QuantV posts
UPDATE
Legacy and Enhanced:
Cherry Blossom vegetation now respect the Vegetation Season setting and have its own independent seasonal variation (W.I.P.).
Added new 'Shadows' category under 'LIGHTING' section with Vegetation and ParticleFX shadows to fine tune the shadows amount.
Enhanced:
- <...
2025-12-11 23:14:53 +0000 UTC
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UPDATE
Enhanced version
- Introduced AO Intensity control for Ray Traced Ambient Occlusion.
Legacy version
- Added -on click- Cherry Blossom vegetation variant (overwrites seasonal veg settings)
- Added Ambient Occlusion strength tweakable parameter.
- Integrated Quality setting to allow increasing AO strength with...
2025-11-05 15:22:44 +0000 UTC View PostUPDATE
Enhanced
Pedestrian SubSurface Scattering (SSS) settings.
Added SSS Intensity, Radius, and Saturation tweakable parameters.
Legacy
Added compatibility with Puredark's Upscaler.
Note: Make sure the setting "Premul Alpha" is disabled in the upscaler configuration menu.
Update...
2025-10-08 15:52:53 +0000 UTC View PostUPDATE
Enhanced:
Added volumetric clouds.
Added Moon normal map for detailed terrain surface.
Added building reflection settings.
Legacy:
Updated puddles Screen Space Reflections (SSR).
boosted quality and performance.
Added new workaro...
2025-09-07 13:32:09 +0000 UTC View Post
Update
Changelog:
- PostFX: Updated 'Palette Lut' feature with HQ version (no banding from texture) and twekable Intensity.
- For both Legacy and Enhanced, also works with rendered videos from Editor.
- Rearranged some settings in ReShade .FX menu in order to simplify some options.
Enhanced:
- Added corona lights ...
2025-08-06 16:18:48 +0000 UTC View PostUPDATE
~Enhanced~
Added HQ vehicle raindrops
Added vehicle shader settings with independent Day and Night settings:
- Specular Intensity (a.k.a Reflection Amount).
- Specular Fresnel.
- Specular Mask (a.k.a Metallic Amount).
- Chrome Reflections Intensity.
- Chrome Specular Intensity.
Screen...
2025-07-06 15:19:51 +0000 UTC View Post
UPDATE
Updated Vehicle Metallic Paint Shader: Improved Sun Reflection Hit.
Yet Another Lens Flare: LightStreak V2 (inspired by #2 Trailer)
Updated 'SixLens' lensflare.
Added higher quality and more detailed GodRays effect (a.k.a. Volumetric Light Rays).
· Added (optional) Light Shafts effect too (missing from old pre...
2025-06-08 16:27:45 +0000 UTC View Post
UPDATE
- Updated weathers and clouds
- Improved quality of the Galaxy effect and fixed minor issues like moon, depending on the lunar cycle, getting in the middle of the galaxy effects.
- Added dynamic height clouds with cirrocumulus and cirrus pattern.
- Updated scattering effect and improved lighting.
- many more bug fixes.
After so many delays with the last updates...
2025-05-08 11:37:51 +0000 UTC View PostUPDATE
Updated Clouds shader:
- Finally working across ALL weathers.
- Improved performance.
- Added 'Cloud Type' parameter to select different detail/performance presets.
- Added 'Cloud Reflections' (optional) with additional level of detail for screenshots.
+info in Discord!
To join Discord go to 2025-04-07 21:03:03 +0000 UTC View Post
UPDATE
- Brighter nights preset:
- Added Artificial Lights and Indirect Light
- Vegetation: Fur Grass:
- Removed dithering at shader level (request)
- Added Detail Map
- Added parameter to control fur grass density
- Vehicle:
- Added the new HQ raindrops on Wheels and fixed 'force enable' option not w...
2025-03-08 10:28:58 +0000 UTC View PostUPDATE
Changelog:
Vehicle Raindrops: Fully redone:
- Works with ALL cars (finally), including modded vehicles
- Increased quality of droplets
- Improved rendering distance
- Redone physics animation so droplets fall depending on the slope of the surface
- Added light refraction effect for ...
2025-02-04 20:45:51 +0000 UTC View PostUPDATE
- Galaxy milkyway: Added full rotation X,Y,Z settings so it can be placed anywhere (request).
- Improved galaxy milkyway reflections in some weathers that wasn't working.
- Added 'GPlens' Intensity parameter (request).
- Vehicle:
- Added 'Black Chrome' option.
- Vehicle Lights:<...
2025-01-03 22:47:11 +0000 UTC View PostUPDATE
- VEHICLE section:
- Added Vehicle Chrome material tweakable parameters.
- Wheels: Added independent settings for Rims and Tires materials.
- Added Colored Carbon Fiber option.
- Updated 'Glass Reflection' with normalized parameter.
- PLAYER PED section:
- Added Specular Intensity and Fresnel parameters.
UPDATE
PTFX: Added tweakable parameters:
Vehicle:
- Burnout Smoke Color and Brightness.
