Showcasing the Laser Rifle and its 4 variants
- Standard: Slow rate of fire, base weapon
- Variant 2: High rate of fire, decreased damage
- Variant 3: Semi-auto, increased damage
- Varian 4: Shotgun spread, very low range
This will be included in the next test-map update very soon.
The weapons model was ported from Fallout 4, and animations were created by me.
2023-08-23 14:38:17 +0000 UTC
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Showcasing two versions of the Alien Blaster that players will be able to use. Both of these will only be obtainable after activating the "Wild Wasteland" mode, which will be revealed at a later date.
The weapons model was ported from Fallout 4, with animations created by me.
2023-08-19 17:54:41 +0000 UTC
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Finally got around to finishing the first HUD concept for the map. This will be one of likely many versions until its finalized and any feedback or suggestions would really be helpful here.
Id also like to mention that a lot of really exciting things are being worked on behind the scenes and I'm super excited to show you guys when its ready. More details to come.
2023-08-13 18:02:28 +0000 UTC
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Showing the 10MM Pistol's three variants
- Standard: Semi-auto base weapon
- Variant 2: Full-auto w/ extended magazine.
- Variant 3: 2 round burst w/ suppressor, extended magazine and red dot sight
As with most of the bullet weapons right now, attachments are temporarily cosmetic, but will eventually be uniquely fine-tuned per weapon.
Also another note, I've had an idea of...
2023-08-02 17:50:07 +0000 UTC
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The testing map has been updated for Tier III Patrons
Fixes:
- Fixed an issue where the game would crash if the player took damage from the Fatman
Weapons:
- Created wallbuys for various weapons
- Added the Cowboy Repeater
- Added the Missile Launcher
- Added the Gamma Gun
- Added the Tin Grenade
2023-07-25 19:07:54 +0000 UTC
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Showing the Gamma Gun's three variants
- Standard: Slow firing projectile that passes through enemies
- Variant 2: Full auto firing with low damage, faster projectile speed
- Variant 3: Extremely slow firing/projectile speed, massive damage output
This weapon along with others will be included in the next test map update very soon.
The weapons model was ported from Fallo...
2023-07-19 20:36:07 +0000 UTC
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Showing off two variants, the base weapon and the triple magazine missile launcher. Currently working on making a lock-on "targeting computer" variant.
This model was ported from Fallout 4 and animated by me. More weapons will be coming soon.
2023-07-07 17:08:35 +0000 UTC
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Back in action after a slight break. I'd like to thank you all for the continuous support, its something that has helped greatly. A main focus right now will be getting majority of the weapons I have modeled so far animated and fully setup. I will also be looking to directly port several weapon models from Fallout 4 and animating and setting up those in the game, that way they can serve as temp...
2023-07-03 15:27:55 +0000 UTC
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Finished two more "utility" weapons:
Bottlecap Mine - A placable mine that outputs extremely high damage.
Tin Grenade - A low-yield short fuse explosive that the player will spawn in with.
2023-06-14 19:47:26 +0000 UTC
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The testing map has been updated for Tier III Patrons
Fixes:
- Due to some script conflict issues when using /developer commands, I have made it so the player can activate god mode and max ammo without developer commands. When god-mode is activated it will last 5 minutes, and can be re-activated. DO NOT LAUNCH WITH /DEVELOPER COMMANDS
Zombies:
2023-06-08 17:01:31 +0000 UTC
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One of several grenade weapons I've been working on. Still playing around with how I want grenades to behave and how much damage they output, but for now this will operate like the normal frag grenades do.
This along with a variety of other weapons will be included in the next test map update, which should be either tomorrow or Thursday.
2023-06-06 15:14:57 +0000 UTC
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The Ripper will serve as one of the upgrades to the players default knife, and will operate like the normal bowie knife does.
2023-05-30 15:24:44 +0000 UTC
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Showcasing the Proton Axe. Impact FX are still being tweaked.
This weeks focus will be on getting a variety of melee weapons animated and setup for the next test map update.
2023-05-29 12:32:02 +0000 UTC
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Reworked the Glowing One from the last time it was seen on twitter. It is now using modified publicly released napalm zombie scripts from Shangri-La. Players will be able to recognize when one is spawned via a music queue, and a radiation sound is played based on the players distance to it. Still working on a few tweaks before its put into the next testing map update.
2023-05-24 14:35:46 +0000 UTC
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2023-05-19 15:27:00 +0000 UTC
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Playing around with changing the zombie sounds completely, using the "Scorched" sound effects and voice lines from Fallout 76.
Are voice lines too distracting? Do the sounds differ too much from normal COD zombies? Any input regarding how the zombies sound or what should be changed would be very much appreciated.
2023-05-14 15:42:02 +0000 UTC
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The testing map has been updated for Tier III Patrons
Changes for v1.1:
Weapons:
- Added Anti-Materiel Rifle (Base Version)
- Added Anti-Materiel Rifle w/ Short Barrel, 2x Optic
- Added Plasma Rifle (Base Version)
- Added Plasma Rifle w/ Accelerator, Red Dot Sight
- Added Multiplas Rifle w/ 2x Optic
- Added Power Fist (Base Version)
Zom...
2023-05-11 18:31:36 +0000 UTC
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Added a new "Mr. Handy" enemy type. Currently working on tweaking FX and adding different model/animation variations. Will be included soon in the next test map update.
2023-05-09 16:29:29 +0000 UTC
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Completed animations and setting up the weapon in-game. Will be included in the next test map update.
2023-05-05 18:19:34 +0000 UTC
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Completed animations and setting up the weapon in-game. Will be included in the next test map update.
2023-05-04 15:14:16 +0000 UTC
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The weapons testing map has been uploaded. More information for downloading and feedback can be located in the Discord.
2023-04-30 17:34:51 +0000 UTC
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A look at what the wallbuys will look like in Paradise Blues. There are three sizes, each having two texture variations. The last two screenshots show a "holographic" projected image effect before the weapon is purchased, however I don't know yet if its something I'm going to go with.
2023-04-27 17:05:00 +0000 UTC
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The weapons testing map for Tier III is almost complete. Will be released very soon after I fix some weapon animations and make a few tweaks.
2023-04-27 15:23:54 +0000 UTC
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The second of four playable characters in Paradise Blues. Created using the "Gideon Jones" character model from BO4's Dead of the Night map as a base.
2023-04-21 17:05:01 +0000 UTC
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2023-04-20 16:16:50 +0000 UTC
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A texturing time-lapse of the Anti-Materiel Rifle. If more time-lapse content is something people would like to see more of, please let me know. Maybe even in a longer form?
2023-04-20 13:39:28 +0000 UTC
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Currently working on animations for this. A short time-lapse video of the texturing process this will be uploaded soon
2023-04-19 15:41:29 +0000 UTC
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Finished the high/low-poly models for the Anti-Material Rifle, Proton Axe, and Switchblade. Will get the normal maps baked and materials done in Adobe Substance very soon
2023-04-17 18:09:33 +0000 UTC
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Finished the the upper entrance area for the main subway station
2023-04-17 17:30:54 +0000 UTC
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The first of four playable characters in Paradise Blues. The vault suit material was created from scratch, using BO4's Misty character model as a base.
2023-04-16 13:21:17 +0000 UTC
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