As primarina was the first attempt at the new-at-the-time fur system in Blender, I had to redo a lot to make it actually look good for other people.. So because of that they'll be free for everyone.
Hopefully everything works.
License stuff :
Not for resale. If you use the model, please give credit if possible.
Wings aren't the best as it was my first attempt at a real feather armature, and it's like a gajillion bones I had to juggle correctly. I'm still happy with it though. ^^ Everything should work properly , but let me know if something breaks.
License stuff :
Not for resale. If you use the model, please give credit if possible.
My take on how the Darknut enemy from Zelda: WindWaker would look in Breath of the Wild is finally ready. So many armour pieces on this one it's not even funny. The Darknut was the first character I did any sculpting on. Though it was only the muscles, and I used some automatic topology thing to fix it. So the topology isn't perfect.
It's about time those Martian beauties from last years Halloween gets released. At least one of them. The other ran away, yelling something about shadows or something. I'm not a fast reader and the title card went away too fast.. I hate characters from the silent movie era. -_-
No matter how much I like this model, it's too shit to take money for. So it'll be free.
Sticks the jungle badger finally came out of the jungle for some fun.
Redid all of her head fur as people seemed to not be a fan of the rougher fur I used before. You can turn off the clothes completely as there is a body underneath.
Model based on character owned by Sega
License stuff :
Not for resale. If you use the model, please give credit if possible.
2023-04-14 20:53:59 +0000 UTCView Post
A lot of rework done on this one. The colour should be closer to the official colours, and the fur is pretty much redone from the last time I used it for animations. It also should work in both Cycles render and Eevee.
It comes with an armature ready for all your animation needs.
Model based on character owned by The Pokémon Company / Nintendo
A lot has been fixed on this since I first made animations with her. The fur has been completely redone and she no longer looks like a plush. As that was the biggest complaint people seemed to have. Though the fur on the earfluffs, bracers and knee-things. Those are the same in order to make them more akin to armour.
The last image shows a better view of the new fur.
The creepy and cute clay rabbit from Animal Crossing.
Clothes can be turned on/off and her dress is made for physics animation. There's no bones to control it so you'll have to make those yourself if you want.
Model based on character owned by Nintendo
Coco by Doublestuffed is licensed under CC-BY 2.0. (Redistribution and/or modification is allowed, ...
Dingodile from Crash bandicoot : Warped. Not much to say about him. Standard armature and you can hide his pants. The foreskin on his penis might be a bit annoying as it's the result of experiments. I think the only way to animate it is to use shape keys.
Finally Rivet is done and ready to be released. I started work on her back when we only had two images of her I could use as reference. Personally I think I did really well. A few things I missed, but overall I'm happy with how she turned out.
Decided she'll be free as well. She is the first character I made with the new armature, so I think it would be fitting to shoe what people can ex...
I'm gonna be completely honest ; while I like the model I'm not a big fan of the armature I made for her. It's basically the same as all the others from this time, but there's something about her I just don't enjoy animating.. Probably the hair. It's always the hair. ಠ_ಠ I do really like how I got her eyes to work though. <3