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This is a fun character rig I had been saving for a future animation tutorial. But I decided to put it up here for free.
I'm choosing to do this in order to gather donations and bring attention to the violence that is affectin...
2021-03-26 06:57:35 +0000 UTC
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Quick video on some tips I use when planning out keyposes for combat and jumps
2017-02-13 09:22:25 +0000 UTC
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Quick video on some tips I use when planning out game animation.
2017-02-13 09:11:23 +0000 UTC
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This is my video process on animating traversal/jumps in games. It's over 5 hours of lectures and demos showing you how I go from first pass to final in progression.
These tutorial videos are broken up into three sections (first pass, breakdown pass, polish). I format these tutorials as if they are classes so you can follow along with each video as you do the assignment!...
2017-02-13 01:58:51 +0000 UTC
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This is my video process on animating hit reactions and deaths in games. It's 11 hours of lectures and demos showing you how I go from first pass to final in progression.
These tutorial videos are broken up into three sections (first pass, breakdown pass, polish). I format these tutorials as if they are classes so you can follow along with each video as you do the assignment...
2017-02-12 15:17:44 +0000 UTC
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This is my video process on animating combat in games. It's 13 hours of lectures and demos showing you how I go from first pass to final in progression.
These tutorial videos are broken up into four sections (pre-production, first pass, breakdown pass, polish). I format these tutorials as if they are classes so you can follow along with each video as you do...
2017-02-12 07:06:46 +0000 UTC
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This is my video process on animating walks and runs. It's 5 hours of lectures and demos showing you how I go from first pass to final in progression.
These tutorial videos are broken up into two sections - Walks and Runs. I format these tutorials as if they are classes so you can follow along with each video as you do the assignment!
Vid...
2017-02-12 02:06:23 +0000 UTC
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