SamuZai
lotharihoe

lotharihoe

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lotharihoe posts

Final Curseforge Update (Actually Final This Time)

As it turns out, one mod was missing from my backups folder and it ended up being left behind in the transfer.

The No Call-To-Action mod has been added to Curseforge, and can be found at the Visual Mods page.

Sorry for the inconvenience!

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Index

Gameplay Mods

Visual Mods

Bug Fixes

Custom Loading Scre...

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Mod Updates

The following mods have been updated, please download the latest versions:


OTHER...

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This is a comprehensive list of my bug fixes, linked to their respective pages.

Gym Paparazzi Fix

Harvest Pumpkin Objective Fix

2023-10-11 17:00:04 +0000 UTC View Post

Final Curseforge Status Update

I have finished uploading my Small Mods and Bug Fixes compilations to Curseforge. My Loading Screens have been uploaded to itch.io, and with that all my mods have finally been moved!

Please read below for further details.

SMALL MODS

Small Mods Compilation has been dismantled. Mods that were previously part of it can now be found Visual or Ga...

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Mod Update - Patch 1.101.290

Sorry for the delay on this one!

Below are the mods that needed updating for this patch:

All other mods were unaffected.

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This is a comprehensive list of my visual mods, linked to their respective pages.

Brighter Walls and Foundations

Harvest Pumpkin Objective Fix

♦ <...

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Curseforge Status Update #2

My visual mods have now been moved to the Curseforge platform.

You can find them in the Visual Mods page, which will be their reference source on this blog moving forward.

The following mods have received changes:

  • Brighter Walls and Fo...

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Curseforge Status Update

My gameplay mods have now been moved to the Curseforge platform. I'm currently working on moving my visual mods as well as small mods and bug fixes.

You can find them in the Gameplay Mods page, which will be their reference source on Patreon moving forward.

...

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This is a comprehensive list of my gameplay mods, linked to their respective pages.

Automatic Preferences

Better Ball Fights (temporarily unavailable)

Better...

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I'm moving to Curseforge!

TL;DR: My mods will now be uploaded on Curseforge. My Tumblr blog and my Patreon page will still be used to divulge news, but everything will be provided from Curseforge.

This is just to announce that I'm gonna be moving all my mods to Curseforge. This is something that's been on my ...

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Mod Update - 08/22/23

Automatic Preferences

IMPORTANT: If you were playing on a previous version of this mod, your sims will lose all current progress on their preferences when you update. They won't lose any preferences they already have.


I made some large changes which - being honest -...

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Mod Update - 08/04/23

Patch 1.99.305 that released yesterday didn't break any of my mods. The updates below are unrelated to the patch.

SMALL MODS COMPILATION 

- Added No Fix Missing Tooth

2023-08-04 13:23:03 +0000 UTC View Post

Mod Update - Horse Ranch EP

Automatic Preferences 

This mod required some unexpected core changes, and I tried to get them done as fast as I could without breaking anything. Functionality should be the same, but please let me know if you identify any issues!
- Added two new...

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Mod Update - Patch 1.99.264

Another update for compatibility with the new Horse Ranch EP will be coming later this week.

The following mods required updating. Mods not listed are (probably) fine. Please let me know if you find any issues.

Bug Fixes Compilation 

• Cheer Up Parent Fix<...

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Mod Update - 06/30/23

Automatic Preferences

- Added music-related Preferences! Sims will gradually grow to like/dislike music that's playing nearby based on their current mood;
- Fixed Photography interactions not granting their respective Preference correctly;

- Fixed some ...

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AUTOMATIC PREFERENCES

This mod changes how sims gain Likes/ Dislikes during gameplay.

In a vanilla game, the player receives a choice prompt whenever a sim runs an interaction while in a certain mood. It’s not a very nuanced system, and giving the player complete control makes it quite boring.

ACTIVITIES AND MUSIC

Sims will slowly build up their Activity and Music Like...

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Mod Update - 05/30/23

Automatic Preferences 

This mod has received major changes to its functionality, and the old version has been removed! Please check the main post for details.

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Mod Update - 04/20/23

PATCH 1.97.42 INFO

The patch was mostly bugfixes and small changes, and none of my mods were affected by it.

PERENNIAL PUBLIC PLANTS

- Mod completely rebuilt. It no longer overrides any resources, and is now a very compact script. Func...

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Mod Update - Patch 1.96.135 (Part 2)

Phone Call Overhaul

- Updated for the new pack. (I haven't yet added all the new phone calls because I wanna play with them a bit and see how they work, I'll update the mod later as needed.)
- Fixed some issues with date invites; they should now work ...

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Mod Update - Patch 1.96.365 (Part 1)

Below are the Small Mods and Bug Fixes that needed updating for this patch.

Bigger mods will come later this week as I'm waiting for the new pack so I can have more context of the changes, but from my quick tests none of my mods were completely broken.

Bug Fixes Compilation

...

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Mod Update - 03/01/23

This is a small one again, sorry! The mod I'm currently working on is taking longer than expected, so I decided to wait for the next game update before releasing it since we have no idea how big the update will be and how much it's gonna break.

Small Mods Compilation 

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Mod Update - Patch 1.95.207

Thankfully we just got another small patch and none of my mods were affected! Below is a fix that I put on hold until the patch was released to make sure I wouldn't need to update the mod twice.

Small Mods Compilation 

Sit to Eat and Drink View Post

Mod Update - Patch 1.94.147

Many modders - myself included - braced for this patch to break everything. Well, it turned out to be a tiny bugfix patch and none of my mods were affected!

Let's all enjoy this moment of respite before the inevitable destruction that the infant update is going to bring 🥲

Below is a fix for a small issue that I accidentally found while testing the new patch.

<...

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Taking a Break

Hello! This post is mainly for my patrons, but I'm making it public so the information is available for everyone.
Lately I've been kind of in a creative slump, as evident by my lack of updates. This time of year is always stressful, and leaving you guys without any new content is stressing me out even further.
For this month, I'm pausing ...

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Small Hotfix #2

Ok, let's hope this is the last one! Run, Don't Jog! will (hopefully) no longer cause any LEs. Please download the updated version of the mod below or at the main page.
Sorry for the inconvenience again.

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Small Hotfix

Earlier today I posted an update for two mods; Sim Spawn Overhaul and Run, Don't Jog! A few issues accidentaly went through, but those issues have now been fixed. Please download the new versions below or in each mod's respective ...

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Mod Update - Patch 1.93.129

This was a small bugfix-focused patch, so most of my mods were unaffected.

Run, Don't Jog! 

- A bug preventing sims from autonomously running over long distances was fixed by the patch. I had to add a script component to the mod due to this fix, but the functional...

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Mod Update - 10/24/22

Run Don't Jog 

- No longer requires the XML Injector to work;

- Compatibility with other mods has been improved - you no longer need to choose between multiple versions;

- There's a "Run Here Together" interaction in the game that is not properly implemented. I fix...

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Mod Update - 09/26/22

Better Reactions

• Better Mood Reactions and Better Motive Reactions:

- Rewrote the code for both mods. Animations will no longer play over stuff like swimming or werewolf-running. They should also look slightly less awkward when combined wit...

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