Hey everybody, time for another weekly update! I looked over our to-do list for the rest of this update - and to be perfectly honest, it's looking like a lot of the rest of this update will be focused on non-visual things. I feel like I should let you all know that now, the next several updates probably won't have that much to show off visually (this one won't either), but there's still plenty ...
2019-03-17 23:34:38 +0000 UTC
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Hey everybody, just gonna start off by saying that there's not much at all to this week's update. To be honest I've been in a real funk lately, even before last week's update, and I haven't gotten much work done compared to usual. It's not like NOTHING was done, but everything I worked on is stuff I can't really show off, like CG scripts, behind the scenes stuff, and one secret secret. Luckily,...
2019-03-10 19:10:58 +0000 UTC
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Hey everybody, time for another Crisis Point: Extinction weekly development update! There's not too much visual to show off this week, a lot of the work done was on behind-the-scenes stuff or things that aren't too exciting, but lets get into the two things I do want to show off.
2019-03-03 21:15:32 +0000 UTC
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Hey everybody! Now that v0.34 has officially begun development, it's time to get back to our regular weekly update schedule. I've got a few things to show off this week, so let's get started!
Click here to watch the new, WIP cutscene added to the intro on YouTube
First off is a short cutsc...
2019-02-24 19:46:17 +0000 UTC
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Hey everyone, so it's been another week now. The HTML5 port is making good progress, but it definitely still needs work, so since it's been about a month now since v0.33 came out, I'm going to go ahead and start up development of v0.34 while still working on the HTML5 port, as I mentioned before. Naturally there won't be any content to talk about today - v0.34 is only just starting, and the HTM...
2019-02-17 18:48:20 +0000 UTC
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Hey everybody! Just wanted to make a real quick post to let you all know how things are going. The HTML5 demo isn't done yet, but I am making pretty decent progress on it - I had hit a massive wall for a while where I couldn't even get past the menus and into gameplay, largely because a lot of the quirks of HTML5 are really strange and not really explained well, so it's been a lot of t...
2019-02-11 17:43:30 +0000 UTC
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Hey everybody! Been a hot minute since I've posted anything here, after v0.33 came out I took a bit of a break to relax and enjoy the release of KH3, but I'm here today to announce that the 2019 public demo for CP:E is finally out now for all to play! Due to Patreon ToS I can't link it directly here in a public post, as it contains NSFW content, but it's not too hard to find if you just twit ab...
2019-02-03 22:46:43 +0000 UTC
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Hey everyone! Since Kuso finished his first CG for v0.33, it's time for an HD CG pack update too. Kuso's CGs are drawn at an extremely high resolution, so we decided to export his art at 3840x2880 - a pretty big resolution bump from the old CGs! The CG pack still contains LustFire's artwork that hasn't been redrawn by Kuso yet - so at the moment, everything but the Tentacles. Future updates to ...
2019-01-22 14:56:36 +0000 UTC
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Hey everyone, a hotfix is now available for v0.33! This hotfix fixes a few issues:
-Added visual Wire Shot indicator to the bottom of totems in the Deep Soil, like the platforms in the Summit already have
-Added disclaimer prompts when the player walks near unfinished areas, explaining that the area beyond that point is unfinished and inaccessible in the current demo
-Imp...
2019-01-22 14:51:24 +0000 UTC
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The day you've all been waiting for so patiently has finally arrived, ladies and gentlemen. Pop the champagne and get ready to party, because The Great Rework⢠is officially COMPLETE! Thanks to all of your support, Crisis Point: Extinction has made frankly unbelievable progress in the past few years. It took a lot longer than I wanted thanks to many factors I won't go into here, but we're fin...
2019-01-17 20:50:40 +0000 UTC
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Hey everyone! Welcome again to another CP:E weekly development update, where I ramble on for a while before returning to my work hovel for another week. This week's update isn't particularly large - not because we didn't make much progress, but just because most of this update's major features have already been finished weeks ago, so right now I'm mostly doing cleanup and polish. Because of the...
2019-01-13 22:08:27 +0000 UTC
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As promised, here's the most recent update for Kuso's Tentacle CG rework! Enjoy!
2019-01-06 15:56:47 +0000 UTC
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Hey everyone, time for another Crisis Point: Extinction weekly update! To be honest I don't have much at all to show this week - between New Years celebrations, my arm pain making a slight return (it's not nearly as bad now that I have good ways to manage it, but still distracting), and my mother currently visiting us, I haven't had as much time to work as I'd like, so most of my work has been ...
2019-01-06 15:53:42 +0000 UTC
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Hey everybody, time for another CP:E weekly development update! Before I get started, as you all know, I was dealing with an arm injury that kept me from doing work for a little over a week - on Thursday, though, it finally started feeling better, and I was able to start putting work in again. Because of how late in the week it happened, this will be a pretty small update overall, and because o...
2018-12-30 17:35:26 +0000 UTC
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Here's the art I said I would show from Kuso, showing his initial sketch for the Tentacle CG, which is the first CG he's working on replacing. Hope you like the style everyone, I'll keep you all updated as he works on it!
