SamuZai
KobaltKai_Badgefox

KobaltKai_Badgefox

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KobaltKai_Badgefox posts

Progress Report of Commission B

Hello, since it is going to take a while, I wanted to post a progress report for the animation I am currently making. After months of art study, this is what my art style looks like. My goal is to animate this at 20 fps. Wish me Luck :p

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I am pausing billing because I did not have time this month to make proper rewards.

Hello everyone. I hope you've all been well. Your support has really helped me through some horrible financial times. This month, I don't have much in rewards to show you, so there is no point in having the billing cycle up atm. I therefor will be disabling it.

I apologize for the inconvenience. My job has been demanding an arm and a leg out of my schedule, and I got art block because not...

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February Update + Animation Update

Hello Everyone, Here is an update for one of the Animations I am working on. I previously said that I am working on these commissions because I need to practice making cutscene art for my game. Essentially, I needed a warm up, as I wasn't used to drawing art with all the programming I have been doing.

I have taken this time to work on Backgrounds, Environments, Color balancing, and perspe...

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On the discussion of Character Sprites...

I felt like sharing exactly why I designed the characters and then left them untouched for a while.

A lot of time has passed since I first started developing the character art. At that time, creating these characters was the very first instance of me truly delving into using sprites and spritework. Before then I had no idea how to even draw a plant. In a large sense, these designs functio...

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February Update Video [Making Animations]

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Sprite Update (Kaiju Chronicles)+Scope Update

Hewo owo, this is the current progress for the sprite pack of Kaiju Chronicles. I remained incredibly tightlipped about them as I made them because I had NO IDEA how to even make spites when I started, or when I was done.

It felt like scope creep when I started because I found that I needed more and more, but everytime I got tired, I thought of pokemon, and how every game only has 3 model...

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(WIP ANIMATIONS) February Rewards+Update

Hi everyone. Sorry, it's not much at the moment, but these are 3 different commissions I will be working on over the next few months alongside game developement.

In full truth, Kaiju Chronicles previous release was its prototype phase, and being a prototype, it's nowhere near ready for me to start adding continual patches to. This unfortunately means that until I fully develop the first l...

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I am almost finished with 500 Sprites for Kaiju Chronicles (sorry for animation delay)

I MADE 500+ SPRITES for KAIJU CHRONICLES! (+Update) - YouTube

As you all know, I previously mentioned that I had 3 animations in development, and one slated for the end of this month. However, I found myself unable to complete it due to a few complications in both my schedule, and ...

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Kurama Sage Mode Concepts from 2024

These are art concepts I had last year, form before I was getting into game development. In my time last year, I wanted to try out as many concepts as possible, in order to explore what would work best with game development. I essentially stuck to Kurama ALL YEAR and thought to myself "Some of these aren't really as well executed as I want, but I can work on them a bit."

This was the fin...

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New Years Resolution + Goals for this year

Hello everyone, happy new year :D

We did it! We survived all the crazy insane stuff in 2024. So much was going on that I had to take a break from art, but out with the old and in with the new.

Last year was my very first in game development, and I dedicated it toward learning and studying the fundamentals of things. This year, I intend to do much more advanced stuff for you guys. It...

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Poll: Which Gameplay Elements do you guys prefer?

TLDR: What Game Style/ Objectives do you guys want me to add?

Hello everyone, sorry for the long pause. Working retail in the holiday season forced me to put all of my plans on pause... but that's over now. At least for 285 days... :D

I've been looking back over my initial game level design, and arrived at a very unpleasant conclusion. Honestly, my game kind of sucks right now. It n...

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Update: I bought a MUSIC PROGRAM :D

Hi again everyone. I know this is rather soon, but I don't like going a full month without saying anything. Since the foundation for my game is MOSTLY laid out, I decided to purchase a music making software. A PROFESSIONAL one lol.

Everything I have made up to this point was actually just made in audacity, which is for post production. Now I can make music with pre production software. An...

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(PUBLIC ACCESS RELEASE) Kaiju Chronicles: Patchnotes for 0.001

GAME LINK: https://drive.google.com/drive/folders/1-8OY4bYn2Ilg0Nlx01hVdOZWnwJi3Hmw?usp=sharing

Edit: (To open the game, unzip the file and click on the RPG architect engine icon)

Hi, sorry about the long wait. I previously said that I would have this gam...

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First Patchnote is right around the corner for you guys.

