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Gregorio Piscitelli

Gregorio Piscitelli

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Gregorio Piscitelli posts

SwiftRes - Optimal Texture Resolution calculator for Unreal Engine 5

Important: This tool requires the Geometry Script (Experimental) plugin. Unreal Engine 5.2.1+

SwiftRes is a utility designed for Unreal Engine 5, focused on calculating the most suitable texture resolution for meshes in line with the chosen Texel Density standard.

Texel Density is a topic that many artists find intricate and puzzling, especially when striving for vi...

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SwiftUV - Automatic UVs for Autodesk Maya

DISCLAIMER:

  • This tool has been designed to save time and immediately create most of the shells you need at a very high standard, that being said, like all Automatic UV algorithms, this is not perfect. There will be shells or areas around your model that you will still need to fix manually and in some situations, that might end up being most of the shells.
  • This plug-in does ...

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Automatic PBR Fixer for Substance Painter

This filter will AUTOMATICALLY fix issues with authored PBR content. It will adjust the problematic areas in both the base color as well as the metallic maps. "Pure metals mode" it's an alternative mode I've included which will ONLY edit the base color values while ignoring the metalness map instead

NOTE: USE THIS FILTER IN COMBINATION WITH THE "PBR VALIDATE" FILTER...

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