2018-12-23 18:45:24 +0000 UTC
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Hey everybody, this is a followup to the post I made a few days ago - the CG part, not my wrist. As I mentioned last time, the Scientist and Tentacle CGs are not going to be ready for this update. I was still figuring things out at the time, so I wasn't ready to detail what was happening yet, but in the interest of not keeping you all in the dark, here we go. LustFire, our CG artist, is no long...
2018-12-23 18:41:15 +0000 UTC
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Hey everybody, I wanted to post a quick status update, because this week has noooot been great for me or CP:E. Just as a warning, it's very possible there might not be a weekly update on Sunday because of this.
For starters, I'm frustrated to say this but this update might be either delayed into January, or end up releasing unfinished - anyone on the Discord server knows this, ...
2018-12-21 16:37:19 +0000 UTC
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Hey everybody, time for another weekly Crisis Point: Extinction development update! Before I start, let me just get your hopes down by saying this was kind of a slow week overall. The sheer size of this update has had me working a lot harder than usual, and I just didn't end up getting as much done this week, and most of the work I have left for this update isn't particularly exciting. Apologies f...
2018-12-16 16:51:17 +0000 UTC
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Hey everyone, time for another weekly Crisis Point: Extinction development update! Like I mentioned last week, we won't have much to show off in the way of visuals for the rest of this month - a lot of the visuals were worked on in the first half of the update cycle, or just aren't interesting enough to warrant showing off in a post. That being said, we still got plenty done this week, and there i...
2018-12-09 18:58:55 +0000 UTC
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Hey everyone, time for another Crisis Point: Extinction weekly development update! I don't have nearly as much to share visually this week, I'm afraid to say - in general the visual side of things is going to be slower for the rest of this update now, since we ended up getting a lot of that done earlier in the update cycle, leaving mostly behind-the-scenes work for the rest of it. That said, there...
2018-12-02 17:48:17 +0000 UTC
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Hey everyone, time for another CPE weekly development update! Before I get started, I want to apologize again for not doing any streams this week. Work on the update has been going extremely well, better than most updates to be honest, but I just haven't really been up for streaming due to a bit of a mental funk I've been in. Luckily I'm learning how to deal with it enough so it's not affecting my...
2018-11-25 18:47:05 +0000 UTC
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Hey everybody! Now that I've had a bit of a break from work, it's time to get back to regular weekly CPE updates! Before I begin, apologies for not streaming much this week - honestly I just wasn't really feeling up for it, but plenty of work got done regardless, so hopefully you'll forgive me for that one!
First off this week is the new Tar animations for the Summit. Many people have...
2018-11-18 17:05:24 +0000 UTC
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Hey everyone! Sorry for forgetting to update the gallery for a while; there's not much new in here, but the Warped Scientist BE scene was reworked a while ago, so this update is just adding in that new H-scene rework and nothing else. Not much else to say about the update, so here you go - enjoy!
2018-11-13 18:51:36 +0000 UTC
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Hey everyone! Sorry that I've completely forgotten to update the CG pack and Gallery for a while now, I kept getting distracted by working on updates and just forgetting to do it when I have time. I've finally updated the CG pack though, to contain all of the reworked CGs from the past few updates - now in a slightly higher resolution, too, at 1920x1440 instead of 1440x1080! The Warped Scientist a...
2018-11-13 17:39:41 +0000 UTC
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Hey everyone, a hotfix is now available for v.32! This hotfix fixes 3 issues:
-Ledge Grabbing is no longer bugged in the Catacombs, where grabbing a certain ledge would get you stuck in the ground below, preventing progress and softlocking the game
-Using the Force Shot after its conversation has already played no longer causes the game audio to dim permanently (especially Alicia's...
2018-11-06 15:06:42 +0000 UTC
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https://www.dropbox.com/s/wvelnygcgfl4b1p/Crisis%20Point%20Extinction%20v.32%20release.zip?dl=0
Hey everybody! As promised in the last post, here's the download link for v.32 of Crisis Point: Extinction!
Take a look at the previous post if you w...
2018-11-05 18:00:17 +0000 UTC
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Hey everyone! Sorry I didn't post an update yesterday at the usual time, but I had a busy day and I was so close to finishing the update I wanted to just hold off until I could. Now, though, v.32 is officially finished and available for download! As always, I'll be posting the download link to $10+ Patrons after this post, so that the update information can be public, as well as messaging the link...
2018-11-05 17:57:41 +0000 UTC
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EDIT: Stream's over for the day, thanks to anyone who came by! Got a lot done, v.32 is a lot closer to completion than I thought - it should definitely be finished within a week from today. I might try to stream again in the next couple days if I need the extra push to get the update out, but if not, next post should be either the Sunday update post or the update release, whichever happens first!<...
2018-11-01 16:59:51 +0000 UTC
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EDIT: Stream's over for the day, thanks so much to everyone who came by! I managed to get a good chunk of stuff done, things are looking a little better in regards to the update releasing soon. Anyway, our next stream should be this Thursday - Orexius won't be able to make it for that one so it'll just be me, and maybe LustFire if he's available.
ORIGINAL: Hey everyone, just posting to let ...
2018-10-30 17:02:53 +0000 UTC
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