SamuZai
yuzuteam

yuzuteam

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yuzuteam posts

New Platform Release - Android Support

Hey Patrons! We’ve got an exciting update for you today – We’re thrilled to announce that we’ve been secretly working on an Android port of yuzu for the past few months and are now ready to make it public! It’s available for you to try today via the Play Store.

Continue reading about this on ou...

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That's a Wrap for 2022!

Hey Patrons! On behalf of the entire team, we'd like to thank all of you – our incredibly generous supporters and community – for an amazing year for yuzu & Switch emulation as a whole. We wish you a Happy New Year and hope that you are having a great start to 2023.

It's been a few months since we checked-in with you here, but we hope that you've been following all of the great en...

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Progress Report August 2022

Hey, Patrons! We hope that you've been having fun with online multiplayer in yuzu for the past week with the recent release of Local Wireless Multiplayer! We've just released this feature to the general public, and furthermore expanded our server capacity to accommodate more regions and users. Expect a lot more play...

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New Feature Release - Local Wireless Multiplayer (LDN)

Hey Patrons! It's finally here – Online multiplayer in yuzu by emulating the Wireless Multiplayer (LDN) feature of Switch over the internet! Right off the bat, yuzu supports most games that work with wireless multiplayer. We also provide public servers to join matches in your favorite games across various regions. This is such an anticipated feature of yuzu, it wouldn't do it much service to ...

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Progress Report July 2021

Hey, Patrons! Another month, another wave of amazing progress for yuzu! If you missed our other release channels, we'd just like to share a plug here for the recent yuzu monthly Progress Report!

July was crammed packed with many new features, code rewrites, bug fixes, and more! Among the most noteworthy changes, we've completely rewritten our audio emulation, making it more accurate than ...

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New Feature Release - Installer for Linux

Hey Patrons! We've got some great news – After many requests from the yuzu community, we're excited to share that we now officially support Linux with our yuzu Installer, for both the Mainline and Early Access release channels! 

2022-08-12 05:57:53 +0000 UTC View Post

Patreon Preview - YFC, Audio & LDN

Hey Patrons!

It has been a wild few months for yuzu development, and a hot minute since we’ve shared any updates here. The reality is, we’ve just been so busy with development that we’ve been struggling to keep up with the changes on Patreon. Heck, we’ve even had a difficult time capturing everything in our normal mon...

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Progress Report February 2021

Hey, Patrons! As usual, we just wanted to give you a heads up that our February Progress Report was released a few days ago!

With this past report, we discuss some major kernel improvements which now make Super Smash Bros. Ultimate matches completely stable in yuzu, as well as a new memory layout that allows for more advanced game mods. We also cover some awesome GPU fixes (some targeted ...

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Progress Report December 2021

Hey, Patrons! On behalf of the entire team, we'd like to thank all of you – our incredibly generous supporters and community – for an amazing year for yuzu & Switch emulation as a whole. We wish you a Happy New Year and hope that all of you, and your families, are having a safe and healthy start to 2022.

In case you may have missed it, this is just our monthly plug to check out th...

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Progress Report November 2021

Hey, Patrons! Just a quick plug that we shipped the latest yuzu monthly Progress Report, this time covering all of the great improvements from November!

This time around, we bring you some detailed coverage of Project Kraken – our User Input (game input, game pad support, etc.) rewrite, recent improvements made by new contributors for Skyline (a modding framework for Super Smash Bros. U...

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Progress Report October 2021

Hey, Patrons! Another month has passed us by, and with it comes another amazing round of bug fixes, performance improvements, new features, and more.

Whether it is our brand new resolution scaler that lets you play games in glorious 8K; OR the dozens of improvements to our Vulkan renderer that lets you enjoy yuzu on AMD, Intel, and (of course) NVIDIA GPUs; OR the fact that many brand new ...

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New Feature Release - Resolution Scaler

Hey Patrons! We've got some exciting news – Project ART, our Resolution Scaler, was just released! This much anticipated feature allows you to enjoy your games at  higher resolutions than Switch natively supports, or even downscale to improve performance on lower-end hardware.

Continue readin...

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Recent Improvements & Upcoming Changes

Hey Patrons, it has been a while since you have heard from us, so today were giving you a quick update on some things we have recently released, as well as a peek at things we are currently working on.

As many of you know, we spent quite a few months working on Project Hades and since its release we have improv...

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Progress Report July 2021

Hey, Patrons! As usual, we just wanted to give you a heads up that our July Progress Report was released a few days ago!

This latest update touched a little more on our shader decompiler rewrite (learn more about that here), covers many graphical fixes and improvements, as well as further updates an...

