58. 2B's Xmas Part 3 [Hi-Res]
Update: reworked version added.
2020-06-27 22:21:00 +0000 UTC View Post
Update: reworked version added.
2020-06-27 22:21:00 +0000 UTC View Post
Part 3 now on render, next: Quiet model and alt. angles/versions of previous animations (a lot of material has accumulated :\ )

Ok, Tracer x Dva now on render (I'm not very happy how long it took :\ ) and next one with 2b now in production (quick loop as part of "2B's Xmas"). (Playblast available in attachments and here)
2020-06-06 23:47:17 +0000 UTC
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Do several models at the same time means not to finish any of them. These models are half ready so you should choose whom to finish in the first turn.
Art by Marc Lee, jaz_sparks and unknown
2020-06-06 23:47:03 +0000 UTC View Post
The animation will be for ~20 seconds and now at the final stage of production. Tracer rebuilded from scratch to be with a Dva in the same visual style.
So what you think?
2020-05-28 21:50:29 +0000 UTC View Post
The last update of the archive contains all...
2020-05-25 20:58:35 +0000 UTC View Post
Thanks everyone for support:3
Coming next:
I also plan to try a new physics engine on the ...
2020-05-12 21:42:59 +0000 UTC View PostRegular cover posts will be little later, variations now on render.

Update: Preggo version added
PS Does anyone have problem with preview?
2020-04-29 22:34:19 +0000 UTC View Post
2B animation is done and on render now and will be available in a couple of days. Also redid Dva plugsuit and made a clean-up for Viper.


Looks like I don't have enough skill to make character look realistic and recognizable at the same time, but using realistic materials on a stylized model without any modifications at all, the idea is also not good, so let's decide.
Keep in mind that hair, skin tones and fine detail are not final. Please do not decide based only on these parameters. 2020-04-14 22:40:36 +0000 UTC View Post
Update: Thank you for you feedback:3 I tried to combine 2 and 3 versions as the most compromising (keep in mind that the camera is a little closer than on other renders so it seems that the head is larger).
"Ah shit, here we go again." (c)
Ok, everything is clear with a frame rate but it's time to deal with a long-standing problem - balance between stylization and r...
2020-04-08 22:18:20 +0000 UTC View Post
Update: Socks version added.
Thanks everyone for support:3
In this animation I tried a new algorithm to increase the resolution and frame rate. The result in my opinion was very good and I think to use it constantly, although this increases the time for post processing, but not so much as a real render in full resolution. Problems with this algorit...
2020-04-04 21:21:34 +0000 UTC View Post
Update: in-sneakers version added.
Alive and back to work. The next 2-4 weeks I plan to stay at home and try to compensate for the small amount of content recently.
Stay safe and wash your hands.
2020-03-26 19:36:23 +0000 UTC View Post
Update: in-sneakers version added.
2020-03-26 19:34:40 +0000 UTC View Post
I began to study the topic of neural networks and content processing using them. I increased the resolution and also tried to artificially soften the animation by increasing the framerate. In the attached files are the original animation, animation with an increased resolution up to 4k and it is also ...
2020-03-16 21:38:19 +0000 UTC View Post
Dva - 90% complete
Quiet - 80% complete
Some elements need to be redone but in general the bodies already have a final shape and what do you think?
2020-03-16 21:38:13 +0000 UTC View Post