Quick Poll
Quick question: would you prefer First Person or Third Person view for playable content in the future? Debating whether to invest in some helper content depending on answers.
2023-05-12 16:28:42 +0000 UTC View Post
Quick question: would you prefer First Person or Third Person view for playable content in the future? Debating whether to invest in some helper content depending on answers.
2023-05-12 16:28:42 +0000 UTC View PostHi all! Sorry it's been a while. I've been almost 100 percent focused on my students and second job the last few months and haven't really had the capacity to also update (at all really). Sorry for any of you that frustrates.
All that said, I've continued work and learning (a lot) and continue to refine characters, randomization, and have also begun learning how to work inside of Bl...
2023-05-11 15:24:06 +0000 UTC View Post
Sorry it's been a bit longer since the last update - I've been ADHD Hyperfocusedâ„¢ on the work and inventing better stuff while also working two real jobs. I recently made a joke that my project is basically the Ship of Theseus in that it has had so many iterations, changes, improvements, and recreations that it ceased being ANYTHING like the original that I started with. I've hit another of t...
2023-01-12 19:11:16 +0000 UTC View PostSomeone has been trying to flag my downloads as copyright violations, which is ridiculous and I assume an attempt to get me banned or the files removed. If anyone has problems with the download link, please reply to this message to let me know or email me directly at bhaelenos@gmail.com
2022-12-12 15:52:31 +0000 UTC View Post
Changes:
1.) Added new level/NPC with one of the old Kerosene Queen base models, not quite as expressive as she is a bit more stoic than the other ladies (old model without the necessary facial rigging)
2.) Added new level/NPC with new 'optimized' and 'awesome-ized' model that should run a bit better AND has more facial expression (...
2022-12-07 22:49:53 +0000 UTC View Post
I'm doing last-minute testing before I call it ready as it bit me last time, but 1.3.5 should be uploading soon with a new NPC :D
Changes:
1.) Added a second level selectable from the pause menu with a new (and more optimized) NPC. I'm keeping NPCs on their own levels for the moment to better gauge performance and what is/isn't working for people. Eventually, I'...
2022-12-05 20:37:57 +0000 UTC View PostI'm running a build of Bhael HR with a few added character types and some changes that should help performance. A lot of changes and tweaks have lead to new ways of doing things for the main game as usual. I'll try to update on that as soon as I can as well as hopefully release an increment of the FPS and VR builds in the next few weeks that takes advantage of these changes and fixes.
... 2022-10-31 20:27:39 +0000 UTC View PostAfter a few requests for old stuff, I got the old collection and hosted it. Here is a coupon code to make it free on Gumroad:
75s67z2
https://snsartslave.gumroad.com/l/xwtqq
2022-10-31 20:19:46 +0000 UTC View PostDiscount for Bhael Inc HR: Downsizing
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2022-09-30 20:32:17 +0000 UTC View Post
Controls:
W, A, S, D - Movement
CTRL - Crouch
F - Pick up (hold for weapons)
Left Mouse - Fire
Right Mouse - Aim
Backspace - Restart Level
Escape - Quit Game
This is an example build to test the outfit material changing script, hair, and many other from-scratch components. The 'next meeting' buttons are disabled for the...
2022-09-26 22:28:48 +0000 UTC View PostBuild contained two major glitches - fixed and building overnight!
2022-09-26 01:44:37 +0000 UTC View PostSorry for the delay in updates and posts I spent the last two weeks in and out of the hospital after a car accident. At this point I'm okay in all the important ways, just still having some pains. I'm in the US, so we'll see how laughable the bill is in a few weeks no doubt...
Current Short Term Goals
1.) VR version fixed for Index (as well as others), but the 'universal ...
2022-09-01 22:40:43 +0000 UTC View Post
So of course, there are a bunch of things that worked fine pre-build that are now a bit wonky, but I need to just release this for people to play with or my perfectionist needs will never let it out. Pretty self explanatory, but notes to help:
Hold F to pick up weapons (behind you on a crate)
Press F to pick up magazines (behind you on a crate)
To reload the level, walk into t...
2022-07-26 02:39:58 +0000 UTC View Post
I've created a small low-poly level mainly for testing VR (it REALLY helps with performance in VR). I'll also be creating a more detailed level specifically for FPS, but the detail and lighting on that take forever. I plan to release a build of FPS and VR both within the week, hopefully in the next day or two. SOOOO much has been rebuilt better and things are really coming together the way I ho...