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Progress Report June 2021

Hey, Patrons! We hope you enjoyed the recent release of Project Hades, our Shader Decompiler Rewrite! Because the team was so focused on getting this release out the door in July, our June Progress Report was a little bit delayed.

While we released the progress report a few days ago, we wanted to ma...

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New Feature Release - Shader Decompiler Rewrite!

Hey Patrons! If you didn't hear already, Project Hades, our Shader Decompiler Rewrite, was released just a few days ago! This new release fixes tons of graphical issues in games, fixes crashes, allows many new games to render, and improves performance. This might be our biggest release yet! We've written up a detailed post covering the many games that are fixed, and the performance imp...

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Progress Report May 2021

Hey, Patrons! It's that time of the month again where we just wanted to make sure you've seen the most recent yuzu Progress Report!  This one also comes with a short sneak peak of Project Hades, our shader compiler rewrite, which we promise you will be released very soon! Hades aims to fix many graphical issues currently in yuzu, and improve performance across the board.

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New Feature Release - Fastmem Support

Hey, Patrons! We just wanted to give you a heads up that fastmem (Fast Memory Access) support is now available in the latest Early Access builds for you to try out! This change improves performance across the board. Jump into the article View Post

Progress Report April 2021

Hey, Patrons! In case you missed the announcement on our website and twitter, we've just released another progress report!

In addition to this, we'd also like to make a plug for another new feature we just released in Early Access – Native controller support! While you’ve been able to use controllers in yuzu for a while, often these required third party tools such as DS4Windows or Bet...

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Progress Report March 2021

Hey, Patrons! It's time for another progress report! This month, we cover a lot of "quality of life" bug fixes & improvements, and give you a sneak peak of the next big feature our developers have been working on – Project Hades.

Continue reading this progress report on our websit...

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New Feature Release - Applet Overlays

Hey, Patrons! We just wanted to give you a heads up (in case you missed it) that the new On-screen Keyboard and Overlays feature we previewed is now available in the latest Early Access builds for you to try out!

In...

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Upcoming Changes: OSK, Overlays & Shader Decompiler Rewrite

Hey Patrons, we are back with a short update on how some upcoming features are developing!

While March may have seemed like a quiet time on the yuzu development front, this is merely the calm before the storm. In this post, we will talk about two upcoming feature releases. Overlay and on-screen keyboard (OSK) support, and the in-development rewrite of our shader decompiler.

The firs...

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Progress Report February 2021

Hey, Patrons! It's time for another progress report! This time around, we're covering Vulkan and other GPU improvements, new improvements to user input, kernel upgrades, and tons of bug fixes.

Continue reading this progress report on our website! 

As always – thank you! We woul...

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Mini-Update: Improvements to Compatibility, Accessibility & Upcoming Features

Hey Patrons, we are back with another update about how our development has been progressing!

February was another big one for emulator compatibility, especially so with our buffer cache rewrite being merged to master. This merge allowed us to proceed with our previously teased Hardware Accelerated ASTC decoder, which right now you can find in 2021-02-28 19:57:41 +0000 UTC View Post

Upcoming Changes: Hardware Accelerated ASTC Texture Decoding

Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. In this mini-update, we are going to take a look at our upcoming Adaptive Scalable Texture Compression (ASTC) GPU Decoder.

To explain to you why we developed this feature, we need to provide you with a bit of additional information...

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Mini-Update: Major Improvements to Emulator Compatibility

Hey Patrons – Great News! Continuing our journey to be the very best (like no one ever was), developers ogniK and bunnei have worked together to fix softlocking issues in several prominent games. These include, but are likely not limited to: Pokémon Sword and...

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New Feature Release - Buffer Cache Rewrite!

Hey Patrons! We hope that you’re all healthy and staying safe!

We've got another super exciting release for you... Something that you may have heard about, but weren't quite sure what it was... Buffer Cache Rewrite! (BCR, as we've been calling it).

We’re very excited to offer you yet anoth...

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Progress Report December 2020

Hey, Patrons! It's time for the last progress report of 2020! This time around, we're covering graphical improvements, kernel upgrades, and tons of bug fixes. The final days of 2020 sure kept our devs busy!

Continue reading this progress report on our website! 

As always – than...

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Mini-Update: Upcoming Changes

Hey Patrons! First and foremost, we wish you all the Happiest of New Years, and thank you for your continued support. On that note, we want to start this year as we did the last, by delivering killer new updates to you, our supporters. In this mini-update, we are going to give you a sneak peak at an upcoming change, to give you some insight into our development process and keep you up to date o...

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Progress Report November 2020

Hey, Patrons! As promised, we've got another progress report for you, covering the month of November. This time around, we're covering some major kernel changes that happened last month, graphical fixes, UX improvements, and more!

Continue reading this progress report on our website!  View Post