It took blood, sweat and tears, but I managed to develope the basework for the game and user interface over the last few months. Now, all I have to do is make the ANIMATIONS and MAIN STORY :D

I am sorry that I took so long with an update this month. I was leaving forebearance on my student loans and had to pay one in BULK to avoid any future hassles. Holiday season has not helped me focus...

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Kaiju Chronicles PATCHNOTE TEASER: [Coming in November]

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Kaiju Chronicles OST 006: Battle against Bots

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Kaiju Chronicles OST 005: Game Over

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Kaiju Chronicles Ost 003: Beautiful Days

Made in Audacity with a Yamaha keyboard.

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Kaiju Chronicles: [Slimy Game Over Conepts 1-12]

This might be onr of the last sets of ai concept images I generate before I start producing the game levels in some form. I plan for Kaiju chronicles to have cutscenes and grapple animations, and the tutorial/beginning part should be developed soon (as in next month), so let me know if there are any concepts you want to see in game.

Sorry for the long wait, Gamefreak and Nintendo s...

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POLL+BIG UPDATE (Bug List)

Hello everyone, I have been silent all month and left you all waiting while I burned through every resource I could to get this game in DECENT shape for release... and by decent shape, I mean the game has Save Slots, should not Crash, you should not randomly fall through the floor, and there is currently 1 playable character with 20 hp. I have some more bugs I have to fix, AND I need to get the...

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Kaiju Chronicles: GAME OVER Concepts 1-5

Hi guys, sorry for the delay. I normally add rewards around midnight, but I've been busy. As of late, I have developed the character roster for kaiju chronicles up to 110 characters, and in doing so, I plan to release 100 characters in game over time. These characters will not all be just released as a full roster. You would have to work to unlock, or even save them from the kinky situations th...

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Kaiju Chronicles OST 002: Machine Intelligence

Imagine fighting an enemy made solely to copy you and use your own techniques against you. How can you fight something made to defeat you? By making it fight itself >:D

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Kaiju Chronicles Patch 0.1 Update (MORE MONSTERS)

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I will be trying something different this month.

With the latest post covid economic crunch, I have been forced to work a lot more outside of when I am at my computer. In the past, this meant I could only release 1 animation, and the making of that animation often stopped me from making any other art until it was finished.

I apologize for that. This month, I am planning to take things up a notch with an experiment. If it works, I shoul...

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Recaptured Redxiii Part 3: "Voluntary" Sacrifice

This is the 3rd TIME I have put Nanaki through some form of slimy fate. I might have to make a comic at this rate XD

I might add a story later, but I am very busy atm :/

The first version is the original, and in the second, I used Frame Interpolation to slow everything down. All in all, I am getting much better at animating. This animation was made at 16 FPS,

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OST 001: Downtown Dystopia/ March to Destruction

I am planning this song to play out in a 'hubworld' which will increasingly show the players progress or and on the world. It is currently planned to be a futuristic dystopia, in which rampant AI Security Companies and Crime Lords have a truce to not go to all out war while the Hero association tries to fight both... and the player would be in the middle of it as a monster lurking in the old su...

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Kaiju Chronicles OST 001: Welcome to The End

I built this track entirely from scratch. It's one of the first times audacity did NOT give me a headache lol. The setting for this song is the introduction to the game; an introduction to a chaotic future in which humans are too preoccupied fighting aliens to address the Kaiju they once controlled. The longer the song goes, the more chaotic it becomes, symbolizing how the conflict keeps gettin...

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Dommorow X Marsh (Animation)

Whew, this was a very hard commission for me to draw, but it's done. I think I'm going to take a break from animated commissions for a while, it's REALLY slowing down my release schedule.

This animation alone was made with 22 seperate animated layers.

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Commission: Dommorow X Marsh

Hi guys, sorry for the wait. I wanted to have something uploaded sooner; much sooner. But this commission give me serious art block and took me 2 months to draw. This was an unfortunate learning experience for me, because the characters did not match my YCH specs, and were each so complex I had to figure out how to draw them at a different angle than what I advertised.

Ultimately, I have ...

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[PUBLIC POLL] What would you like to see in Kaiju Chronicles?

Kaiju Chronicles is currently in early development. I have currently designed over 100 potential enemies and potentially 50 characters/frenemies.

So. I have previously said that this game is planned to be about soft vore , transformation and spicy sex with almost anything that moves. In full honesty, I am planning on making this game Survival/ Sexy Alien Horror/ Adventure.

In the cu...

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