2022-07-24 03:48:59 +0000 UTC View Post
Updating all the materials and am really pleased with it :D
2022-07-10 02:22:45 +0000 UTC View Post
These four will be the NPCs I start with and focus on. Each has their 'foundation' complete and are ready for ragdoll setup, animation, and character code.
Far left: Syrene, Kerosene Queen lieutenant
Mid left (red dress): Nicole, Bhael Inc. VP of Public Relations
Center: Magdalena, Iceni leader
Right:
As I am going to be taking it slow and working lovingly on one or two NPCs at a time to give them their full due, I would like your input (I truly love every one of these girls, even the ones that will be 'generic'). A lot of skin textures are actually Allie's just for testing, but I have a wide range of options I can customize any of them with (tattoos, freckles, skin color, lips, eyes, etc.)....
2022-07-05 21:29:40 +0000 UTC View PostAs I am slowly knitting everything back together, what would you prefer from test builds? Know that the complexity of each NPC means there won't be a flood of tons to begin with - my goal will be polished NPCs a bit at a time. You can choose as many as you like, even if they contradict :)
2022-07-05 16:58:30 +0000 UTC View Post
Added a level restart 'cube' behind the statue, run into it to restart the war :)
Let me know of any glaring issues. Note: I have upgraded the hit points of all NPCs to 500 in order to really test out the combat and performance, so don't be surprised if they look a bit worse for wear after taking 15 rounds :P
Had to make some changes to get the lighting reasonable, but here is a basic test. It isn't at all perfect as it's mainly a test of the ability of AI to blow each other away. As you can see, there are a few bugs to work out with the AI still, but bleeding and all that is working. That said, I think it's still fun :) I'll be making a version where the AI actually attack the player, but tim...
2022-05-19 16:05:56 +0000 UTC View PostI fixed up the last build to run a hell of a lot better (I think). There are still obviously some [tons of] issues, but it should hopefully be fun to play with a little. Let me know if there is anything super glaring glitch-wise.
Known issues: some walking animations get frozen, I somehow broke the zoom on the rifle, but it's just a test one anyway.
2022-04-10 02:00:55 +0000 UTC View PostAgain, to better have context for current and future decisions.
2022-03-31 01:41:45 +0000 UTC View PostHow important is it to your enjoyment that NPCs look as high quality as possible? 0-5.
This will help me focus my mind where it should be focused now that I'm diving back in.
2022-03-30 16:06:40 +0000 UTC View PostSo despite the amount of work sunk into the active ragdolls, I think I'm going to nix them for the FPS side of things as I think they are SEVERELY degrading performance. I'm not sure yet, but I'm going to try to make a few characters with basic ragdolling to see if that helps performance. I'll update everyone after I get a few characters rigged up to test against the active ragdoll performance....
2022-03-07 16:37:42 +0000 UTC View PostMuch improved - a few bad NPC meshes were causing the huge spike in storage and poor performance. It's still a bit heavy because of the number of unique NPCs all fighting each other. I'll try to release a build without everyone shooting each other in a few days. The build time is drastically reduced after I nixed a few NPCs with mesh issues - wish I could narrow down permanent fixes for that as...
2022-03-04 18:38:34 +0000 UTC View PostThis build was mainly to test fixes for various problems that have been keeping me from making progress. This is a test build, not a normal play build. You are limited to a rifle in this one as I'm trying to dial in the bullet time distances and then work on making better bullet time camera animation/tracks. The NPC's are set to shoot at each other in order to test factions, AI aiming, and full...
2022-03-04 16:03:40 +0000 UTC View PostFixed all the material problems (I think) and am running a test build to see if it actually works or crashes. I might just have to rent out Sed's beast PC if this fails...
2022-03-02 17:27:30 +0000 UTC View PostIt looks like I have some repair work to do on materials, but the project opens nicely again, so we're back in business. Once I repair the textures/materials in the scene, I'll run a build to see if the upgrade fixed the issue.
2022-02-28 20:55:13 +0000 UTC View PostSed's monster PC apparently blew through whatever memory issue mine was having and it's transferring back so I can try to run the build again. She said some of the materials need to be fixed, but that's easy (and kind of fun). 350 GB transfer is go. Now we hope.
2022-02-28 02:24:50 +0000 UTC View PostSo updating the engine didn't fix the crashing issue and through now literal days of reloading (and it failing after a few hours) I have decided I may as well do the project rebuild I have been meaning to do because of chaotic mess of assets potentially causing the issues (or at least bogging things down and wasting time). I've branched the project into two copies: original and the new one I'm ...
2022-02-25 17:50:39 +0000 UTC View Post