Headcannon's first self-published #indiegame Pier Pressure is currently listed on Steam and has already received a curator recommendation even though it's not even out yet!
We're less than a week from release (Friday, October 30), so stay tuned, and help us out by sharing the link and adding the game to your wishlist!
We've got a lot in store; this is just the beginning...
2020-10-24 20:19:25 +0000 UTC
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From the opening of Headcannon's upcoming #indiegame Pier Pressure, a sealife-themed 2D SHMUP featuring:
Art by SPD
Music by Michael Staple & Tudd
Programming by
2020-07-21 23:05:20 +0000 UTC
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"Pier Pressure", our new #indiegame, is well under way! Here is just the first of four huge levels and three unique selectable ships in this sealife-themed horizontal SHMUP Look forward to more soon! 2020-07-21 00:13:20 +0000 UTC
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Wow, it's the end of another decade. A new year is coming, and the only thing I'm certain of is that I'm grateful for everyone who's stuck by me through everything. You guys are the greatest <3
2020-01-01 04:56:16 +0000 UTC
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It's here! Check out the newly-redesigned http://www.headcannon.com to learn a little more about our new game Vertebreaker, and also try out the playable preview for a small taste of what's coming! Don't forget to keep an eye out for the full demo and Kickstarter coming this Halloween!
2019-09-27 09:38:37 +0000 UTC
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Headcannon is growing and going places! Find out what's been happening lately and what's upcoming...
2019-09-05 20:55:57 +0000 UTC
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Some cool PCjr stuff my wife got me for my birthday! (I meant to post this here too but I think I forgot in some chaos that was going on...)
2019-09-05 20:54:12 +0000 UTC
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https://www.dropbox.com/sh/6go3iv1g16po8gv/AAAOy6F8CstrnX-9vLUKdzQOa?dl=0
Password - 19E02head
Some new stuff you get as of this post-
Sprites "imported" into a non-packed game still load graphics from the image files from which they were originally imported, allow...
2019-02-07 06:03:16 +0000 UTC
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A decent chunk of my time recently was spent on this, and it's finally time I can show it off! My Headcannon buddies and I are fans of #Darkwingduck, and thought we'd try running a game pitch by Capcom, but met with disappointing results. Watch this video to learn more, and play what was made of the one-level demo yourself on Windows, Linux, or Mac!
2019-01-06 14:08:01 +0000 UTC
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Don't forget to send me the name that you'd like to see yourself credited by in any project/website/video! Otherwise, I'll use the name exactly as given by Patreon
2018-10-06 00:59:05 +0000 UTC
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The first in the video series on my personal history - Find out a little about what inspired me to work with computers and video games!
2018-09-23 11:59:33 +0000 UTC
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The images shown are taken from Notepad++ with custom highlight settings (which I will provide at a future date), so the colors aren't necessarily important. What is, however are the differences in the text between the left and right forms of the same code! Here's a quick rundown of some improvements that have been made:
- It is no longer necessary to add a "_" (underscore) prefix to ...
2018-05-16 10:52:54 +0000 UTC
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Hey!
I have just introduced the new $5 tier - private access to more-up-to-date versions of HCGE and an associated Discord channel for discussing the most recently added build and any associated files! Remember that these are in-progress, so there may be a lot of things that are undocumented/transitional/incomplete, so be prepared to possibly make a few changes to any games you work on every now...
2017-10-23 03:42:31 +0000 UTC
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2017-10-22 22:35:37 +0000 UTC
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2017-10-22 06:18:43 +0000 UTC
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First of all, thank you for your continuing support through my contract period! It all adds up, and I greatly appreciate it!
I don't know how Patreon handles this, but you may have gotten some notifications about some changes. I'm in the process of simplifying my campaign before I announce to my new followers sometime in the near future. Sonic Mania has given me a massive boost in exposure, so n...
2017-09-24 12:57:06 +0000 UTC
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Introduction
Well, it’s that time, I guess. I’ve got some news to share, and it seems most appropriate to do it now. Sort of a good news/bad news thing, so, I’m going to do the bad news first
Hang in with me until the end; it’s not all disappointing
Semper Expunctus
Putting aside my non-fluency in Latin (and Google Translate...
2016-07-02 22:16:52 +0000 UTC
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Introduction
Well, that was certainly unexpected. I mean, I saw the announcement and all when it was first posted, but it was just too weird
Here we are, today, where SEGA has overtly implemented a means of 2016-04-29 19:11:22 +0000 UTC
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It’s not Sonic 3 (& Knuckles)!
Um.. had to get that out of the way first. I know what’s bound to happen if I just go around saying “I have a contract” after everything that’s happened. I couldn’t say that it was if it was, but if it was, I couldn’t say that it wasn’t, either
2015-12-07 08:44:58 +0000 UTC
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Intro
Another month has gone by, and some more stuff has been done. I’ll sum up some of it here
What do I think of the Pi?
You may have noticed the image in an earlier blog post I made. For those to whom it’s unclear, it’s a screenshot of my 2015-12-07 08:42:00 +0000 UTC
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Intro
So, as was the deal when I started this campaign, here’s some stuff about what I was up to last month. Not a lot to actually be seen this time, unfortunately, but I have been making progress, and I can tell you a little about it
Fantastic Demo
The first thing was readying the Fantastic Franklin Concept Demo release shown in...
2015-11-05 02:11:48 +0000 UTC
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The Demo
It’s here! Check out the release trailer, and/or head over to the download page to try it out for yourself on Windows, Linux, or OSX!
This is o...
2015-10-03 22:23:17 +0000 UTC
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I've run into more issues with Fantastic Franklin than I had initially thought, but I've finally come up with a reasonable demo release for Windows, Linux, and Mac. Unless something else comes up, I'll probably be publicizing that much next week. In the mean-time, for your patronage, you guys get to try it out at your earliest convenience (please don't spread it around for now)
2015-09-19 02:20:06 +0000 UTC
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Franklin

Hey, remember this guy? I wouldn’t be surprised if you didn’t; I haven’t made that big a deal of him since I semi-released the original build of thi...
2015-08-09 18:58:46 +0000 UTC
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https://youtu.be/QpTNBRtB4x8
Bug Testing!
This is just a glitch I ended up triggering on my last testing run. If you die while standing on a solid object, and then use Debug Mode to escape death, the “on a solid object” flag will stay set until you jump, causing this strange behavior
Kind of reminds me of something…
I...
2015-07-19 19:16:41 +0000 UTC
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Welcome, patrons; thank you very much for your pledges!
As you may have read on my blog, the circumstances and timing of each pledge seem to suggest that all of you as of this writing are Sonic fans, so the renewed attention that Sonic Megamix has gained due to my launching of this campaign has prompted me to get back to working on it for a while. I've been at it for the last few days with, as I...
2015-07-14 04:48:19 +0000 UTC
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