SamuZai
Beastygames

Beastygames

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Beastygames posts

Progress update + update release date

Hello everyone.

I’ve been steadily chipping away at the coding for the upcoming update, tackling bugs as I find them. Progress is going well! As for a release date, it should be out this month, with the latest possible launch being the first week of March (like the 1st or the 2nd).

As usual, thank you so much for your patience and for the amazing ideas you shared in the pre...

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Progress update + discussing the prologue

Hello everyone, I hope you're having a wonderful day!

I’ve finally finished writing the southeast section, bringing it to around 7–10k words. This part was particularly interesting to work on—not just in terms of mapping out the cave’s layout, but also in ensuring that this section feels engaging and worthwhile to explore. Now, all that’s left is refinement and ...

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Progress Update + New Patreon Demo Link (With some fixes)

Hello everyone, I hope you’re having a fantastic day.

Lately, I’ve been focusing exclusively on the southeast section of the cave—the second route you encounter early on as a weak hatchling. I’ve been crafting some intriguing lore and ideas to incorporate into that tunnel, and I’m excited to share it with you. Hopefully, you’ll enjoy what’s in store!


As many of yo...

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Discussing the world of Super System: Monster Evolution.

From Modern Comforts to Alien Realities

Imagine being torn from the conveniences of modern life and thrust into an alien yet undeniably real world. How would an ordinary human, in an unfamiliar body, react and adapt to such a jarring situation?

When I first envisioned this story, I wanted to create a world that had it all—dinosaurs roaming ancient forests, dragons...

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Revamped Visuals For The Upcoming Update

Hello everyone, hope you are having an enjoyable day.

So for the upcoming update, I decided to scrub through the visuals we have for our species and try to revamp them a bit, and a huge thank you to Xero/Zarkrai for generating these images.

Disclaimer, These images are AI, and if possible, they will be replaced by human art in the official re...

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Hotfix (+7k words)

Hello everyone.

A quick hotfix that adds the rodent fight to the skink fight and adds +7k words. I also included the option to skip directly towards the new content (this will become a feature for every future update)

Do enjoy the fight with our little hairy rodent, and if you have any feedback, feel free to share, and thank you.

2025-01-05 19:05:11 +0000 UTC View Post

Progress Update

Hello everyone,

I hope the past few days have treated you wonderfully!

With the Skink Path update now completed, my next priority is delivering a critical hotfix to reintroduce the rodent fight simulation into the game. For some reason, the game hasn’t been able to read its code properly, so I’ll be rewriting it. This fix shouldn’t take long, and I’ll also be adding a featur...

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Update 1.5 (+ 25k words for the Skink Path)

Hello everyone, Hope your day has been going smoothly so far.

Today I'm happy to post the new update continuing the journey for the humanoid skink path. As always, please report any bugs, typos, or any constructive feedback you might have (Whether on here or on the appropriat patreon channel on discord), and please do enjoy the new content.

2024-12-23 17:17:45 +0000 UTC View Post

The new Update release date.

Hello everyone, hope you are doing well.

So the past few months have been rather hectic for me, to the point of overwhelming, but like all aspiring authors do, we power through, and I can proudly say I have finished writing for the next update.

It's going to cover the entire skink path, adding around 30k words+, and this update will also try to fix every typo, grammatical issue, an...

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Progress update #14

Hello everyone, I hope you've all been doing well.

I’ll keep this brief—I've been on a short break from writing these past few weeks to deal with some pressing personal matters that demanded my full attention. Unfortunately, during that time, I simply couldn't find the headspace nor the time to continue writing. However, now that everything has been resolved, I finally have the time a...

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Concerning the spider path.

Hello everyone! I hope you've had a fantastic day.

I'm here today to emphasize how essential player input is to the game's development. Your feedback is crucial in helping me unlock the full potential of this project, and I'm eager to hear your thoughts.

Specifically, I'd love to know how you'd like the spider path to differ from the salamander path. Beyond traits and perks, what a...

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Progress update + possible road map.

Hello everyone! I hope you're all doing great this weekend. Now that the big update has finally dropped, I hope you're finding it fun and relatively bug-free! And if you run into any issues or have any questions, please don’t hesitate to share them here or in the dedicated Discord channels.

Now, I’m sure many of you are wondering what the future of this game holds, and honestly, I ask...

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Demo Update (Part 1/2) (+40k words)

Hello everyone, the update is finally here!

This is the first of a two-part update. With this update, you’ll be able to continue the Greater Salamander evolution. The Skink and Spider paths will follow soon after I’ve gathered your valuable feedback on this update and made some improvements on it.

I’ve also decided to make the update available to all tiers at once, as ...

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Progress Update #13

Hello everyone, hope you're having an amazing day so far.

I'll get straight to the point: the update is 100% dropping this month—no more delays. The progress I've made over the past week has been phenomenal, i've literally clocked in 2-3k words written per day lol. This update will advance the story after your major evolution and introduce the new Spidey path. I really hope you enjoy wh...

