This is a quick preview of something I built recently. It's a plugin and an asset which together bring customizable NPCs to VAM.
A feature of this is that the NPCs are easy to animate and there's around 100 animations. The animations can be switched from a dropdown or through a trigger. NPCs also have basic collision, which means they can push/touch/inter...
This is a quick preview of my new hand pose system in AliveUI. I'm grouping stuff in the sidebar and making use of the popup system to be able to fit in more options without overloading the UI with buttons.
The face effects (tongue out, eyes closed, chewing gum, etc) are now also more organized and have a popup:
I'm changing some things around the project. One of them is closing down the Visitor tier due to low interest in it. There are 3 members that are actively subscribed there and they should have access to the AliveCore & AliveUI updates from yesterday and extra animation packs now. I'll send to them also in the next few days gift memb...
This is a preview of the new idle expression animations & behaviors I've been making for my Alive plugins for VAM1 - the new updates of AliveCore & AliveUI.
EXPRESSIONS
Models are now more expressive. New animations have been added for ea...
GUIDE ON HOW TO CUT ANY CLOTHING ITEMS IN VAM & ACCESSORY MOVEMENT
ABOUT
I was discussing with somebody about custom accessories & clothing in VAM recently and decided to make a public guide for it since it's something that can open up many customization options for everyone.
This is a detailed guide on how to make custom clothing it...
There was a big announcement that came yesterday from Krafton, developers of InZOI. For people out of the loop, InZOI is a new game that is similar to Sims. A thing to note off the bat about is that it has extremely small chances of surviving against Sims. Today Sims is crushing InZOI, according to steamcharts:
This is a quick teaser of my OnlyVams activity in AliveUI, improving the streamer activity experiments from earlier versions. The buttons at the top are for a minigame where you can help the model answer some challenge puzzles coming from the simulated chat.
This is a very small update with some important fixes:
Extended animations categories to prevent errors if you add newer cards in the Aliveloops folder and to allow this version of AliveUI to work in the future with ot...
This is a quick preview of some stuff I made in AliveUI. The video showcases a new activity coming up in AliveUI: Blackjack.
ACTIVITIES BUTTONS
Activities can now have custom buttons in the sidebar, under the top hexagons. The blackjack activity for example has the green button that you can see in the video, and that opens the blackjack game screen. These gam...
This is an update that includes some of my recent changes for expressions. A focus was on making the models' mouths act more realistically, to make the models rest their lips in more natural positions and not overdo gasping.
This is a tool that can unminify and split my plugins that I made for VAM, for people that want to change code or inspect it. It should work retroactively with all the plugins I made. I didn't test it much with other scripts but it should work as a general purpose C# script deminimizer. It could work with vam2 plugins too, if those will be readable and not hidd...
There's still stuff in progress here in AliveUI but I thought the current version I have is looking pretty decent and decided to share this too today, for people that want to try something new. This is AliveUI 12 & 13 in one, I didn't release v12 publicly due to some bugs, and it ended up a bigger release.
CHANGES
The side menu can now be minimized
2025-10-04 21:29:05 +0000 UTCView Post
I had a few more features planned for this release, some requested by people here, but I had to delay them due the circumstances, I'm sorry.
IMPORTANT: if you use the morph pack and you haven't downloaded it recently (last month), I recommend downloading it again from here because it got updated and it has some extra expressions: 2025-10-04 10:07:01 +0000 UTC
View Post
Both have lots of facial animations changes. AliveCore also has extra buttons for the face effects. AliveUI v13 has the activities system and some other stuff I made for v12 which I skipped releasing earlier this month (it had some bugs and while trying to fix them ended up doing the activities lo...
I uploaded a bit earlier 5 packsofaliveloop animations for each type of member present here. You can find the packs in the Animations collection here: https://www.patreon.com/collection/1705481