SamuZai
ABDLSwallow

ABDLSwallow

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ABDLSwallow posts

Last Push Delay

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Heya everyone,
I'm a bit bummed. I progressed quite a lot this week, adding a lot of details to additionnal rooms of the observatory, adding achievements for the end of the game, crafting a lot of little things I've glossed over while I sculpted th...

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Progress Status #03

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Hey everyone !

It's time for another bi-weekly progress report. We're reallly getting close to release, but I still feel I have a ton of things to do. I want to be really cautious here and say I should be ready for the end of the mo...

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Escaping from brainwashing

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Heya everyone,
I finally finished programming and designing the whole  level sequence ! It's now fully playable from start to finish,  including all the possible branching. It was a pretty intense task as  this is a somewhat narratio...

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2024 Roadmap and plans

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Heya everyone,

As we step into 2024, I wanted to share a bit  about what I've got planned for the whole year. This is going to be  pretty packed, and I'm sure it's going to be very exciting! Here's all  you ca...

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Regaining maturity

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Heya everyone,
So, this week I'm all focused on getting the last  sequence of event that I'll need for the last level done. It's a whole  complex sequence, both involving some mini-games and some scripted  events, so I'm progres...

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Progress Status #02

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Note 2 : As you may have noticed, and as planned, I suspended all payment from patreon starting january, 1st. You may still have an "ongoing" subscription going on, if you paid anything between december,2nd and january,1st. As anno...

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Handling Capture

This post was also shared on subscribestar. As a reminder, I'm suspending patreon starting January, 1st. 

Heya everyone,

First and foremost, I just want to point out that the o...

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Christmas Release - Update 19

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Heya everyone !

I hope you had all your share of fun.

Since  the next release is taking a bit longer than expected, I've decided to  make a very small update today that include only one new feature, but I  kno...

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The last level


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Heya everyone,

Work is progressing well, but to be honest I don't  see it being ready before the new year. I'll have to take some days off  for christmas to handle family stuff, so obvisouly that's gonna slow me  down ...

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Progress Status #01

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Heya everyone,


Since  moving to subscribestar is a bit like a new beginning, I've decided to  launch a new kind of post to report the current progress on the update,  so you can get more visibility. I'll probably post theses o...

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Game ending

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Heya everyone ! 

After taking care of  the boss fight in an interesting way, I now need to find a way to  wrap-up the game. This feel like a trivial point but there's many things  to adress : should the game continue after the e...

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A new place

Heya everyone,

I've mostly finished my preparations to move on. Everything is now ready to move on from patreon to Subscribestar.

Here's the url :

https://subscribestar.adult/redsparrow

 You can subscribe at your leisure, I'll began starting now posting on both platforms until this  ...

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Final boss fight

Heya everyone,

So, it feel like it's been so long since I did a devlog ! The current events are still impacting, of course, but gladly I'm still managing to find time to work on the game and I made great progress the past few days.

I''ve started the last level by the main dish, since I think it's the main event, and it will need the most care. This mean of course, providing a fun, i...

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Quick news

Heya everyone,

I hope everybody's fine after this very strange week. On my side, I'm continuing to check potentials options to where to move on. I already create a few profiles on some websites, like subscribestar, just to get rid of the onboarding process in case I'm moving there, as there's an high influx of members and the approval take time. 

I will probably do a public sur...

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What now?

Heya everyone,

It seem that the page survived the last day. A lot of others creators didn't have that luck, and the whole situation is obviously completely messed up. 

A fair amount of you unsuscribed in response to this move, and of course I totally understand. There's isn't any amount of trust left in this platform on my side, too. Since the page is still up, I'll keep you up...

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About the ongoing events

Heya,

A lot of you may already be aware that our dear host is currently doing a giant purging of all diaper related content. While the page is still up for now, I don't know if it's gonna be the case tomorrow, or even in one hour. I think at this point it's a matter of "when" and not "If".

I'm a bit taken back from this so I'm not gonna rush anything. In case of something happen, I ...

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Create your own padding

Heya everyone !

I'm having an intense week brain-wise. I still haven't really started to build anything yet related to the end of the story, but I'm spending a lot of time on the whiteboard, trying to ensure the level design is right.

