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IanHubert

IanHubert

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IanHubert posts

Satsop Nuclear Power Plant / SOMA

Check out this weirdness!

The Satsop Nuclear Power Plant is an amazing zone a bit over an hour from me. It was never completed due to budget reasons (I've heard folks cite a shift in public opinion due to Chernobyl as well, but I dunno), and has been sitting vacant for 40 years.

They let film crews rent it out, though, and it's been my dream to shoot there for years, now. It's $10...

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Making a Shot in Blender pt1: tracking/keying/masking/setup

Part 2 - Lighting
Part 3 - Detailing

01:13 - tracking the camera (ctrl+click to add tracking points)
08:15 - keying the footage
10:45 - mas...

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Modeling a Boat and Dock

This isn't really a tutorial, it's just a screencapture/workflow thing :) I'd really been enjoying modeling quick little boats, so I documented the process. And brought some physics to a net party! 

Also, check out Jan van den Hemel's BlenderSecrets video here talking about a great easy way to make physics cables.&...

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Rotten Dragon


[edited the pictures to not be the final full-res jpegs. I'd thought patreon automatically resized! It was a big post.]

(more images below)

Rotten Dragon is a small project I've had going for the past few years (not as much lately), but it's kind of a "back pocket" project, where I don't mind...

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More Experiments with Viewport Compositing

Hey guys! Been a minute!   I have a bunch of stuff I'm really excited to upload here over the next week, but starting small with last night's work- more experiments with viewport compositing.  Not much I haven't talked about before, I'm just not over it yet!

The degree to which everything just "works" once you have stuff lined up in 3d space is a little astounding- stuff ...

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Asset: Steam Elements

Alright here we go!  Excited to be putting these out! I tried to get good ones for a variety of situations. I include the words "Diagonal" and "Angle", but honestly you can obviously rotate them any which way.

Right click, "save as":
2020-05-13 06:27:17 +0000 UTC View Post

Tutorial: Working with Steam Elements/ Adding Drips

Another video from Sleepy-Ian-Attempting-To-Fix-His-Sleep-Schedule!

Here's a couple steam elements I shot with Nate:
(right click, "Save As")
Narrow Steam (good for chimneys and such)
Steam Column (goo...

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Re-Animating a Camera Move in Post

This is one of those things I've thought about a lot but never actually done- it turned out to be really easy! Definitely has limitations, but could also be a lifesaver (Also a great way to kind of stabilize a shot, if you delete the camera tracker constraint and just animate from scratch- could be a bit surreal :D).

If you haven't already seen it, the 2020-05-09 01:45:10 +0000 UTC View Post

Texture Painting so everything's Tron Now

I was playing around with some new scans last night, and made everything Tron, and I realized that I'm totally into glowing graffiti, so here's a tut (also an introduction to texture painting, if you haven't poked around with that before!)

Also I said "tut" in real life and Kaitlin was like, "that's the worst thing I've ever heard" but honestly it's been saving me a bunch of syllables la...

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Turning People into Digital Characters with Photogrammetry

Hey guys! Cover a lot of ground (a tad loosely) in this one- but if you haven't played around with photoscanning before (especially of humans), it could have some good info in it! Get into rigging/basic animation towards the end. The process also works (much more easily) for non-human subjects, but that's the focus I was going for here.

I do the workflow with two programs- Meshroom, whic...

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Modeling an ol' CRT Television

You guys!! Thank you all so much for your kind words yesterday! They meant a lot. :D

So this is a random asset I've wanted to have more than once, so I finally just made one! I once again apologize that I seem to never be able to remember to turn on keycasting. 

Here's the TV texture, if anyo...

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Asset: Diner Scene

Hey guys! Here's the diner scene in case you want to experiment or raid it for parts!   

Right click save as:
Diner Scene

In terms of useage, I wanted to give some heads up- all the pos...

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Asset: Modeling Signs / Bumper Stickers

Woo! You guys- the last week's been... a bit of a doozy! One of those times where everything seems to be breaking at once: a pipe exploded in the kitchen, the van died, the internet's been out, and I juuuust got diagnosed with skin cancer (not the particularly dangerous kind, but still a drag). And, y'know, just kind of being depressed.

Honestly I filmed like 7 different things with the ...

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Friday Update!

Hey everyone! I just rebooted my computer for the first time in a month, which means I closed my browser for the first time, which means all the dozens of tabs I've had open as a sort of "to-do" list have all been swept away. In most ways, it feels amazing.

But unfortunately most of those tabs were full of in-progress messages to you fine folks! I've been working hard on getting back to...

