I recently launched the Scythe Editor site.
Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many featu...
2025-07-27 00:11:20 +0000 UTC
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The big tool this version is the Auto Lightmap Tool, which static lighting users should love.
I also have a few big quality-of-life changes in here for those of you who are using Scythe in production. I prioritized some things to make sure Scythe wasn't so annoying in some areas. Thanks as always for the support!
New Features
UE 5.6 just officially released! I've re-compiled Scythe 0.4.1 to work with it.
Let me know if you have any issues in the Scythe Discord.
Enjoy!
How to Install
You have 2 options:
A. Install into Engine: Extract the zip into YourUnrealEngin...
2025-06-03 19:54:30 +0000 UTC
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Even though this is a minor patch, a lot of crash fixes and refactoring was done, especially in the hotspot editor. Sometimes refactoring comes new crashes or regression, so report any in the discord.
Also this is the patch that introduces 5.6 support to Scythe!
New Features
Massive update to UV/Texturing in this one. This is probably about 2.5 months of work, as I was working on this a bit right before I had surgery back in November. I've also attached 2 hotspot textures to play with (by Nick Creecy)
New Features
A more advanced tutorial where I start from absolutely nothing except materials and we make an apartment hall.
Unreal Materials to follow along: https://pizzadoggy.itch.io/psx-collection-textures-for-scythe (Get the Scythe Tutorial Materials in the Download Demo
2025-03-25 23:56:29 +0000 UTC
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This is meant for complete beginners who are just opening Scythe for the first time. I walk through how to make a few different rooms by blocking them out, then finish with basic texturing.
I'll be re-making the beginner tutorial probably every few versions, so if you're still struggling in an area, let me know in the comments so I can improve.
2025-03-23 05:23:21 +0000 UTC
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New Features
Double-Click Support:
Double-click faces to flood-fill select.
Double-click edges to select edge loops (including boundary loops).
Hold Capslock, Mouse4, or Mouse5 and double-click:
What's New in v0.2.0
Added Smooth Edges (set smooth/hard normals)
Added Duplicate Face
Added Collapse
Added Flip Triangle Edge
Added Poke Triangle Face
Added Detach Edge
Added new Block Tool: Add Sphere
Align to Grid/Face on any selection element
Apply Material...
2025-02-24 04:13:15 +0000 UTC
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What's New in v0.1.0
Edge Extrude can be done by holding Shift + Dragging the selected boundary edge
Push/Pull can be done by holding Shift + Ctrl + Dragging the selected face
New dev texture (ScytheDev_F) can be selected as a hotkey (shift + alt + 6)
Fixed the yellow material getting i...
2025-02-03 01:58:52 +0000 UTC
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Here's a getting started guide on how to make rooms in various ways, then I show you how I make a hall with a door to a room and texture it all.
I realize I need a better mic.
2025-01-16 21:22:09 +0000 UTC
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For Unreal Engine 5.5 on Windows only. No source included, just the binaries.
Let me know if there's any issues getting it working.
2025-01-15 23:56:46 +0000 UTC
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Scythe isn't production ready yet, but here's what it's currently capable of and also some of its downsides so you see what the limitations are.
2025-01-15 22:05:10 +0000 UTC
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Showing the progress thus far on the block tool. If you're watching this and thinking "but it's not 1999, we don't make rooms out of blocks". You'll be able to do this with single plane rectangles (quads) as well. You can also just make a block and invert the normals too.
2024-08-12 04:33:52 +0000 UTC
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No special materials used, the UVs are all auto-world aligned to grid.
2024-08-12 04:28:14 +0000 UTC
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Boy this is a useful one. I added a way to maintain the aspect ratio so if you want to just stretch a wall to fit perfectly vertically, it'll keep the ratio and look beautiful in all directions.
2024-08-12 04:23:38 +0000 UTC
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2024-08-12 04:18:51 +0000 UTC
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It's still quite limited to what you can do right now, as this is all technically one mesh being extruded and sliced up, but it's still pretty fun and cool so far.
Cool what you can do with just a few working tools. Still a long way to go.
2024-08-12 04:16:01 +0000 UTC
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Some may not care about texel density, but I think it's important to get "close enough" to what the size should be on a face when you first apply a texture.
If you were making a minecraft-like game with 16x16 textures, you'd set your texel density in Scythe to be 16 pixels per 1 meter and it'll all just work based off of that. A lot of things will rely on texel density in the background, ...
2024-08-12 04:11:09 +0000 UTC
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Hotkey'd to 'V' since you'll be doing this a lot. Part of the bread and butter.
2024-08-12 03:58:24 +0000 UTC
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You'll never be able to go without this.
2024-08-12 03:56:05 +0000 UTC
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Ever wanted to know how big something was in Unreal?
2024-08-12 03:52:53 +0000 UTC
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Texture like it's 1999.
2024-08-12 01:18:56 +0000 UTC
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Shift + Click and drag face extrusions in UE editor. The mesh preview gets a little buggy after a bit, but it's working.
2024-08-12 01:15:36 +0000 UTC
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