Hi Fragmenters,
Here is the DD file for the Sodden Swamp. Lots of info in there on how to make a modifiable/customizable scene. Separate layers for ground and water and how I modified them to work with different options. Hope you like it and find it useful :)
Rob
2022-07-15 19:42:25 +0000 UTC
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Hi All
Here is the latest release for Foundry- the Sodden Swampland.
This is similar to my other random encounter scene (Road Through the Wilderness), in that you can click the icons in the margins to modify the scene and create something to your liking. Walls, lights and tiles (overhead ones too) will all update automatically.
Important: import di...
2022-07-15 19:32:54 +0000 UTC
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Hey Guys,
Our second release this month is Verbane's Tower (wizard tower). I think this turned out really well. Not only is the map pretty cool onto itself (containing a laboratories, scrying pools, teleportation rooms, astronomy labs and studies), the whole thing also functions as a puzzle!
The centre of the 2nd and 3rd floors of the Tower are meant to rotate in 90 degree increment...
2022-07-01 04:12:26 +0000 UTC
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Hi Guys,
Here are the PNGs for Verbane's Tower. I've included gridded versions as well as versions with the ground blurred as you go up levels. This is in addition to the images I used in the Foundry module.
Enjoy!
Rob
2022-07-01 04:08:42 +0000 UTC
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Hi Guys,
Here is the DD file for Verbane's tower. Did a lot of floor work on this one, tying to vary the stonework look and the walls are all based off circles.
Thanks!
Rob from RuinWorks
2022-07-01 04:02:13 +0000 UTC
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Hi Guys,
Took longer than planned this month, but I have finished the Great Hall of Grunvyr (ruined and intact versions included) ! Most of the delay was me trying to pack in more stuff, so hopefully the wait was worth it. This is the second installment of the Dwarven Ruins of Grunvyr series, where I delve deep into an underground realm.
* The first scene is the second i...
2022-06-23 03:07:09 +0000 UTC
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Hi all,
Here are the PNGS for the Dwarven Ruins of Grunvyr - The Great Hall and Valve Rooms.
Enjoy :)
Rob from RuinWorks
2022-06-23 03:04:39 +0000 UTC
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Here is the DD file for the Great Hall and Valve Rooms +variants. I am always using the most up to date versions of the Forgotten Adventures and Tom Cartos assets.
Hope you like it!
Rob
2022-06-23 02:57:05 +0000 UTC
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Hey All,
I've started a Discord server for RuinWorks. Come and join if you'd like:
https://discord.gg/eCtGKQMj
I'm a little paranoid that there might be bugs in my module or missing tiles in my image packs. So if you have questions or something isn't working correctly or you can't understand my long-winded exp...
2022-06-01 02:26:35 +0000 UTC
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Hi Guys,
Here are the PNGs for the Road Through the Wilderness scene and all tiles.
I also premade a bunch of what I think are useful combinations of the pieces I made, just note that they are 100dpi not 150 like usual. Hope you like it .
Rob from RuinWorks
2022-05-31 03:06:08 +0000 UTC
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Hi guys,
Recently I've been focusing on the Town of Shir maps and I started a second series on the Dwarven Ruins of Grunvyr. And while I've tried to make these as flexible and reusable as possible, I'm aware that some of these may not be as useful until I've finished the entire series.
As such, my second release this month is meant to be something immediately usable/reusable.
...
2022-05-31 01:40:09 +0000 UTC
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Here is the dungeondraft file for the latest scene - Road Through the WIlderness!
Enjoy :)
Rob from RuinWorks
2022-05-31 01:39:44 +0000 UTC
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Hi Guys,
The scene was built extra-specifically for Foundry this time. Hope you enjoy it! The Journal Note should explain all you need to know, but really it is pretty easy - click the buttons for the areas, and drag vehicles/trees out from the compendium and place on the scene as you please.
I realize I didn't include a journal note for the trees and vehicles, so I will inclu...
2022-05-31 01:34:53 +0000 UTC
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Hi guys,
Work (9-5 that is) has been hectic this week. Combine that with wedding planning and birthdays and well, I always seem rushed.
I hope you like this release as I have some more linked scenes planned for this series.
This series will explore the depths of an abandoned dwarven ruin. In this first scene, I've completed the entrance levels - a mountainside outs...
2022-05-20 21:12:49 +0000 UTC
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Here are the PNGs for the Dwarven Ruins of Grunvyr. Lots of tiles and images in this one!
Update: Sorry, I guess I must have missed attaching the PNGs when I posted this. Attached now!
