SamuZai
Mithos56

Mithos56

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Mithos56 posts

July 21st Weekly Update

This week I continued to focus on building the environment in the tutorial level.

I did a lot of work on trying to build my own dilapidated castle set, and to that effect I spent time building out the various parts.  I can combine them in Unreal, and build just about anything I need, all while using a single draw call(or two).

2019-07-21 16:01:00 +0000 UTC View Post

July 14th Weekly Update

Not an exciting update, this week I spent time making some more adjustments based on feedback.

I realize that some people might want to use a controller instead of a mouse and keyboard, and so I've added a simple spell casting mode.  This is more of a temporary thing, as I plan to flesh out the controller casting a bit more.   I did want something to be available though, s...

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July 7th Weekly Update

I spent the earlier part of this week responding to feedback, and then focused on making a few changes based on that feedback.

Some people with non english keyboards seem to have some trouble changing the different stages of the love animations.   So I've finally changed the keys to do so.  The animations stages will now be changed with A and D, or with the d-pad on a cont...

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Small Update to previous build!

If you were having issues with Comma and Period not changing the stages of a sex animation, I have updated the build to change that to A and D.   


If you weren't having trouble, then disregard this new build.

https://mega.nz/#!WdQ3HCIK!DxglOJ5JESW8CiVzU4pEQ...

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Whitebox Tutorial Level Testbuild

I posted this a few weeks ago for the $5+ patrons, but here it is for everyone.  

This is the white box for the tutorial level I'm building as sort of a demo level.

The level currently has notes through out explaining what to do, I plan on replacing that with some dialogue in the future.


I'd like some feedback on what you like and dislike.  I understa...

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June 30th weekly Update

I had a bit of art block this week, and had a hard time getting anything done.  

Because I was having a hard time, I switched gears to try to do some different stuff.  

I spent quite a large amount of time trying to use Unreal's nativization to squeeze out a little more performance, but could not get it to work very well.   So that stuff will have to wait until...

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June 23rd Weekly Update


It been a productive week!

To start, I finished up the new animations for Meridiana's dagger attack.  I've also made some adjustments to make it more effective and fun to use.  
Since the attack needs to be close to hit, it will give her an extra push forward to make sure...

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The village girl is rigged!

Her rig will need some tweaks as I figure out exactly what poses she'll need, but at this point she's basically good to go!


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June 16th Weekly Update

Happy Father's Day!


Hope everyone had a good week and saw something cool in all the E3 announcements!

I'm pretty excited everything Zelda, and think that FF7 remake is starting to look really cool. (It even has a combat solution similar to what I wanted to do, so I might have to steal that sometime!)

I spent some time reworking some animations, and doing some b...

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June 9th Weekly Update

While I'm waiting for some more feedback from the last test, I spent the week making a few small adjustments.


First, I added an exhausted state.  When Meridiana uses to much magic, she needs to take a moment to recover.

This effect will last until she's recovered enough. &nb...

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June 2nd Weekly Update

This week I focused on getting the tutorial level in a playable state, and out to some of the patrons for some feedback/testing.

https://www.patreon.com/posts/tutorial-test-27302833 


I had it completed earlier in the week, but happened upon a new Unreal Plugin that solved a l...

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Tutorial Whitebox Gameplay Test

I've got MOST of the game play elements in place, and I'd like to get some opinions on what we've got.

This is a whitebox simple layout for a tutorial type level, to teach people the general mechanics.

I'd like if you guys could play through it, and share some opinions on the various elements before I set everything in stone and start to put in the all the set dressings.

Are...

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Test build opened up to all patrons.

The last test build I posted, to the $5+ patrons is now available for everyone here: 

https://www.patreon.com/posts/26488486 

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May 26th Weekly Update

Bust week focusing on a few things.

To start off I added much of the environmental interaction stuff I want to have.  I'll need to fill it out a bit, but Meridiana can collect items, open doors, open chests, blow stuff up, lift certain items....
All she needs now is to be able to push blocks around, and I'll add that as needed.

Related to this I added a small notification t...

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May 19th Weekly Update

Another good week!  I was able to get the rig for the village girl started, and did some test deformations that turned out fairly well.   It still needs all the more fine adjustment stuff, like the facial animation, but otherwise its looking coming along fairly well!


