SamuZai
immudelki
immudelki

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Thank you all Patrons for your support. To keep you informed on how it has been  helpful  lately :

As I optimized my time to work as much as possible on IFSCL (work break, holidays..) I have to swap computer often, which means having a 'source control' system.

My game engine Unity subscription offers one which is sadly far from performant so I had to add a new subscription on Plastic SCM. A solution that allows me to check if the 12 Gb of data of the game do include any change I've recently made, and if needed, pull them. Or in any other case, push new data to the cloud. At a blazing speed of 20 seconds max. Whereas I previously had to wait for minutes several times per day, even for a small change.

So yeah, more costs, but quality of life and development is improved drastically.

This kind of decision is made easier thanks to your contribution.

And more data for the sake of it!

Data counts for roughly 12Gb (recently was at 17Gb, but some smart optimization changed that) for  28 750 files 

Current 'build' (when all the code/data is compressed and encoded and that I deliver to you) is around 500Mb (still targetting a max limit of 3Gb for the end of the development, adding audio files (original OST and voices) will surely increase it.

I also have a cloud for my RAW data of IFSCL, which includes not compressed data (large psd files mostly), which sizes 53.2 Gb, for 23 497 files  

Other than that, don't forget a livestream is planned tonight for Ulrich & Odd costumes Lyoko S3!

https://www.youtube.com/c/Immudelki/live 

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