[This is written specifically for Blender's "Cycles" path tracer, but I assume a lot of the same logic applies to other path tracers? Also, I mention below, but if you have a render with crazy fireflies, feel free to post a link in a comment, and maybe we can identify the problem area]
Hey hey! So- I keep seeing folks using the Cycles path-tracer with, like, 2,000-3,000 samples (or more?...
2020-08-08 22:32:07 +0000 UTC
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(Right click, save as- preview below)
Road Textures
This is a simple technique, I just also get distracted with tweaking the shader (although, the part at 22 minutes about making the different symbols/graphics could be kind of fun if you don't normally use Blender in that capacity?)
A...
2020-08-04 09:39:48 +0000 UTC
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Low poly crowd figures as a dime a dozen online, but almost none of them seem to have any textures??
This is mostly just a test from this evening (version 1), but it gave some handy results until I can do better. Ideally this would be done with more than 3 people, but! Quarantine! What'ch'a gonn...
2020-08-02 08:50:44 +0000 UTC
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Jet Engine asset available below if anyone wants!
Here we go again! Sorry to everyone who got a notification email about this post last night- I forgot that deleting the post would create Infinite Confusion. The techniques in this video are pretty darn basic (straightforward physics sim, shape keys, particle system), so I felt bad having a 40 minute video of me just tweaking phy...
2020-08-01 01:38:49 +0000 UTC
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Okay! Sorry I've been quiet the past while! I was forcing myself to wrap up this guy! Only took me 6 months, but here we go!
I ended up not including a ton of things I probably could have, but I wanted it to get people jazzed at the thought of doing something like this, and I felt like including a bunch of additional hotkeys/options might be a bit overwhelming. I think this is a fairly ...
2020-07-27 21:31:12 +0000 UTC
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I guess the title shouldn't necessarily be "using fSpy", since the fSpy part is only like 4% of the total process, and the rest is in Blender, but it's a great way to get the camera aligned to a photo, and makes the rest of the process way easier, since once you have it lined up, you can just extrude faces out along the various axis!
If you have an image of a building (or an interior), a...
2020-07-24 10:30:37 +0000 UTC
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Just some stuff I've been thinking about! I have all these shoots I want to do, but we're still probably a ways off until I can do a proper one (Covid-wise).
I dig the potential, though. In some capacities I think it could totally work (in terms of projecting different views on different places, rendered in realtime in eevee), but it still might be trickier than I think (ex: I can use a...
2020-07-21 07:06:02 +0000 UTC
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Woooo!!!! I wish I had this thing months ago!
Here's a link to the free 2020-07-16 23:00:22 +0000 UTC
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This is one of my favorite types of modeling, tons of extruding and insetting!
Maybe not technically a tutorial, since it's just me talking as I do stuff- but maybe some useful tips in there for cylindrical/spherical workflows?
I got the inverted-profile bevel trick from a YouTube video, but I can't find it now :/
Here's the dome I make in the video if you want to use it...
2020-07-12 00:34:27 +0000 UTC
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Zachary asked if I could upload this, so here we go! A lot of it you already have (pipes-n-burgers), but maybe it's nice to have it all assembled like this :) And the lighting fixture could be useful! I had to recreate a couple textures that I probably didn't have permission to be sharing (not th...
2020-07-11 09:03:35 +0000 UTC
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Hey hey!! I've been working on a bunch of stuff, but gotten a little behind on posting about it here. Mostly working on editing for the Dynamo Dream episode. I'm SO close to picture lock, and once the edit's locked I can send it off to the sound team :D Editing is hard, though. I'm kind of having to "find the scene" in the edit, which it turns out is a thing I don't enjoy at all....
2020-07-10 10:31:38 +0000 UTC
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[edit: cleaned up a bunch of the models since upload (weird little geometry bumps and such). Super easy to do with the sculpt tool!]
Woooo! You guys would not believe how much time I've spent on this over the last 6 months. I'm excited :D
It took a ton of trial and error (so so so many wrong turns) but I finally have the workflow figured out, and I can actually gene...
2020-07-08 08:38:28 +0000 UTC
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So I make lots of cyberpunk work, and maybe you join the patreon like "yeah alright let's cyber-go" and instead I just do nature photoscans forever- but hot damn sometimes you how to follow your momentum (Alsoooo look an appreciation of nature's shenanigans is going to legit ...
2020-07-03 03:24:41 +0000 UTC
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Hey! I wanted to share a bit of what you all are helping support by being here!! Pardon all the messes!
2020-07-01 04:53:20 +0000 UTC
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At some point I'd love to make an Actual Tutorial with some techniques I find the most helpful (I have a project in mind that could be pretty fun, I think), but until then here's a timelapse of putting a couple graphics together- I recommend scrubbing around to any bits you might be interested in. Graphic Design is like a whole friggin' craft with a whole friggin' skill set- a skillset I don't ...