2022-05-20 21:03:57 +0000 UTC
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Hi all,
Here is the DD file for the Dwarven Ruins. Hope you like it! The new assets from FA have really helped with this and are fun to use and play around with. The design and creation of this scene was definitely the most enjoyable part this time... getting it to align properly in Foundry... not so much ;)
Enjoy!
Rob
2022-05-20 21:02:36 +0000 UTC
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Hi all,
I've been busy starting another series of scenes, this one for the Dwarven Ruins of Grunvyr. It took longer than expected because I just kept on thinking of things to add - sounds, images of the statues, extra tiles.
This series will explore the depths of an abandoned dwarven ruin. In this first scene, I've completed the entrance levels - a mountainside outside and on...
2022-05-19 03:15:23 +0000 UTC
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Hi All,
I release the updated foundry module yesterday and am posting the official release now.
In this update, I have released 3 new versions of the church - Dark Church, Basic Church and the Ruined Church.
The Dark Church is a place of evil worship, filled with skulls and blood and watched over by demon statues.
The Basic Church is similar to the original, ...
2022-05-02 03:06:19 +0000 UTC
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Hi guys,
Here are the PNGs for the Church alternates :)
Rob from RuinWorks
2022-05-02 03:05:55 +0000 UTC
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Hi all,
Here is the newest version of the Church DD files as well as the start of the Vehicles file!
Enjoy!
Rob from RuinWorks
2022-05-02 02:58:37 +0000 UTC
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Hey Guys,
I'll make a bigger post tomorrow, but just letting you know that my Foundry Module has been updated! 3 new Church versions, a small scene to go with it, in case you'd rather use it outside of the city.
Just update the module through the Module Installer and you should have the new content. I will make a better update and video tomorrow (along with the Breaker and Fra...
2022-05-01 03:41:58 +0000 UTC
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Hi all!
Man it seems like a long month for me. I was desperately trying to get out the latest release before April 15th (my fiance's birthday), but obviously was unable to. I was looking back and wondering why I was unable to manage it... and well I think I just bit off too much. This is a pretty big release. While there is only one premade scene, it includes the Church of Our Lady ...
2022-04-24 18:39:49 +0000 UTC
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Hi Breakers!
Here are the maps I used to create the Shir Proper - Church District. All levels are included as separate images and there are also individual images for each of the buildings floors.
In all there is the church (5 levels), 10 buildings (7 homes and 3 merchants). They can be used separately or connected into blocks. These buildings range in size from 3 storeys (6) ...
2022-04-23 04:12:31 +0000 UTC
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Hi Fragmenters,
I'm including 2 files with this release - Church of Our Lady and Church of Our Lady Variations. The first was used to build everything in DD and kept as a backup. The variations file I used to fool around for export, to ensure everything fit foundry and make a few corrections - but it is messy.
I thought the Church really turned out well. I like a lot of the new floo...
2022-04-22 23:48:54 +0000 UTC
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Hi all!
Man it seems like a long month for me. I was desperately trying to get out the latest release before April 15th (my fiance's birthday), but obviously was unable to. I was looking back and wondering why I was unable to manage it... and well I think I just bit off too much. This is a pretty big release. While there is only one premade scene, it includes the Church of Our Lady ...
2022-04-22 21:55:42 +0000 UTC
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Hi all,
Here is the Dungeondraft File for the Castle Gates Scene. There are a few duplicate levels as I tried to seperate some images from each other so I could more easily make prefabs in Foundry. It's all there however, so I hope you find them useful!
Thanks!
Rob
2022-04-01 21:53:13 +0000 UTC
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Hi Breakers,
Here are all the tiles used in Shir Proper - Castle Gates District!
Enjoy :)
Rob from RuinWorks
2022-04-01 21:50:14 +0000 UTC
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Hi all!
It's been a busy month on my end so I apologize for the late release.
Here is the latest release by RuinWorks - Shir Proper-Castle Gates.
Shir Proper is an overarching project I'll be working on for some time - I'll get to that later in the post.
The Castle Gates Scene includes a four-level gatehouse fitted with murder holes and portcullis'. It would work a...
2022-04-01 21:46:18 +0000 UTC
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Hi guys!
Here are the images I used in making the Chronicle Tree. Hope you like them!
2022-03-16 01:23:11 +0000 UTC
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Hi All!
Here's RuinWorks' newest release - the Chronicle Tree. An idyllic giant tree, ancient and gnarled. It could be used in many situations; as part of a larger forest, in a ruler's garden/park. As part of an elven enclave or in the Feywild.
This Scene includes 3.5 levels - Ground, Canopy 1, Canopy 2 and pool bottom. The inside of the tree can only be accessed via the pool....
2022-03-16 01:20:25 +0000 UTC
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