- Exhaust Fire Size and Intensity.
- Exhaust Smoke Size and Density.
- Damaged Engine Fire and Smoke.
Weapons:
- ...
2024-11-03 14:12:19 +0000 UTC View Post
UPDATE
Rain Reflections (SSR) completely redone:
New puddle shader with better reflections and a more realistic look
Added SSR on wet surfaces too
Added tweakable parameter for puddle size scale
Added capillary waves - not only during rain like vanilla game, as it's more realistic to have them without raindrops too (e.g., from wind, insects, g...
2024-10-03 09:49:34 +0000 UTC View Post
UPDATE
- Vehicle Emissive Lights:
- Added settings for both day and night time
- Corona Lights: added intensity parameter exclusively for Emergency Lights (some vehicles uses corona texture instead of emissive)
- Screen Raindrops:
- added scale/size parameter to 'classic' and 'racing' style screen raindrops (request)
- Vehicle Glass:
- add...
2024-09-03 18:25:36 +0000 UTC View PostUPDATE
VEHICLE shader update:
Added vehicle reflection parameters:
Specular Intensity
Specular Fresnel
Specular Falloff
Specular Mask
Vehicle Paint:
Added Screen Space Reflections on Vehicle's body
Added Palette Lut option in PostFX shader (along w...
2024-08-02 14:15:19 +0000 UTC View Post
UPDATE
Added corona lights intensity multiplier
Added streetlights parameters for color and intensity
also for lights reflection
Updated 'vivid summer' preset at #reshade`n`resources Discord's channel (more presets will be published on Discord)
2024-07-03 16:25:25 +0000 UTC
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UPDATE
Changelog:
Increased distance of reflective surfaces-puddles in SSR (Rain Reflection) and added minor improvements
Added workaround to fix choppy animations in FiveM sky (Clouds and Starfield)
Added customization settings for Starfield Galaxy so everyone can create their own preset
Updated vehicle emergency lights
- updat...
2024-06-02 06:41:51 +0000 UTC View Post
UPDATE
Added W.I.P. Roads
100% Procedural
No textures are replaced - lore friendly
Added Detail Map shader on all surfaces
dynamic specularity based on timecycle and near/mid/far plane to avoid the excessive specular of vanilla roads at sunset while enhancing it where is needed
2024-05-01 23:22:39 +0000 UTC
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UPDATE
Added PostFX shader with fast Sharpen and better Antialiasing to ReShade main build
Updated (again) game's FXAA to improve quality of antialiasing
color settings, brightness, saturation, etc, for Day and Night time are now in ReShade > PostFX shader
Updated vehicle Metallic paint shader to improve visuals (same performance): Metal...
2024-04-03 15:24:04 +0000 UTC View Post
QuantV February Update
Added new DOF focus algorithm to keep proper focus
Also added DOF shader to ReShade preset
Vehicle:
- Wheel brake disc:
- - Added 'Hot' and 'Very Hot' presets for Brake Disc (Only ReShade)
- Added light flicker camera effect for cinematic shots (request)
Increased quality of vehicle ra...
2024-03-02 21:30:25 +0000 UTC View Post
UPDATE
- Updated all ReShade builds since June with important optimization-performance improvements.
- Added option to switch Light animation profile in Vehicle Led Indicator option to avoid spawning the car again. Added a total of 9 light profiles that should cover every different tweak the game applies randomly at spawn.
- Improved Vegetation prese... 2024-02-15 10:47:20 +0000 UTC View Post
QuantV:: January Update
- Added moon normal map + dynamic light direction (ENB, ReShade)
- Vegetation:
- This is my first vegetation overhaul. Added full season preset:
- spring - all tree types: olive, birch, ficus, oak, palm, pine, eucalyptus...
- autumn #1 and #2 stage - randomized pattern along trees (except pine and palm)
- autumn #3 and #4 alternat...
2024-02-02 00:54:57 +0000 UTC View PostQuantV:: November
- New skydome effect with new 'Deep Starfield' (ENB / ReShade presets) based on the idea of the original "Deep Starfield" from back 2020 using multi-layer starfield (see Discord for reference).
- · This is higher quality and better option that replaces the old one based in RDR2.
- Updated night-time lighting in all sunny weathers and neutral-cloudy-rain-thunder weathers... 2023-11-30 23:46:30 +0000 UTC View Post
QuantV:: October
ReShade preset:
- Added dynamic color processing settings with tweakable parameters for both day and night time (like QV ENB)
- Added screen raindrops 'nfs style' to ReShade
- added new light refraction effect for better lens effect
- vehicle paint - carbon parts is now independent effect to allow combining it with other paint effects
Common in ENB / R...
2023-11-01 17:45:00 +0000 UTC View PostUPDATE
- Updated Vehicle Paint Shader (ReShade)
- Updated Metallic paint and improved blending with dirt layer
Added new vehicle paints:
- Iridiscence Wrap (Pearlescent, Matte and Metal paint type)
Reference: https://www.google.com/sear...
2023-10-01 15:15:40 +0000 UTC View Post