I had some ideas so I took a little time to mess with it again.


I've been trying to build a x ray cross section type thing for a long time. My big problem was that I wanted it to be viewable from different angles, so just modelling a cross section wouldn't work.


I ended up using a material that looks at w...

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August 12th Weekly Update

This week I continued to work on making new level sections, and animations for the Witchdoctor.  


I did also spend some time reorganizing the feedback I had from the combat builds, and working out some adjustments to the combat and spell casting(on paper, I want to get a build out before...

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Witchdoctor sex preview

Just a quick preview, this is all the animations loops strung together, which is why it looks a bit wierd/quick.

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August 5th Weekly Update

This week I focused heavily on working on the forest level sections.  


I started by doing some housekeeping in the way the level was set up.  This will allow me to build a loading screen so the player knows what's going on, and doesn't think things are just frozen.


I added a few more sections.   Even with only a couple sections its starting to look...

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Payment Issue

 Just wanting to let you all know that Patreon has been confirmed to be having issues processing payments. No official word yet on what's happening, only rumors, so until further notice, make sure you check your pledges if you were pledged to any other Patreon campaigns, and if you were declined, get in contact with your bank and/or Patreon to try and figure out what's up. 

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