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EN5ider Magazine for D&D

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Tip of the Tongue: Part Four

In addition to statistics for two NPCs the party has to best to win over the city-states that might help Bellek (Corwin the Balewind and the titanohydrosaurus), this last part of the adventure (Part One, Part Two, 2022-01-16 14:20:56 +0000 UTC View Post

Enchanted Trinkets: Handy Enchantments

Rope, climbing gear, an extra dagger—and don't forget an enchanted trinket! This issue of the series brings 11 new affordable and ingenious items for adventurers of all kinds, including the spring-loaded boots of bounding for explorers that want a spry step, imbuing enchanted earring or fancy monocle of detection for socialites in need of a bit of aid, and the s...

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Spells: Gastronomicon

Magic can unleash terrible destructive forces, allow travel between dimensions, and even alter a creature's mind but it has perhaps an even more rewarding use: making meals that are truly enchanted! Included in the halfling master chef (and wizard) Lilian Prowfeet's eponymous cookbook are a dozen spells perfectly suited to this delicious task whether that's to ready a massive serving of soup wi...

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War Machines

Duergar, gnomes, goblins, halflings, kobolds—in combat their opponents usually have an edge because of their smaller size but this doesn't always have to be so. Indeed the devices they've engineered make them more than a match for much bigger opponents, ingenious contraptions that their enemies know to fear: the duergar tunnel mantlet, gnomish armored steam suit, goblin coal tank, halfling ba...

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Dangerous Scenarios: Last Stop

The landscape around the party gradually turns darker, slowly transforming into an oily marsh—but a storm rushes onward, forcing them to seek out shelter. The only respite in the bog is the Last Stop Coaching Inn, though the adventurers soon discover the people in this cursed place are much more than they seem! Deviously designed by Marc Kenobi, illustrated by Xanditz, featuring cartography b...

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Tip of the Tongue: Part Three

This section of the mind-bending adventure about a cataclysmic idea includes the statistics for monsters and NPCs encountered in part one and part two, from the rulers of cities the party must entreat for aid to the alien monsters that inv...

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Enchanted Trinkets: Planar Trinkets

From the many dimensions about the Material Plane come 9 unique enchanted trinkets, each suffused with the power of realms beyond. Find confidence in your reflection from a celestial mirror, draw forth an aquatic ally from the fishbowl of the sea queen, or find your way with a wind compass—though be wary of employing any of these from the places where they were crea...

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Spells: Frontier Magic

In the wilderness far from home the usual magics don't always do the trick. Consider looking instead to spells like moonshine to get out of a jam or brew up something good to go with it, rustle herd to appeal to the better nature of a great many beasts all at once, tall tale to make you seem far more heroic than your really are, or the six other great new ways to face...

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Dangerous Scenarios: Inn Fighting

There are only so many rooms at the inn and too few beds for all the travelers keen to stay the night—and negotiations for who's staying where are fraught with tension. The adventurers must navigate the social intrigues gripping Rodecker's Rest, using their guile and suave to smooth over wrinkles between a sellsword, a dwarven merchant, and a strange hermit mage with a giant musk ox lest thin...

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Over the Next Hill: Street of Dreams

The Street of Dreams is a mysterious avenue with crowded shops selling various arcane, magical, and bizarre items of all types, staffed by exotic individuals seemingly from distant lands or even other worlds. That alone would make it unique but the street itself is enchanted — appearing briefly in random cities where it is accessible by chance or by those who know how to find it, then vanishi...

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Tip of the Tongue: Part Two

Following on the heels of the first chapter, this installment of Tip of the Tongue takes the adventurers through the Mnemonic's Maze and into the tomb of Ipo Aisun-Aiji where they find the indecipherable tome known as the Kitabu Mitk'.  Soon after the rulers of Bellek start dying left and right...

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Mini-Adventure: Massacre in the Lost Warrens

This mini-adventure (easily used as a one-shot or inserted into an ongoing campaign) is about being a day late and maybe also a dollar short. There were once kobolds here but another party of adventurers—the Green Blades—have already cleared them out. These adventurers may become allies or rivals of the party, but they're playing with a dangerous treasure they don't know the danger of and k...

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Enchanted Trinkets: Fizzwing's Marvelous Marvels

The traveling magic item merchant is long beloved staple of medieval fantasy adventuring, but Fizzwing's wagon is an experience all its own. He might have a ring of protection or two, but consider instead grabbing the delightful copper weasel or upgrade your smock to a forge coat. There's a great deal of value in the sneaky Jax in the box too, and who doesn't...

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Prankster's Spellbook

Searing flames from arcane explosions, sizzling acid conjured in the air, powerful servants drawn forth through dimensions—it's almost as if mages were obsessed with destruction, but that doesn't have to be the case! Consider instead learning magic from the positively amazing, particularly erstwhile, assuredly jocular Prankster's Spellbook. Next time instead of popping off a fire...

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Masterclass Codex

One of our patrons pointed out we promised to share this collection of the classes from EN5ider and we are terribly sorry we forgot to, but we're making up for it now! Inside you'll see classes from throughout the Patreon's archive—alchemist, bloodweaver, gemini, occultist, tinkerer, and 11 others—with extra development, improvements, and revisions based on reviews and your comments! Also i...