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Progress Update #12

Hello everyone, I hope your day is going great so far. I want to start by offering my deepest apologies to my Patreon supporters. I have neglected this page and failed to meet expectations, and for that, I am truly sorry. But no more. Progress updates, sneak peeks, early access, and exclusive content are all back. You can also expect Patreon demos to be 10-20k words ahead of the public demo in ...

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Progress update #11

Greetings everyone,

I trust your day has been pleasant thus far. Firstly, I must extend my sincere apologies for the prolonged silence throughout March. My life has been tumultuous, and I bear partial responsibility for failing to establish a cohesive schedule that adequately balances my real-life obligations with those pertaining to this project and our community. These delays have been ...

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Good news + Character renaming poll

Hello everyone, I'm happy to announce that I regained access to my workstation today, and it's fully operational!

Work will resume tomorrow. I've also been feeling a bit confined working extensively on the cave section, aiming to enhance and expand it. So the next stage involves progressing the story much further, so expect some battles and some hard decisions to make.

On another no...

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Progress update #10

Greetings, everyone. I trust your day has been going smoothly.

Unfortunately, my work station is still out of commission. A technician took a look, and it turns out one of my RAM sticks decided to call it quits. I plan to get a replacement tomorrow and swiftly have it installed to resume work.

Without my workstation, progress has momentarily come to a halt, but rest assured, I hav...

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Progress update #9 (Bad news & Good news)

Greetings, everyone! I trust your day has been fantastic. As for mine, well, not so fortunate.

Cutting to the chase, my computer inexplicably decided to call it quits just as I was coding the latest game update. The silver lining? None of the progress made was lost, thanks to my diligent backup habits lol. So, consider this a minor hiccup. I'll be swift in fixing the computer and returnin...

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Give me your perk ideas.

Hello everyone.


So you gave me your wonderful trait ideas, which, mind you were utterly spot on for what i wanted to include in the game, so here is round 2, this time for perks. Shoot me whatever idea you have in mind, here or in discord, and ill compile them all into a list like i did with the traits. Remember there is a high chance your perk idea might be included in the game, so p...

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Progress Update #8

Greetings, everyone! I trust your day has been fantastic thus far.

I've made significant strides in the story this past week and am optimistic about concluding the spider path within the coming week. Following that, the focus will be on advancing the storyline and possibly expanding the prologue a bit.


I hope you enjoyed the recent short story I shared not too long ago, m...

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Stories from Terravale #1: The execution of Cecilia.

"Why did she do it?"

The tautness of the ropes etches a reddened itch on her bound wrists and ankles.

"How far the mighty have fallen!"

A black cloth binds her eyes, shrouding everything in darkness.

"I heard they caught the wrong person; the actual leader is still on the loose."

The wretched smell assaults her bruised nose, causing it to twitch slightly.

"I ...

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Progress update #7

Greetings everyone! How's your day going? The weather has been absolutely fantastic for me today, finally dispelling the monthly gloom that usually accompanies this short-lived winter.

January has raced past me like a freight train, and it's already on the brink of ending. If I were to sum up this month's progress in just one word, it would be "unsatisfactory." This month has kept my hand...

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Concerning the inclusion of AI images.

Greetings, everyone! I hope you're enjoying a pleasant day.

Yesterday, while scrolling the forum, I came across a post suggesting that an excessive inclusion of art in choice games could potentially diminish the reader's imagination and hinder immersion. 


Currently, I've incorporated four AI-generated artworks in the game to represent the various species present. So ...

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Progress update #7 (Poll included)

Greetings all, let's get right to the point. I've made significant progress in the past week. However, if you haven't already, please check the Discord channel where a poll has been decided to gather opinions on the upcoming update. Take a moment to cast your vote and share your thoughts if you want. Thank you!

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System names.

Greetings, everyone! The super system has made an appearance in my dreams, seeking an identity, and it declared that the first step is to give it a name. Hence, I've turned to you for assistance.

On a serious note, the MC will have the ability to customize the system further as they progress through the game. The initial step in this customization journey is naming, so please feel free to...

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Progress update #6

Greetings, everyone! I trust your day has been enjoyable thus far.

The past week, although filled with the usual busyness of real-life commitments, has seen a slight increase in my word count by approximately 3,000 words. I've also been devoting considerable time to contemplating the battle system, and as you've seen from the recent "give me your traits" post,  aiming to compile and ...

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Give me your traits ideas.

Hello everyone.

So I'm currently trying to compile a traits list (the perk list will come after this), and I thought to myself, what better way to get amazing ideas than from my community? So please shoot me any interesting ideas you might have about a trait you thought of, and who knows, it might get included in the game.

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Progress update #5

Hello everyone, hope you are having an enjoyable day so far.

Aside from trying to formulate a coherent battle system, the past week has been really hectic. I've been really busy, with school, trying to get my driver's license, and with the new year turning up, what can I say other than I didn't progress as much as I wanted to with the story. 

Hopefully this week will prove diff...

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A new battle system.

Hello everyone, hope you are having a great day so far.

As I write more for the Spider path, I've contemplated more and more on altering the battle system.

Currently, success against an opponent hinges on possessing a specific trait. However, as more traits are introduced in the future, this approach may become impractical. Henceforth, battles will transition to stat checks inst...

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