Inputs:
Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function work
Vertices: How many vertices to use
Various Dimensions: Just dimensions
Bullet Shape: Bullet shape going from pointy to blunt
Casing Material: Material used for the casing
Bullet Material: Material used for the bullet
Casing: View casing
...
2024-09-03 01:21:02 +0000 UTC
View Post
Procedural shader that converts an image into RGB color channels in a pixel pattern
Inputs:
D: evaluate the texture in D dimensions
Type: 1 to 5 to select Musgrave Texture type
Vector: Texture coordinate to evaluate the texture at, this input is necessary
W: Texture coordinate to evaluate the noise at
Scale: Scale of the base noise octave
Detail: Number of...
2024-07-31 13:56:55 +0000 UTC
View Post
Procedural Paint On Metal
Presets included
Inputs:
Master Scale: The scale of the entire texture
Vector Rotation: orientation of the wave effect
Paint Scale: Musgrave scale of the Paint texture
Paint Detail: Musgrave detail of the Paint texture
Paint Dimension: Musgrave dimension of the Paint texture
Paint Lacunarity: Musgrave lacurarity of the Pain...
2023-12-29 14:56:13 +0000 UTC
View Post
Procedural Rust Material
Inputs:
Vornoi Scale: Scale of the clumps of rust
Scale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)
Distortion Factor: how much the voronoi texture is distorted
Seed: seed of the 4d voronoi
Threshold: how much of the surface is rust
Transition ...
2023-10-30 17:12:00 +0000 UTC
View Post
Fully procedural Smudge Roughness Map
(detail affects performance)
Inputs:
Scale: Noise scale
Scale Variance: How much the scale of other noise layers is affected
Detail: Noise detail
Distortion: Noise Distortion
Roughness 1-2-3: Roughness of each noise layer
Seed: Seed of the 4D noise
Spread: How much the smudges spread
Min-Max Roughne...
2023-09-25 15:32:38 +0000 UTC
View Post
Procedural Caustics with variable options for animation
(noise affects performance)
Inputs:
FPS: Frames per second in the scene
Speed: Speed of the animation
Period 1-2-3: Period of each sine wave that animates the movement
Amplitude 1-2-3: Amplitude of each sine wave that animates the movement
Variance: How much the sine waves affect the animation
2023-09-24 12:24:44 +0000 UTC
View Post
Fully procedural Drop mask with noise and alpha control,
and Z stretching
(use simplify texture limit)
2023-06-25 15:46:46 +0000 UTC
View Post
Fully procedural Edge Wear Mask,
Noise settings and Normal output
(Cycles Only)
Inputs:
Radius:
How much the effect spreads
Contrast:
Contrast
Seed:
Seed of the 4D noise
Noise:
How much the noise affects the output
Noise Scale:
Noise Scale
Noise Detail:
Noise Detail
Noise Roughness:
Noise Roughness:
Noise Disto...
2023-06-24 16:15:16 +0000 UTC
View Post
Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex
(use simplify texture limit)
2023-06-24 15:38:17 +0000 UTC
View Post
Fully procedural Dent Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)
(use simplify texture limit)
2023-06-24 02:26:17 +0000 UTC
View Post
Fully procedural Scratch Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)
(use simplify texture limit)
2023-06-24 00:50:08 +0000 UTC
View Post
hatch, cross hatch and dots patterns
and a background paper texture
(use simplify texture limit)
2023-06-07 21:21:18 +0000 UTC
View Post