So, while I was busy planning and whiteboarding, I added a little fun thing into the game : customizable padded underwears.

This was initially p...

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Next plans

Heya everyone,

I hope you enjoyed the last update.  We're slowly closing the story, and there isn't much left until the main story is finished ! Let me share how I envision the next steps for the game.

The next update (0.9.9)

It will heavily focus on getting the whole story done. I will probably not do much outside of that, save for a few added bonus, QoL...

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Update 18

Hey everyone,

I updated itch with the new release.

A quick disclamer : this isn't a "big" content update. Like you'll see in the changelog, every time spend on the update was focused on building details, small events, and story for the new area. Thus, there's not a lot to cover in term of pure change except for, well, a whole new area, which is already quite something.

While t...

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Quick news

Heya,

So, as expected I'm not doing anything flashy this week. I'm writing dialogs, adding small details and putting up all the things together so of course I don't have much to show off! 

I still managed to add two more babyish tee-shirts variation. It was easy and I'm quite happy about how it look. I definitely need to add more baby stuff ! Since I reworked the cosmetics on t...

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More padding

Hey everyone,

I took a little break in all the backend stuff and created a few new padded underwears to the new area. This gave me a perfect opportunity to add more background and side content, which is always good in an area as large.

Depending on how I progress, some of theses padded underwears might be inaccessible right out the bat in the next update, but will stay available thr...

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Adding more content

Heya everyone,

So, I'm continuing to make progress toward the new area.

While my main focus for this update is getting the main storyline, I'm trying to pave the way for the future side and optionnal content that will be here, and why not adding some while I can to this update.

One of thoses side content, like featured above, is a wishing well. I though it would be a cool idea...

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Out of the woods

Heya everyone,

It's been a bit of a slow week. Real world work came back to bite me and I didn't managed to progress as much as I wanted.

Good news is, I finalized all the logic needed to complete the main quest up until the very last area door. It won't be an head-wrenching puzzle or anything like that, more like finding the right way to traverse the wood. I'll put in some red herr...

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Adding gameplay and events

Hey everyone ! 

I'm finally done with building the town, at least mostly. I could take another week or so just adding details, polishing every stone, but there's a time for everything. The whole area still need a lot of buildings, but that will be mostly for side content, and for now I'm focusing on the main story.

With that said, I've begun scripting all the events and compone...

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A lively town

Hey everyone,

After getting through the general layout of the new area, I want to focus a little bit today on the centerpoint of Brookside Glade : the little town of Ravenbrook.

To be honest, I'm having a lot of fun building this place. It feel far more natural and organic than the city, where everything must be very tiled and structured. Here, I feel like I have the potential to ad...

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Brookside Glade

Heya everyone,

So, I wanted to do a little post today to formally present the new area that I'm working on : Brookside Glade. Some of you might have decided to explore the in-building area in the current build, and I have glossed over it in a few recent posts, but I realized I never formally introduced it along with my take on this final area of the game.

So, as I've stated in some ...

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What's next?

Heya everyone,

I hope you enjoyed the last update. I didn't get a lot of feedback regarding bugs, which is quite good. As always, don't hesitate to voice it if you encouter something that need my attention. 

So, as always after an update, I took a few days of break to breath in, and now I'm ready to tackle work. Let's talk as usual about what's coming next. The next update will...

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Update 17

Hey everyone,

I updated itch with the new release.

As planned, this update is nearly entirely cosmetic,and bug fixing. It was a lot of work, but I'm really happy about the result. I hope you'll find it pleasing to the eye, too! Graphics are only a small part of a game, but I feel like it was important to dedicate a fair share of time to polish it.

I also worked a bit more on t...

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Making things prettier

Hey everyone,

The time for the next release is very soon, so I'm polishing a few things to ensure everything look fine. I'll probably make the update available next monday, if everything oges fine!

I've played a bit with post processing today, to try to make things looking better. I was feeling that the colours were a bit washed out, which doesn't feel great nor fit the vibrant and ...

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Fixing issues and progress update

Hey everyone,

I got a bit held back this week end by something that annoyed me greatly while I was working on the new area, and as I dug deeper I found that this was an issue already present in multiple places of the game.

As you can see, the left pic (took in the new area), is blurry and d...

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