Please don't download the game from the last post! There are some bugs (won't affect the actual gameplay, but still annoying)
I've already fixed them and will reupload to mega/google drive/dropbox now.
Changelog: 1. Vehicles are not crushable at large scale 2. Can't adjust the giantess offset via the slider bar in the character selection menu 3. Removed the background ambie...
Hi everyone! Hope you're all doing well lately. The new update is currently uploading and the link should be live by tomorrow. Here are some of the changes coming in this update:
New dialogue system (As I mentioned in the previous post) This isn't the finished version yet, but it already brings a lot more feeling and immersion. You'll notice the difference!
Hello everyone,Sorry for the slightly delayed updates recently.
I’ve been spending a lot of time trying to completely rethink and restructure the game’s core logic and gameplay systems. There will likely be several fairly big changes coming soon. This month’s update might be released by the end of January. If you supported us in December and your subscription is outdated, please se...
I'm working on the new dialog system for Rampage mode. Your giantess is going to have so much fun playing with the tiny army. Let me know if you have any more suggestions for the new HUD — I want to get it implemented before the next update!
2025 is coming to an end. I hope you've all had a wonderful year! Thank you again for your continued support of the game! Recently, I've redesigned the GUI and added a new scale indicator to better show the height of the giantess. I'm also working on polishing the Rampage and Hide-and-Seek gameplay, adding more content to make it less repetitive. (Like adding some side quests: crushing...
First of all! Thanks for continuing to support this project! Looking back on the entire 2025, we made some significant progress on this game: better destruction effects, massive crowd systems, mega city, and climbing systems. I still can't believe this has already been the fourth Christmas since this game started, and I know for sure this game would never have happened wi...
I bet you've seen those videos of the new mega-city, and here it comes (it's Patreon exclusive for now, but the Epic version will have this level eventually)! It cannot be destroyed at this moment, but we are working on it! Still, you may have some feeling of the future potential of the new level like taking some pictures, or spawn some cars f...
First of all, I know the Navi system is broken in the Epic's update. And I was working on it recently... However, I don't have access to the Epic update myself; Micah is the one doing the updates of the Epic store, so I have to fix the bugs and have him push to Epic.
After fixing the Navigation issue, a new issue was introduced to the game, where the performance during destruction seems s...
I bet this would be the first game to feature a 25 x 25km destructible map, and it's PCG-generated, which means we could literally have unlimited maps! The flickering issue could be solved, and I'm working on the destructions too! OMG I can't believe we achieved it!!!!
First of all… please allow my apologies for those who are affected by this issue… somehow the AMD card may having trouble running this game. (Crashing on loading, or can’t launched the game at all). I believe this might be a bug with the conflicting settings of DLSS and AMD card… but seems it’s not that simple… after having it for couple months… I’m still stuck with it.
Please read the readme.txt in the game folder to run the game properly (basically need to create a shortcut and add -NotInstalled at the end of the target.
BTW, using FSR seems better than nvidia Frame generation. It runs at 4k 80 standing still on my 4070 laptop, and 4k 40-50 during destruction
This update turned out to be way more complex than I imagined—I spent a ton of time overhauling the underlying engine. On the surface, the game might not look drastically different, but it’s essentially like rebuilding the entire thing from scratch. That said, there could be plenty of undiscovered bugs since not everything has been fu...
Well... After spending nearly 30 hours this weekend trying to get a working build for the new update... I guess we could finally have it ready either tomorrow or on Tuesday. A lot of new optimizations have been applied, as well as the new crowd system. My goal is to have the new version perform 30-40 % faster than before (it is running superbly without the crowd, and I'm optimizing the crow...
After struggling to compile with the new engine for nearly two days, I finally fixed around 40 fatal errors and got the game running in a shipping build. I'd say the massive crowd system may completely change our gaming experience. That said, this build has unearthed a handful of new bugs—some due to the engine update, as we upgraded from UE 5.3 to 5.6, which immediately broke parts of ou...
Sorry for being a little less active recently... I had some terrible days irl recently... I hope it will get better soon. So we've added the physical-based water system to our map. Now you can interact with the yachts, and potentially battle with the warship in the future. The crowd system has been added back; however, we still need to figure out how to trigger it properly.
Sorry for keeping you all waiting for so long! I thought that the climbing system could be done within a month... but it turned out way more complicated than I thought. Even though this mini-game still contains some bugs, it's playable and I guess it's better than nothing XD.
In addition to our old friend Jamie (https://x.com/JamieJiemi29), who lends her voice, KK is also joining our mini-game! Now we’ll have two distinct dialogues for our giantess girls!