This is the build from June, but now for all patrons. If you've previously downloaded that build, there is no need to download it again!
edit - Sorry about that! Not sure why it didn't include the key. I'll add the link here as well just to be sure things work!
2020-08-31 20:23:43 +0000 UTC
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I've got the new charm system completely implemented at this point, and it only needs some tweaks.
The new system involves Meridiana prepping enemies to be charmed by giving off pheromones that make enemies more malleable. Once the enemy passes through this cloud of happy, they can be confronted and charmed when they would normally attack on site.
How does she rel...
2020-08-30 16:01:02 +0000 UTC
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This week I was able to finish and insert all the newer animations for charming enemies.
Some of them are not appropriate and can't be shown publicly.
The actual charm I had made longer, but ended up cutting it down to this(above) animation. The idea is that when charming an enemy, Meridiana almost looks divine or ethereal to the poor soul being charmed.
Once an en...
2020-08-23 16:01:01 +0000 UTC
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This poses work better with this costume, as its a bit cloth parts are a bit more dynamic. I'll try to adjust the other costume, but I'm afraid I'll end up breaking it somehow.
2020-08-22 07:06:52 +0000 UTC
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I had a bit a rough week, and didn't get as much as I'd like done. I did manage to finalize how the new charm system will work, but I wasn't able to get the animations done.
Once everything is done, I will explain it all the changes, and I think its a much more fun system then simply tapping E a lot.
Sorry that the update is fairly short. The week was pretty crum...
2020-08-16 16:00:06 +0000 UTC
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This weeks progress is (believe it or not) directly related to what I was working on last week.
I got a some feedback that the way you charm enemies (rapidly tapping E) was pretty uncomfortable to do. I actually kind of agree.
The idea behind it was like a battle of wills between Meridiana and the monster, but I never felt like it played out that way. It also fe...
2020-08-09 16:00:03 +0000 UTC
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This week I did spend time doing some new animations(they are too dirty for a public post!)
and I finally finished the design doc rework on charming enemies.
What was in place currently was always a bit of a test/temporary system for charming enemies. It never really felt organic, nor in character for how Meridiana would behave. I've had a plan to rework it for...
2020-08-02 16:00:04 +0000 UTC
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Can't let the public see the naughty stuff. I've got plans for an extended scene between Meridiana and this dude, as part of a tutorial.
I will likely keep the rest of it secret until its in game as the final scene, but he's a little preview.
2020-08-01 07:13:21 +0000 UTC
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This week I took some time to catch up on a few things.
People had pointed out you can teleport past some of the puzzle elements. I took some time to fix some bugs in the teleport, so this should no longer be an issue.
I also put together a new trim sheet for my outdoor props. This will let me quickly texture this group of props as I create them, so I'll try to add a f...
2020-07-26 16:01:01 +0000 UTC
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Like I planned, I took a few days off this week, but still got some stuff done.
My tablet came back from repair, so I spent a day getting that back up and working, and even concepted another enemy a bit once I got it working properly.
I tested a trimsheet texture on some of those props I made. There are a few things missing from the trim sheet, and it f...
2020-07-19 16:01:02 +0000 UTC
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Various attempts to get the goo shot looking correct. This is all vertex animation in a particle system.
2020-07-18 16:35:23 +0000 UTC
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Another week without my tablet when I really wanted to sculpt some characters. Also I'd really like to use zbrush to sculpt some of the effects I'm trying to make.
In the meantime, I did a bit of modelling and implementation. I have a basic fluid drip effects that I've added to the various adult scenes in the game. As I build additional effects, I'll be addi...
2020-07-12 16:00:03 +0000 UTC
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This week wasn't overly exciting. I continued to work on some backlog animations.(All enemies in game can jump now, for example).
I also continued to work on different particle systems for some goopy effects, some of them to more success then others.
I also spent some time this week mapping out what sorts of props I might need in the game for the various environments I have plan...
2020-07-05 16:01:02 +0000 UTC
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I made this post a while ago, and I'm still hoping for more suggestions on a name for this character!
https://www.patreon.com/posts/please-help-me-36632980
2020-07-03 21:35:24 +0000 UTC
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This week I've continued to work on slowly filling out the missing animations on the enemies. Currently I'm slowly building all of the enemy jump animations so I can eventually have them quickly move up or down areas, or cross small ledges.
But the bigger thing I've been working on is finally getting vertex animation into Unreal Engine.
Vertex animation is animation ri...
2020-06-28 16:00:05 +0000 UTC
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I'll go more into this in my weekly post, but I found out how to import and use vertex animation into Unreal Engine, and its time for goops!