2020-06-29 07:39:49 +0000 UTC
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So not really a tut- just a screencapture, really, but this is one of those things I've been thinking about for like literally 5-10 years and finally decided to try- worked out better than I expected! It's nice that flowing water's fairly random looking.
Here's the waterfall texture video if you wa...
2020-06-26 02:51:58 +0000 UTC
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First of all- thank you so much to everyone for your comments on my previous post! I'm afraid maybe I came across too strong?? I've been absolutely delighted by the attention the clip's getting, the responses just gave me a lot of thoughts. Thanks so much for listening :D
It's foxglove...
2020-06-24 10:52:14 +0000 UTC
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Posted a new lazy tutorial! Nightmare Men! I forgot how much fun making those tuts were. In most of the lazy tuts I'm trying to secretly introduce folks to some new feature of blender, but this one was just for fun (well- maybea quick into to texture painting).
But meanwhile! Hot damn! Never had anything like this ...
2020-06-24 01:19:39 +0000 UTC
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Whew! These were hard work!
Very excited to share this one with you guys! It's the result of the first stage of the backyard photoscanning shenanigans. Learned a ton doing these guys, although I keep feeling like this technology is going to be totally revolutionized any day now with AI and all that, haha!
2020-06-20 09:31:14 +0000 UTC
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Hah! So- making tutorials for physics-based stuff is always a little daunting because it invariably comes down to "just tweak stuff till it looks right for your specific situation".
With that in mind, I also wanted to put out some pre-made video textures that I think can be super useful for environmental scenes!
2020-06-19 07:56:45 +0000 UTC
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Part 1 - Tracking/Keying/Masking/Setup
Part 3 - Detailing
0:20 - setting up the lighting
0:48 - Fishing shot breakdown
1:46 - Creating depth
9:15 - setti...
2020-06-16 08:16:34 +0000 UTC
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This is just a quick tutorial on how to start creating a library of real-life camera movements, so you don't have to emulate stuff with noise modifiers. Maybe useful to someone out there!
ALSO you can super hear the GPU grinding as I tweak the eevee renders. Gotta see if there's anything I can do about that :/
I'm in a weird state where I'm working on a ton of stuff I'm excited to sh...
2020-06-14 10:43:51 +0000 UTC
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Hey! So- I just uploaded 10 of these guys to the tier 7 folks, but I wanted to share a couple here, too, just because I think they turned out pretty gorgeous.
I'm excited to stick them on shelves/along walkways and such (or put 'em in a vending machine maybe? heh)
right click save as:
2020-06-11 00:53:18 +0000 UTC
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Man, compared to scanning people, small inanimate objects are a piece of cake, haha!
So- I've got my more practical big-ol-plants collection coming soon (very excited about that one), but I spent this afternoon scanning/cleaning/optimizing a bunch of succulents, and wanted to share them first. Co...
2020-06-11 00:38:37 +0000 UTC
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Alright! Took me a sec to get it up here (had to figure some stuff out), but I think it's all ready! The issue is that while the mocap data is super small (like, 7mb for all of them), once I import it into blender the file size balloons to half a gig(???)- SO, I'm giving you the mocap data separa...
2020-06-08 08:10:29 +0000 UTC
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This video talks about photoscanning, and a little sculpting, and all that fun stuff! Not really a tutorial, just thought it might be fun to document some burger-scanning shenanigans.
=========
Also hey hey! I gotta get caught up with all the stuff I should post on here! It's been a wild week.
I'm working on part 2 of the "making a scene in blender" series. I actually recorde...
2020-06-07 01:08:12 +0000 UTC
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So after a particularly aggressive bout of social distancing, Kaitlin and I finally hung out with some friends for a weekend. It felt great! Nate and Selena have been good friends for a while now (I've known Nate since 2008 or something??), and we've worked on a ton of stuff together (going back to Project London days).
First we had to play around with photoscans- slowly figuring things...
2020-06-02 07:11:26 +0000 UTC
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Hey hey!! :D
So I took like 3000 pictures around my yard yesterday (and a few out in the mountains on the Olympic Peninsula today), and I've been trying to optimize the resulting photoscanned models. I've been really pleased with how it's turning out, but I'm also learning a ton about what work...
2020-05-29 08:18:17 +0000 UTC
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So- this is admittedly a little thing, and I wasn't so sure about this bit when I first modeled it, but I've ended up using it in every scene everywhere in the past few months, and now we're basically in love, so I wanted to share.
You need a walkway? Railing? Rooftop bit? Robot part? Vending ma...
2020-05-27 22:49:07 +0000 UTC
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