Here it is! At last.
I hope you enjoy your time with this, and know that it's a preview of things to come.
Again, just like when I was making Giantess Mansion, without StrayPhilosopher, this wouldn't exist. So a massive (pun absolutely intended) thanks to him.
Also a massive thank you to the testers who gave me feedback on the original build. There was significantly less sw...
2025-11-22 22:58:10 +0000 UTC
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Just a quick note about the demo progress.
I should have it ready by tomorrow. There's only one or two lingering issues I have to deal with, but those hopefully won't take long. Expect it by tomorrow night at the latest!
As long as you're subscribed here for at least $1, you'll have early access to it for a week before the public release.
2025-11-22 00:13:34 +0000 UTC
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Further improving the dialogue system with a quest-like features like conditional checks for talking to other NPCs and visiting locations.
I was hoping to have a demo by the end of August, but at the rate I'm going, I don't know if that's reasonable. Everything just takes forever to do when you don't know anything.
2025-08-01 15:07:04 +0000 UTC
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There isn't much new to show visually at the moment. All the progress in the last week or so has been functional, like getting the stats/stat modifiers implemented and finding a baseline to start balancing health and damage.
So in lieu of that, here's a rundown of what I have left to finish on the battle prototype.
-Evasion & Hit %
-Speed stat & determining t...
2025-07-11 15:55:27 +0000 UTC
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Here is the most recent version of the battle system along with a little message from me. <3
2025-07-01 13:01:48 +0000 UTC
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