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Parasitic Weapons

Sometimes a weapon is more than a weapon. This selection of 6 unique magic items are not like the usual sentient sword or talking shield however, and for as much as the adventurer's wielding these weapons rely upon them, so too do the weapons rely upon their wielders. Each is a parasite that can be fed to be empowered, offering the brave few willing to sacrifice a little something incr...

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Tip of the Tongue: Part One

It's the nature of some ideas to be dangerous, yet there exists knowledge that can be truly cataclysmic without the need for impetus—all that it requires is to be known. This adventure for 4–5 PCs of 7th–8th level is centered around one such idea, a thought that yearns to be given terrible form and entices those dedicated to the virtuous pursuit of knowledge to ignorantly help in its apoc...

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Mini-Adventure: Night in the Library

The adventurers are approached by the chief librarian of the city’s university who explains that several important books have vanished, and that theft is suspected. Rather than admit that they have been lax in their duties, the librarians ask the party to investigate the losses. Examining the area reveals tunnels dug into the building and the PCs soon discover that the culprits are an altoget...

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It's Here! It's Time To LEVEL UP Your 5E Game!

After nearly two years of waiting, the Level Up: Advanced 5E Kickstarter has finally launched! This standalone advanced 5E tabletop RPG which adds depth and diversity to the game you love!

Welcome to Level Up, a standalone game which enhances the 5E ruleset whic...

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Enchanted Trinkets: Zap! Science Fantasy *and* Level Up is live on Kickstarter!

This issue of Enchanted Trinkets is a bit of a departure—to infinity and beyond! When the adventurers come across a truly strange vessel consider rewarding them with an antigravity pack, or if they find the cache of a uniquely different kind of traveler perhaps a harmonic vocalizer or mnemonic calculus instead. Maybe the reigning gladiatorial champion is staying on ...

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Dangerous Scenarios: Mimic Inn

Mimics are a cornerstone of dungeon delves from the old days to keep greedy adventurers on their toes, and mimic colonies are a way to kick that up a notch. The mimic inn is the ultimate challenge in that regard; quite literally, the mother of all mimics. Imagine, in the middle of the night, a member of the party finding an inn appearing very suddenly near where they've camped. They can hear la...

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Roadside Encounters

Travel is a part of adventuring that is often glossed over by GMs but those wishing to make the journey more interesting are in good stead: this article provides a number of short scenarios to spring on adventurers on the go. Included among them are a mysteriously abandoned caravan, the remains of a massacre by robbers or monsters, an ambush by a cult feigning need for kind strangers, and more,...

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To Smite A Fiend: Part Four

The exciting conclusion of To Smite A Fiend is nigh! With the help of the Angelic Fane and the greatest evils roaming across Holdenshire defeated, the adventurers are finally able to deal with the interplanar troubles at their source: the keep of the errant summoner Kalle Sirkesalo. Once inside they face a host of celestial soldiers, the Spiritual Circuit, the Hall of Holy Flames, the ...

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Diabolical Diseases

Unless something dramatic happens during combat or the adventurers are low level, diseases simply don't pack as much of a punch as the GM might want—and that's where diabolical diseases steps in, the sicknesses within beyond the easily remedied illnesses most players know and rightly do not fear. Get the party's boots quaking with an affliction of faesic pox and all the vegetative ma...

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Enchanted Trinkets: Gambler's Toolkit

Cheating is on the whole to be discouraged—but adventurers out for a night of revelry and wagers are another matter, and maybe even an exception. In this Enchanted Trinkets article there are nearly 11 cunning minor magic items perfectly suited to the morally flexible gambler, whether they're throwing cheaty dice or utilizing a silver tongue to escape after a botched...

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Level Up Is Coming! Spread The Word!

Level up your 5E game! The standalone advanced 5E tabletop RPG adds depth and diversity to the game you love!

Coming to Kickstarter soon. Make sure to click the link to get notified when we launch!

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Dangerous Scenarios: Kobold Cache

Kobolds are not known for being particularly adept fighters—they are known for their clever and widespread use of traps. A cult of these creatures have taken up residence in the lair of a forgotten faith, pilfering the local community at night, yet all who have gone to face them have not returned. Within the adventurers find a dungeon prepared to kill, the kobolds inside moving to activate hi...

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Mini-Adventure: A Trade of Bride and Pride

The party is tasked with saving the wife of a local guard captain, joining his longtime paladin companion to deliver the ransom to her kidnappers. The trade is not so simple however, and when the adventurers meet the brigands amidst the shipwrecks of Hull's Breach they discover just how terribly complex the situation is—and must make a decision of no small consequence. This mini-adventure for...

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To Smite A Fiend: Part Three

Great evil once more looms over Holdenshire as Hell is unleashed on the countryside by the wizard Kalle Sirkesalo’s reckless ambitions. It is up to the adventurers to put a stop to it, but as before they’re not alone in the fight and this time help comes from the very heavens above. The divine war so unbalanced by the mage’s summonings has taken nearly all of the Angelic Fane’s resource...

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Monster Combos

Assailing adventurers with a mix of monsters is a tried and true tactic for making an encounter more exciting—but what if together they could do more? Enter Monster Combos and add creative ways to bring synergy to the creatures the GM takes to battle! Turn two elementals into one lethal amalgamation with Elemental Fusion, surprise the PCs with a shield guardian draped in the...

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