As ...

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May 12th Weekly Update

Happy Mother's Day!!!!

Busy week!

I managed to get the village girl's textures and retopo completely done.  There were a few parts that were a bit higher poly then I wanted, so I had to go back and retopologize those parts.  Once that was done I was able to get her textures all baked out.

I showed more pictures to patrons earlier this week, but those aren't appropri...

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Retopology and UV/texturing done

Some of these aren't SFW, so I can't put them in a public post.  Managed to get all the texturing done for this gal.  

Next is rigging and animating her.

In the final model the nipples won't pop through the shirt.

2019-05-09 22:48:27 +0000 UTC View Post

May 5th Weekly Update

Had a busy productive week this week!

First I was able to get the sounds and basic effects done for the threesome animation with two hobgoblins, and with that done, was able to post a small game build so players could check it out ($5+).

I was also able to get the retopology for the village girl basically completed, only one small part remains.

2019-05-05 16:01:01 +0000 UTC View Post

Retopology for village girl

I don't want to get in trouble for posting this publically, so I'll post in just for patrons.  Here's a couple picks from the retopology for the village girl.   Her head and body were separate objects during retopo, but I combined them into one mesh afterwards.

With her hair and cl...

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New small test build

Here is a new build that kinda shows off some of what I've gotten done this month.   Its mostly to just see the dirty stuff though.


64-bit:

https://mega.nz/#!6RRSRaiT!AS1mLHSu-3gU_8VpedVMbiSDV1VHRND82kJhJwtAUDg 

32-bit:

2019-05-01 00:06:13 +0000 UTC View Post

April 28th Weekly Update

This week I was able to get the animations for the threesome with the hobgoblins complete, and in game.  It still needs its sounds and effects, but the animations are all done and implemented.

I also got all the parts for the village girl ready for retopology, so I should be able to get some of that done next week.


I was trying to work out the best way to do the shie...

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Animations as a set

This needs sound, and effects, and some minor tweaking.

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Climax from Hobgoblin animation

This is the end of the hobgoblin animation.  It might end up looking a bit wierd in game with how she gets up, so we'll have to see...

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April 21st Weekly Update

Happy Easter if you celebrate it!  

This week I finished up all the costume stuff I can for the village girl.  I want to have a disheveled version of her clothing, and I've made some rough geometry for it, but I'll have to wait until I have it in Unreal Engine and see how it interacts with the cloth system.

Finished up the little details on the third dual hobgoblin inter...

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Patreon of an artist I really like

Hey, I'm just using this to bring attention to an artist I really like, who recently opened his own patreon.  

https://www.patreon.com/momdadno/overview


If you like his work, I'm sure he'd appreciate throwing a dollar his way.  If not, that's cool too!!!

Some art he's done f...

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April 14th Weekly Update

I was sick this week, and that really put a hamper on my progress.  Luckily, I had worked last weekend to try to get ahead, so I still got some things done.

There was some planning stuff that I was able to get done, and some writing stuff that I don't want to reveal that I worked on this week while I wasn't feeling very well.


I was also able to get the main loop of ...

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Third Stage rough loop

The third stage is similar to the second one, mostly just faster.  Unfortunately in Maya, to play it at full speed it kicks out frames so it doesn't look really great.

I was sick all week so working a bit late to get this done tonight.

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April 7th Weekly Update

This was a very busy and productive week.


First I got the effects and sounds for the bomb ability all squared away, as you can see in the video.  It turned out pretty much how I wanted it to.  I'll still have to tweak its range and power, but that's an ongoing thing.


I posted some nearly finished animations for the Hobgoblin threesome.  The secon...

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Next Stage of Ogre animation

This pushes the rig for Meridiana about as far as it will go.  

If I ever get to another iteration, I know where I need to make her more stretchy!

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March 31st Weekly Update

This week I worked on a few different things.

I started with finalizing how the village girls will look. I still need to get to her costume, but her figure is all finished up.  Unfortunately the pics aren't safe for public!

I wanted some abilities to be easier for the player to aim, and so I've built in that functionality.  I still need to set it up so Meridiana graphica...

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