Posted for you guys separately from the weekly update because this is 2 Hot 4 public post.
2020-06-27 21:22:24 +0000 UTC
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This week I finished doing one of the trainings that I recently got, and finished updating the Sorceress Tales Project to Unreal Engine 4.25.
I finished a training on building environments this week, and it had a lot of good information, as well as a lot of so/so stuff. I'm not sure its the best training, or was worth the cost, so I'm hesitant to recommend it. I did pick up a...
2020-06-21 16:00:05 +0000 UTC
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Like I said, I started this week with doing some learnings and mini classes on environmental stuff. This class was a little difficult to follow, so I'm not sure its something I'd recommend yet.
In the meantime I didn't really want to do any environmental stuff, so I took some time to correct the problems people were having with the puzzle area. As shown in the vide...
2020-06-14 16:00:03 +0000 UTC
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Its been a busy week!
Last week I mentioned I split the level up into sub levels, and tried dynamically streaming them in as you played. I continued to straighten that out this week. I managed to keep the hitches when loading different parts of the level minimized, but they do still happen.(At least for me)
I went ahead and put the build out to the higher tier patrons. &...
2020-06-07 16:01:01 +0000 UTC
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This build has a few additional animations, but a lot of work was done on spells and skills.
I feel like things might be starting to come together as a game.
Updated Link as of 06/06/2022
https://mega.nz/file/2MRCQQTD#g3ARdzNvcOoVjHc5wn44z6j_kb...
2020-06-03 16:30:08 +0000 UTC
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This week was a busy week.
I did take a couple days to work on some contract work, but once that was done I was free to get back to it.
I added the throw prop spell that I've been wanting to add. I put together a new animation for it, but I'm not sure I'm happy with it. While the spell works, its not the most glamorous spell at the moment.
I spent more tim...
2020-05-31 16:01:00 +0000 UTC
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I worked on adding to and correcting bugs with the various props I've built.
I would like a lot of interaction between the player and props, and using them to navigate the environment, and fight enemies. As such I want to make sure they work as intended.
As shown above, I spent some time making various rock props that would match the current level. &nbs...
2020-05-24 16:00:03 +0000 UTC
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This week I worked on fixing a few bugs, specifically with spell effects and ammo.
I've early reorganized most spell effects to come from a base ammo class. This simulates bullet physics (unless I don't want it to), so far more projectiles, I just need to tell it what the accurate m/s is, and should it stick in things or not.
If I want to do a spell effec...
2020-05-17 16:01:01 +0000 UTC
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Happy Mother's Day, I hope all you Mom's are getting the love you deserve from your family!!
This week I worked on a few things. I started by creating some extremely simple effects for getting characters wet. If someone can get set on fire, there needs to be some way to put them out, and contact with water will do it.
In addition, the character will refle...
2020-05-10 16:01:00 +0000 UTC
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I had a busy week, and worked on a few different things.
Starting off, if you've seen some animations of the new male character, you've seen that his pose seems to be seated. I do have very specific animations planned for him and they require him to be sitting. Unfortunately, all the chairs I have in Unreal that look the part interfere with the animation a lot.
2020-05-03 16:01:01 +0000 UTC
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I'm in the process of remodeling the Incubus lady character. The original model I've never been super happy with.
She doesn't look very succubus/incubus like. Her arms are way to short, and she doesn't really match up to the other dick wielders in this game/universe. On top of that I've had some really issues with the rig, and there is a lot of stuff that is broken, ...
2020-05-01 19:36:47 +0000 UTC
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This week ended up being the completion of what I was working on last week.
As you can see in the video above, I've finished up creating the freeze effect on enemies, as they can now be smashed or thawed out.
This took a lot of work, and I'm not sure I'm super excited with how it ended up. I wanted to have the frozen parts of the smashed enemy, but I'm sure I'll end up...
2020-04-26 16:01:01 +0000 UTC
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I really don't know what to do that's special for you guys as thanks for helping me out a little more.
I thought the least I can do is give you a little animation.
2020-04-26 05:27:41 +0000 UTC
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This week I wanted to hit on a few things, but the big thing I started with was trying to give the enemies some more variety between them. To do so I want to give them more individualized attacks, and I started with the bird goblin dude. This ended up taking me a little more time then I had wanted.
The bird goblin guy will now be more of a r...
2020-04-19 16:00:06 +0000 UTC
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This week I got the new character rigged, and even worked on some spell effects.
Can't show off the dude, because he's naked, but I was able to get his rig complete.
Every time I work on a rig I like to experiment and try out different tools and techniques. This time I was able to get a facial rigging tool to help me with most of the face.
2020-04-12 16:00:04 +0000 UTC
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