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Asset: Office Ceiling

This is just something I've wanted to try for a minute- I think I'll get a lot of use out of it!

I'm totally just a beginner with nodes, but if you've never really worked around with nodes and want to, I talk a little bit about using the random input to create self-randomizing assets in this post ...

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Assets: All The Street Boxes

I modeled all these guys last summer with the thought of maybe selling them as some sort of model pack (and I guess I still might??), but you guys have been so great to me that I want to put them here.

Feel free to use them for anything. They're all modeled on boxes in my home town (based on the...

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Quick Collaborative Film Idea: Global Black

So you guys are a shockingly global bunch, which brought to mind a very silly old film idea that I want to try doing:

It's filmed all over the world, but it's all totally black. Authentic black from all over the world. Ideally some place kind of interesting (think "Broom Closet in Sistine Chapel") but it could also be something just random, ("Under a bed in Sweden"), or kinda ir...

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Asset: Crappy Cowboy Video Textures

Blarghe- internet's been out like 90% of the time this past week! But! Been getting a lot done! Wrapping up a few gigs, and got some really great work on Dynamo Dream (animated some of the robot stuff based on Alan's great voicework, and a few other shots (below)). BUT my big goal for next week is definitely tutorials! I've gotta finish up the greenscreen one first, but there are a pile of othe...

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Assets: Small mechanical bits, Books, Head in a Jar

Releasing this scene here! Pile of books, surprisingly useful little mechanical bits (all hand-modeled off some pho...

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Floorhead

Spoilers* (I suppose?) for Dynamo Dream:


Jumped back into this scene the past few days! I know I need to be fini...

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Asset: Rain Textures (for real this time)

 Whew! 13th time's the charm!  Finally got this recorded, haha

So huge thanks to Cassie Jones for showing me that you can independently offset the timing of video textures- I have a new optimized blend file ready for download, and a new little explanatory video.

Blender doesn't let you pack video files (which I just found out), and I wasn't able to get r...

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Waterworks MCC Headquarters

Made an environment for Dynamo Dream yesterday. It was just going to be a single window, but then I modeled a sort of facade, then realized I could duplicate the whole thing to make kind of a multi-tiered deal...

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Modeling a Hellscape

Just continued experimentations with video textures! Implementing the fire elements I uploaded last night for the Tier 7 folks.

(although if anyone wants, here's the "high density sparks"- it's fun to play with)
(Oh and the 2020-04-10 22:21:31 +0000 UTC View Post

Asset: Fire Elements

We decided to burn down the debris pile we'd accumulated over the winter, so I snagged some footage of it! Turned out more useful than I expected.  

Alright so, yeah- fire elements are a dime a dozen, but I've done a bit of extra work on these ones to hopefully make them a bit more useful.

They all loop (which can be very handy), and I've tweaked several of them so that the ...

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Lazy Tutorial - Warbles!

So I didn't really mean to make this tutorial right now, but my interview on Blender Today yesterday made me realize I hadn't released one in a while, and this one's been burning a hole in my pocket, so here we go! It's just such a convenient way to add randomness to... like basically everything, and it works equally great in ...

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Working on the green screen tut

So this is one of the last complex shots for the first episode of Dynamo Dream, but if I'm honest it's mostly being made for the green screen tutorial I'm working on (if I'm going to put this much effort into a shot, I'd rather it be for something)- although the green screen part is going to be pretty darn brief; just select the green and tweak some stuff (the secret to greenscreening is just t...

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Asset: Night Harbor Shimmer Stock

These things are CRAZY useful- they're already cropped/looped optimized for video textures. I stick em in everything. If you have a still image you're trying to add a bit more life to, consider adding some shimmers! 

I just uploaded a post showing how to use these guys.  

Also, I don't know if I've said this before, but if I'm uploading stuff here, it's effectively creati...

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Videobashing in Blender

I like this one :) A video about shimmers and video textures and CG Doodling!  

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Asset: Automatic Room Generator

So, I already posted this over on twitter a few months ago, but I wanted to make sure everyone here saw it too, cause it's a little silly, but I use it all the time (it's what made all of the interiors in the Dynamo Dream teaser).

It's a cube, and every time you duplicate it it generates a new interior (based off of a ...

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Some Post Production Workflow

So a bunch of you have asked about this, and I guess I was dragging my heels on putting it out there, because it's not a particularly good workflow, but this is the gist of what I usually do to renders.

I've got an After Effects version that's a bit more in depth, because that's the process I usually use, and a Blender version, since some of you seemed more interested in that. I...

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